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Final Fantasy Articles

From 1987 to Eternity? - [ Author: Sakura ]
A Tribute to the History of Final Fantasy.

Greetings ladies and gents. Welcome to my tribute to the past 14 or 15 years of Final Fantasy. This article is also written to celebrate the release of FantasySquare's Layout 5.0. It is hard to believe that in 1987 a little company known as SquareSoft started the Final Fantasy phenomena and through out the years the popularity of the game has with strengthened with each instalment. Hironobu Sakaguchi has cemented himself in gaming history as the conceiver of Final Fantasy and has been involved with each instalment as the producer. In this article I will document each of the Final Fantasy games that have been released over the years and I will continue to document the games as I play them. Feel free to give me any feedback at sakura@fantasysquare.com

The Beginning and the End
Way back in the early days of the video game industry, RPGs were largely text based with very little in the way of graphics (you literally fought against a snapshot of an enemy). Before Final Fantasy came out, DragonQuest (called DragonWarrior in the United States) was the most popular RPG out. SquareSoft at the time made some games not really known by the general gaming public such as Rad Racer or 3-d WorldRunner (both of which were on the NES). Square really didn't make their mark until they released the revolutionary RPG; Final Fantasy on the NES. Called "Final" Fantasy because this would have been Squaresofts final game. Final Fantasy literally put an end to the text heavy RPGs because it actually used sprites of the main characters and enemies in the battle field as well as that it utilised magic effects and you see the character actually "attack" the enemy. The Class system used in Final Fantasy was also another factor in it's success. You were able to pick a party of 4 character classes out of a possible six and had to stick with the characters advantages and disadvantages throughout the game. The story really was not anything special compared to today's standards but the gameplay more than made up for it. The first Final Fantasy was also very, very, hard. You had to pick a balanced party and be prepared to do a LOT of leveling just to survive the final boss at the end. Final Fantasy marked the beginning of Square's dabble in the RPG genre and since then has created many other games such as the Seiken Densetsu series (better known as Secret of Mana), Chrono Trigger, Xenogears and the SaGa series. It almost single handedly saved SquareSoft from declaring bankruptcy and won a place in the hearts of many RPG fans.

Breaking the Ties
Due to the immense popularity of Final Fantasy, the sequel undoubtedly followed again on the NES. The sequel surprisingly had no ties to the story of the first game. This decision was made to broaden the scope of the sequel. So instead of re-exploring places in the original Final Fantasy you were given an entirely new world with brand new characters, story and battle system. This tradition is happily continued throughout all instalments with the only thing tying the games together is the names of spells (like Ultima and Flare etc.) names of certain characters, vehicles of transport (like the ever appearing airship) and items. Final Fantasy II's battle system was also a complete change. Instead of selecting your characters you are stuck with a pre-determined party throughout the entire game. Characters were often changed due to the story which was a lot better than the story of the first game. Instead of receiving experience points, characters strengthened their stats by doing actions. Eg. If a character attacks enough times s/he will raise his/her strength, getting hit by the enemy enough times raises HP, using magic raises magic power, getting hit by magic raises magic defence etc. On paper this system sounds manageable but in practice the results are quite mixed. Novices would often get killed just trying to raise their stats and experts could abuse the system to make their characters "gods."

Final Fantasy III (also on the NES) saw the return of the character classes and used them in a new and innovative way. Instead of sticking to one class for the entire game you are given the ability to change your characters class provided you had enough CP (Capacity Points) to make the change. A large number of classes were introduced in this game(both useful and useless) along with all the classes from Final Fantasy. Worthy mentions are Dragoons, Summoners, Magic Knight, Ninja and others that have become well known. Classes such as the Viking or Karateka never resurfaced again in future instalments. Final Fantasy 3's battle system paved the way for future battle systems in the Final Fantasy games. Unfortunately Final Fantasy II and III for the NES were never translated for the U.S. Only Final Fantasy I was released for the U.S. As you have noticed I have mentioned very little about the plot of the first three games because their main attractions were the battle system. There was very little focus on story and character interaction. This all changed with Square's first game on the Super Famicom (otherwise known as the SNES), Final Fantasy IV.

