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Final Fantasy Articles
Which Final Fantasy is the best? - [ Author: Norco
]
Warning: This probably contains some spoilers, if you havent
played the games all the way through!
Its that age old question. Its up there with such
monumental questions like Are dogs better than cats?,
Is strawberry ice cream better than chocolate ice cream?,
Are Sony Playstations better than Nintendo 64s?
This question, this monumental question which is always asked,
even to this very day, is Which Final Fantasy is the best?
Since Im a Sony player, Im focusing on the PSX releases
of the game, the three most well known, in my opinion. Ive
seen this topic raised so many times in discussion groups, at
school, and in Fantasysquares own forum. The topic rages,
which is the best? And thats what Ill answer.
Square is quite clever. With each release of Final Fantasy, they
created an entire new world, interface, as well as combat system.
Not an easy challenge, when you consider the complexities and
intricacies of each system. Each is a new and unexplored game,
with new characters, new items, monsters, bosses, etc.
Final Fantasy 7
Final Fantasy 7 was the first game to appear on Sony. It took
our breaths away with its beautiful movie sequences, and made
us cackle with laughter with the silly animations (Some people
growled at it, but thats just them :), Barret thumping his
chest in annoyance was hilarious.
I can remember reading a review of the PC version of FF7. The
magazine was PC Format, my favourite computing magazine. They
said, if you lived in Japan, you could see the story, as a dark,
gritty, gripping piece of storytelling. Outside of Japan, its
bonkers. I think that sums it up nicely. Yes, FF7 is a dark and
gritty piece of storytelling. Who can argue with saving the world,
while finding out youre a clone? I sure cant. Everything
about the game was dark, and moody, from the graphics to the music.
Each of the major characters was created, and sculpted, not just
stuck awkwardly in the game to fill up space. These major characters
had a history, a personality that was consistent throughout the
entire game. Barret, with his foul temper, and years of pent up
anger over the destruction of his village and the loss of his
wife and closest friends. Cloud, much like his name, was incredibly
obscure and clouded (ha!); sort of living in the moment due to
the inability to remember his past. It showed. Others would talk
incessantly about the past, Cloud would only remember what was
necessary, and not dwell on it.
It wasnt just the heroes that were well written, the villains
were something to be proud of as well. The primary villain, Sephiroth,
was a powerful being, who inspired fear in his enemies, a prime
example of a great soldier falling down the path of madness. From
his mannerisms (swinging a massive sword around to make a point)
to the figures of speech he used (constantly speaking in riddles),
it showed that he was a powerful, and frightening madman.
But good characters dont make a great game alone, and FF7
is no exception. The highpoint of the game comes almost halfway
through, when Aeris, realising that she and she alone can stop
the deadly meteor that Sephiroth plans to summon, goes to the
Forgotten City to pray to the planet, to unleash the white magic.
As Cloud, who has fallen partially in love with her approaches,
Sephiroth appears and murders Aeris in cold blood. The scene of
an angry and bitter Cloud holding Aeriss dead body, with
Sephiroth spouting more mystical nonsense, is quite believable,
and can almost bring a lump to the throat. And then, to top it
all off, the FMV that follows, of Cloud laying Aeris to rest is,
quite simply, beautiful.
Its scenes like this that make FF7 a wicked game. From
Aeriss death, to the attack of the Weapons, to the destruction
of Meteor, each is well realised, atmospheric, and in short, spectacular.
The game sparks the imagination, sparks thought and wonder. Squares
made a great game!
But, as with any good game, it has its downsides. Many Pro-FF7
players will argue that these greatly outweigh the good points
of the game (incredible storyline, etc) but, in order to truly
answer the question, we must look at all points.
As I stated before, a lot of people didnt like the character
animations, claiming that they were childish, deformed, and quite
stupid. Ill be the first to admit, I was quite stunned when
I saw a close-up of Clouds face, and realised that he had
no mouth or nose, in normal field play. But then, its argued
that those animations give FF7 its charm.
Another contested point, was the storyline. In telling a good
story, you cant just run straight from A to Z in the story;
youve got to have a few twists, turns, and surprises. And
FF7 is littered with these twists turns and surprises, some say
too many, which made the story hard to find. I look at it this
way. When you visit a cinema, and watch a movie, can you immediately
understand the jokes, the story, the motivations the essence of
the movie? If you can, youre a better movie-goer than I.
The same goes for games, in order to truly understand the essence
of the game, its necessary to give the game a chance, to
play it through a few times, and not dismiss it the first time
you get lost.
Final Fantasy 8
A few years after FF7 poked its head into the world and gracefully
assumed the mantle of Greatest RPG Ever, Final Fantasy
8 demanded our attention. Playstation magazines were absolutely
wetting themselves in anticipation of this monster game from Square.