The Evolution
Final Fantasy IV when it was released on the Super Famicom marked a significant change within the series. Although it carried on the tradition of setting up an new world, new characters and battle system. The major change was in the story. This was the very first plot driven Final Fantasy. The story begins with a dark knight named Cecil who swore allegiance to the King of Baron. After undertaking a mission where Cecil inadverdantly destroys a town to get its crystal he begins to seriously question his morals. After being banished from Baron (after questioning the King's orders) he sets out along with his Dragoon friend, Kain to find a way to repent for his past sins and cast off his dark armour. The themes of the story are quite mature dealing with death and love etc. Of course what I have mentioned is only the tip of the ice berg. Final Fantasy IV's battle system was like Final Fantasy II's in that characters in the party was determined by the story and like Final Fantasy I each character had a pre-determined class that could not be changed. The battle system in Final Fantasy IV also saw the Active Time Battle bar introduced casting off the turn based system of Final Fantasy I, II and III. What the Active Time battle meant is that each character had a bar and when it was filled the character could do an action (such as attack or use magic etc.) However unlike the turn based system you could not take your time in your decisions as the enemy could attack you even while you selected your magic! This added a sense of urgency to the battles in Final Fantasy IV. The battle system although not as innovative as Final Fantasy III's system was still good and the story moved in leaps and bounds ahead of it's predecessors. Unfortunately for the U.S they received a watered down version of Final Fantasy IV in both difficulty and plot. Final Fantasy IV was renamed Final Fantasy II in the U.S. However with the release of Final Fantasy Chonicles on the PSX, the U.S were able to experience Final Fantasy IV with all the plot and difficulty intact.

Final Fantasy V was a title that seemed to contrast with FFIV. While the Story was good I found it was a little more simplistic than FFIV's plot. In it you take the role of Butz, Lenna, Faris and Galuf. They are the four warriors of the crystal and set out upon a journey to see why the crystal's of their world are shattering. There is a couple of plot twists thrown in to mix things up a little but I enjoyed FFIV's story better. This is subject to opinion though. However Final Fantasy V is heralded to have the best battle system ever. It takes the job system of Final Fantasy III a step further. It contains a huge number of jobs (gained by collecting shards of the shattered crystals) for each of the characters and unlike FFIII you can change each person's job at will. Each job however levels up using AP. Job leveling is integral to the next tier of FFV's system. Taking abilities from other classes and tacking them on to other classes. For example you can give a knight the "black magic" ability. However the knight's spells are restricted to how high the Black Mage's level is. If a the Black Mage is lvl 3, you can get your knight to use everything up to and only lvl 3 black magic. The combinations of jobs and abilities in this game are endless. My explanation may be confusing but once you play the game you will see what I mean. Final Fantasy V had a less complex plot but made up for it with its addictive battle system. Final Fantasy V was also never released in the U.S but it was released in Final Fantasy Anthologies on the PSX in that territory.

Drawing the Curtains: The End of the Nintendo Era
Final Fantasy VI. Seen as the best RPG on the SNES some even say it is the best RPG of all time. Final Fantasy VI has the series largest collection of characters and returns to the more mature plot driven stories. Crystals are nowhere to be found in Final Fantasy VI. Instead magic has faded into something that is only read about in legends. The war of the Magi was the place where magic was used last with terrifying results. Then suddenly magic was sealed away. No one could use magic again and the war of the Magi faded into legend and the world went through an "Industrial Revolution." However, Emperor Gestahl and General Kefka are seeking to find the secrets of magic and unlock it once more to satisy their hunger for power. However their opposition comes in the form of a rebellion group known as the Returners. Tina (known as Terra in the U.S version) joins the Returners after being under mind control from the empire and attacks the town of Narshe. She is confused about her past and her "gift." Her gift being the ability to use magic! Joined by a memorable cast of characters such as Lock (Locke in the U.S), Celes, Edgar, Mash (Sabin in the U.S) and many others they set about to unlock the mystery behind her abilities and the Genjuu (known as Espers in the U.S) which are somehow connected to the War of the Magi. The story is truly quite epic. The battle system however is less complex that Final Fantasy V's system. Each of the characters have a class and a special ability that only they can use (for example Tina can only use Morph, Lock can only use Steal, Mash can only use Blitz etc.) but they also have the ability to learn magic from Genjuu/espers when you reach a certain point in the game. Genjuu/espers also are the summons in Final Fantasy VI. Characters learn magic by "equipping" these summons. Also characters can gain extra abilities by equipping Relics. Eg. You can get the "Jump" ability by equipping the dragoon boots relic. Final Fantasy VI was the beginning of the new direction that Final Fantasy was going. The combination of the Sci-fi and medieval atmosphere was quite different from the crystals and the mages from previous FFs. Combined with a beautiful soundtrack Final Fantasy VI is truly one of the best.

Final Fantasy VI was renamed Final Fantasy III in the U.S and it wasn't as watered down as the Final Fantasy IV luckily. Final Fantasy VI also marks the end of Square's relationship with Nintendo as Final Fantasy VII will be released for the Sony PlayStation. Nintendo were quite bitter about Square developing for the PSX instead of the N64 and have since vowed to never work with Square ever again.

Breaking into the Mainstream
Final Fantasy VII is considered a landmark title for many reasons. Tetsuya Nomura took over the role of character/image designer from Yoshitaka Amano (who designed the characters from FFI to FFVI) and it brought a distinct change in look for the characters, becoming more anime like. and It was the first Final Fantasy to bring the American audience up to speed with the series (it was_not_ renamed Final Fantasy IV for the U.S) It is the first RPG to use Full Motion Video (FMV) and the first truly techno/sci-fi Final Fantasy with not a castle or crystal in sight. The entire script was maintained in the english translation (swearing and cussing included). With some aggressive advertising Final Fantasy VII and the RPG genre in general broke into huge popularity with the mainstream audience. FF7 gained millions of fans worldwide. The game also began to make use of a full 3D makeover for the series. The Character models are rough but adequate and the pre-rendered backgrounds were stunning. FF7's plot was as mature as ever and is quite dark. The hero is a cold hearted mercenary named Cloud who is paid by the rebel group AVALANCHE in order to assist them in blowing up a mako reactor in Midgar. Cloud's training in Shin-Ra's elite force known as SOLDIER makes him quite an asset. The huge city of Midgar is controlled by the corporation known as Shin-Ra. Shin-Ra powers up Midgar by using huge mako reactors that suck up the resources of the earth. What starts off as the battle against a corrupt corporation turns into a struggle that affects every life on the planet. The Materia system it uses is quite simplistic. On each weapon and armour there are slots. In these slots you insert orbs called materia. Materia may grant the wearer the ability to use black or white magic and various commands as well as increase HP or MP. Materia lvls up using AP received through battle. For example at level one the "lightening" materia allows you to use Bolt but when it upgrades to lvl 2 it allows you to use Bolt 2. Also the summons received a facelift with some breathtaking attacks but play no part in the story. Final Fantasy VII was hyped quite a bit before release and whether it lived up to it is up to it is for you to decide but Final Fantasy VII truly was a pivotal point in the PlayStations short history.

Eyes on Final Fantasy 8
With the huge success of Final Fantasy VII, Square once again amazed audiences with the release of Final Fantasy VIII. No longer using the super deformed anime like characters, they instead used more lifelike character models in both the field and battle. The major theme of FF8 was indeed "love." The early screenshots wowed audiences and the playable demo that came with Brave Fencer Musashi further increased the hype. The growing hype around the game in both Japan and the U.S saw Final Fantasy 8 become the fastest selling Final Fantasy game. It gained acclaim from various gaming publications for having a drastic improvement in the graphics department, the narrative being tightly translated and the gameplay being very different. However Final Fantasy 8 also left a sour taste in the mouths of a lot of Final Fantasy fans due to the "junction" system. This system was subject to controversy as it let go of many "traditional" elements of RPG's such as having no MP. Characters stay with the same weapon through out the game only upgrading when certain items are found. There is also no armour or accessories. Many accused Final Fantasy 8 as simply being eye candy due to the much improved summon animations (which were breathtaking but a little long) and the increased use of FMV. Final Fantasy 8 also used parallel leveling which is often found in the SaGa games. What this meant is that enemies would level up as your main characters levelled. Some also say that Final Fantasy 8's love story was fairly shallow and too Squall-Rinoa centric. But Final Fantasy 8 was also the very first Final Fantasy to use a vocal theme. Eyes on me sung by famous Hong Kong singer, Faye Wong gained immediate popularity hitting the top 10 in the charts at Japan. Uematsu made a lot of the music reflect the mood of scenes in the game and thus it was more emotional than his other soundtracks. So Final Fantasy 8's release brought with it mixed results. Many started to think Square was beginning to "lose its touch" while others found Final Fantasy 8 to be a remarkable title and a classic in it's own right.