Over 4 CDs, the game promised to be even bigger than its
predecessor, in terms of size, scope, and story. All good points,
and soon enough, everyone saw the FMVs from the demo (The
Dollet Mission). Quite possibly some of the best FMVs in
the game are from this period, and immediately made us all say
Whats FF7? The characters were a more westernised,
and were fleshed out, with faces too! Instead of party members
disappearing inside you, they followed you in a line. More realism!
Boots clipping when they walked, excellent ladder climbing, and
wonderful backgrounds, saw FF8 shoot to the top, above its dark
and clumsy moving predecessor.
Eye candy being one of FF8s major draw points (ha!), it
never stopped showing off, with lots of movies where the characters
were moving in the FMV, which is quite cool.
As with all new Final Fantasies, theres a whole new world,
new landscapes, new people, new weapons, new techniques, and bosses,
monsters, all around. Here, also, FF8 did not disappoint. Personally,
I found battling to be my favourite part, especially when fighting
a worthy opponent. Battle animation was more sweeping, removing
the whole stop-start routine even further. A prime
example is Squall, completing the Renzokuken (A series of half
a dozen-odd sword attacks) and, just as the view turns back to
him, hes already powering up his weapon for another attack,
a follow through. Its not just special attacks that are
sweeping and cinematic, each spell being a bit of a treat, particularly
with the later spells, which are more powerful, or longer to cast,
etc.
People who saw the spells, and liked them, were gobsmacked by
the Guardian Force animations. GFs as they are known, are
similar to the Summon spells of FF7. Giant creatures come forth
and rain death and destruction on the opponents. Quetzalcoatl,
the Aztec god of Thunder, is a prime example. The giant glowing
green bird floats to earth, and creates a massive (and loud!)
thunderstorm thatll blow your speakers (if theyre
up loud enough), your opponents out of the water, and your mind.
Its these GFs that make up the backbone of the game,
the entire combat system revolving around them. A little confusing
at first, FF8s Junction system is quite possibly the most
detailed, complex and powerful out of the PSX releases. By unctioning
(attaching) a GF to a character, its possible to customize
and tailor statistics by attaching magic to them. By attaching
magic, your character becomes more powerful. Once played though
a few times, and with a proper grasp of the junction system, as
well as GFs and their powers, you can have quite powerful
characters just a few hours into the game. All thats required
is to learn the abilities, and you can kick buttinsky a lot earlier
than before.
Its also little touches that make FF8 a great game. Triple
Triad, the hideously addictive card game, in which you battle
monster cards, is quite obsessive. I can remember, going in search
of rare cards, trying hard to win, and Ill bet that many
card players have been obsessed with TT, playing it instead of
the story!
So, it seems we have the basis of a great game; weve got
eye candy galore, details, details, details (always a bonus!)
and a massive scope. What about the storyline and the characters
who make it up?
Sadly, this is probably the most argued about point, and many
gamers agree, the games major failing point.
Final Fantasy 8 is a love story. No doubt about that. The visible
plot (i.e., the plot that is foremost and most easy to understand)
is secondary to the love developing between the main characters,
Squall and Rinoa. The visible plot is quite action packed, but
takes a backseat to the romance. The taciturn Squall, cold hearted
and aloof, meets up with Rinoa Heartily, a free spirited (and
let us not forget pretty) freedom fighter, who has no trappings
of conduct and procedure, like the SeeD that Squall is. He finds
her fascinating, but also is put off by her need to express feelings,
share problems, and get him to do the same. This causes friction.
The love is incredibly cliché; boy meets girl, boy and
girl dance, boy and girl get on each others nerves, boy
and girl get separated, boy rescues girl, declares love for girl,
and then prepares for a showdown with evil, supporting the girl
as he does so.
And during this, many players found a intense dislike for Squall.
Hes an insensative jerk is the primary comment;
his whatever being a trademark of dispassion, and
little interest in the matter and emotions at hand.
So, what about the other characters? Theyre well written
in their own ways, but when you see the complexity imparted to
Squall and Rinoa, you cant help but feel that the characters
are just there to take up space. They have personality, and are
each believable, to an extent, but overall, are just simply not
all there. The supporting cast is barely touched upon, their histories
briefly discussed for the progression of the storyline, not to
understand the characters and what makes them tick.
Its this love theme that, in the eyes of many players,
drags FF8 down quite a bit. But, like FF7, many people argue that
these flaws (or lack of perfection) are what gives a game its
shine, and popularity. Evidence of this can be seen on the Fantasy
square Forum, with the FF8 category being the largest out of the
three PSX versions.
When the creator of Star Trek, Gene Roddenberry, wanted to create
a second Star Trek series (The Next Generation, for those who
like Star Trek, like me), many people and critics thought he could
not catch lightning in a bottle twice.
The result was Star Trek: The Next Generation, and like FF8,
a bag of mixed results. There are those who will swear by it,
and say that it is the greatest Final Fantasy. And then there
are those who enjoy their originals, better.
In Waynes World, this was pointed out perfectly: Ah,
its a lot like Star Trek, the Next Generation. In many ways,
its superior, but will never be as realised as the original.
Although Wayne was just waffling on and trying to seem smart,
what he said was incredibly true for both Star Trek and Final
Fantasy 8.
Final Fantasy 9
The final release of Final Fantasy on the PSX was said to be squares
greatest masterpiece, and, as with FF8, they were right. And wrong.
Again, weve got new characters, a new world, new monsters,
and a new combat system.
Square is the undisputed master of pushing everyones favourite
little grey box to the limit. I can guarantee you that many gamers
would have thought FF8s graphical sophistication was unattainable,
let alone graphics that make FF8 seem like pac-man. FF9, loads
quicker, is more fluid, character movements are more realistic
than ever, and the movies are just stunning. Characters look at
you as you near them, and then turn back to whatever they were
doing as you passed by. The whole wheres the party
problem has been resolved, with the party being represented by
Zidane or whoever the primary character is at the time, with other
characters appearing only when necessary, which seems a bit more
realistic than just 3 members following you around, or disappearing
inside your person.
It seems that Square sat down, and said, what made FF7 so popular.
They realised that a gripping storyline, with wacky and unusual
characters, seemed to be the way to go. They also discovered that
a change from all the technical wizardry would be a refreshing
change, and more honourable to the original roots of the series.
So, Square sat down, and produced the final, Final Fantasy to
appear on PSX. And so was born FF9. A love story, this time however,
blended quite nicely with a gripping and breathtaking storyline.
Many a gamer saw the pre-release screenshots, especially, the
famous shot of Vivi casting fire at an opponent. Many a gamer
was stunned by this; it looked like a true Fantasy.
And a true fantasy it was. Knights, sorcerers, swords, magic,
dragons; all the elements of a Fantasy tale. And no computers
to be seen!
Characters are spectacular. Without decent characters, a story
will fall apart, and no longer be a story, rather a recitation
of events, as observed by a remote observer.
This time, theres a more balanced cast of main and supporting
characters, four of each. And, although each of the 8 playing
characters seems like an important enough character, with thoughts,
feelings, desires, pasts and personalities explained, they just
dont seem to have a big enough impact on the storyline.
The four main characters, Zidane, Vivi, Steiner, and Garnet/Dagger
are a closely knit group of people, each an important part of
the story. These characters are even more real than any that Square
has previously created.
With FF9 being a bit of a recent release, its still sinking
into the minds of gamers everywhere, the essence of the game is
still fresh; people have not fully assimilated the impact of the
game.
Its this recentness that prompts a lack of discussion,
many players unwilling to venture an opinion until the game has
been explored in its entirety.
However, from conversations Ive had with other gamers,
both at school and online, Ive found a dissatisfaction regarding
the apparent easiness of the game. For me personally, I completed
FF7 fully in about 90 hours, FF8, in much the same way. The storyline
took about 60 hours, levelling up and killing everything and getting
all extras took another 30 odd hours. However, with Final fantasy
9, I completed the storyline in about 38 hours and by 70 hours,
had levelled up to around 70-ish, gotten ultimate weapons, gold
chocobos, and was preparing to defeat Ozma. Anyone whos
seen me on the forums will realise that I havent defeated
Ozma, and would like to know anyone who has done so.
There are two possible explanations for this quick completion.
Ive become reasonably good with RPGs, the mindsets
being similar in the 3 games, so the game becomes slightly predictable,
and Ive become used to the fighting, and have a pretty good
idea of how to train my characters, and thus beat the game that
bit better.
The game, even though across 4 cds is short and taken up
mostly by FMVs, and music. It seems that its a combination
of both. With FF8, monsters levelled up as you did, making some
monsters powerful foes, even when youre at level 100. However,
with FF9, the monsters dont, and thus, once you get beyond
their levels, even just by a few, the game becomes ridiculously
easy. Coupled with a seemingly shorter storyline, FF9 is the shortest
of the Final Fantasies.
So, do you have a favourite Final Fantasy? Even though I immensely
enjoyed all three of the Final Fantasies, FF7 would have to be
my favourite, simply because it was there first. Oh, and it's
the best game I've seen, heh. Also, the exploration of these games,
what they tell us, in terms beyond "I shall crush thee o
villain!" is also part of their charm. I'm not sure I said
that right, so i'll put it another way: How many games have such
a religious following, a following that produces so much from
such a short game. 90 hours of gaming is nothing that goes into
the works created by people with a passion. How many games have
a following like this? Maybe that, since each Final Fantasy produces
this effects, they're all the best.
Inspiration is drawing to a close, and like my inspiration, so
must this article. I hope that Im not just waffling on,
and have actually made some sense, and not made some unilateral
proclamations that are utter garbage.
Any comments? norco@fantasysquare.com
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