Can't Say Goodbye to Yesterday
In a stark contrast to the sci-fi atmospheres of the previous Final Fantasy's, Square announced that they would "return to their roots" with the release of Final Fantasy IX as a celebration of Final Fantasy's 10 year anniversary. Combining elements of the old Final Fantasy's with the technology of the PlayStation, Final Fantasy 9 was a nostalgic treat. Yoshitaka Amano returns as character designer and the characters returned to the super deformed style like in Final Fantasy 1-7. Brimming with references to all the Final Fantasy's before it and having a brighter more cheerful story that was more like an adventure rather than the more darker plots of Final Fantasy 7 and 8, Final Fantasy 9 was Square's salute the past ten years of Final Fantasy. The backgrounds were literally brimming with life in the towns and the FMVs now acted as a story telling tool rather than a slab of eye candy. The hero of the story (Zidane) was not a lonewolf like Cloud or Squall. Rather he is cheerful and even a bit of a smartass at times. Vivi was one of the most endearing characters of the series, being a black mage and it was heartbreaking when he finds out the truth of his origins. Final Fantasy 9 also had quite a simplistic battle system. It was kind of similar to Final Fantasy 7's materia system but this time all the characters had pre-determined classes that could not be changed. Also four member parties have made a come back after previously only three members were in party for FF7 and 8. This game would be the PlayStations last Final Fantasy and though some people may not have enjoyed the more cheerful story or simple battle system, it gives the feeling of Nostalgia with a return to the medieval atmosphere, dragons and naive princesses. Final Fantasy IX saw the end of an era that changed the face Final Fantasy and the RPG genre as we knew it.

A Step in the Next Generation
On July of 2001 Final Fantasy X was released with much fanfare in Japan. Changing hands from the PSone to the PS2 was a big step and it shows. The backgrounds in Final Fantasy X are now in complete 3D instead of pre-rendered stills. It put the PS2's emotion engine through it's paces with detailed polygon models of the characters that now included detailed facial expressions. Tetsuya Nomura returns as character designer and as a result the characters are now more life like and also have become more Asian in appearance. The atmosphere is distinctly more natural than any of the previous Final Fantasy's. The story is now just as an intriguing as previous Final Fantasy's and now an extra dimension has been added to the characters with the inclusion of voice acting. The traditional world map that was in all the Final Fantasy's before it has now been discarded with your party progressing from one area to the next. However when the airship is attained you get a large map of the world so you can return to places you previously visited. The sphere board system discards the use of leveling up to upgrade your stats. You gained AP at the end of battles and when you gain a certain number of AP you gain a sphere level. Using one sphere level granted you to move across one space on the sphere board. The spaces on the sphere board allowed the increase in particular stats and grant a new ability as well. Each of the characters start off in their area of the sphere board (eg. Lulu begins in the black magic area) characters can branch off into other characters areas but they would have a lot of ground to cover and sometime the paths to certain areas are blocked until you find the right items. Final Fantasy X also discarded the ATB system instead returning to turn based battles. This gave things a tactical edge and allows you to plan your actions and battles go really fast as a result. You can also change characters and equipment in the middle of battle without losing a turn. Battles in Final Fantasy 10 became far more tactical than previous Final Fantasies. Final Fantasy X is an amazing title and shows Square are open to new ideas and innovations, breaking away from the old and looking on to the future SquareSoft will continue to push the boundaries.

Whew that was one long article don't you think? Hopefully you may have learned more about the history of this magnificent game. I certaintly enjoyed writing this article as Final Fantasy remains as one of my favourite series of all times. From it's conception to the Final Fantasy's of today, it has continued to amaze audiences and set the standard for RPGs to come and will continue to do so until the day it finally finishes. Now we don't want to think about that too much do we? :)

I will update this article as I see fit later on in my career as writer for FantasySquare so I would love to hear any feedback. Send feedback and criticisms to sakura@fantasysquare.com

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