Final Fantasy 10, 9, 8, 7, 6
online store, squall's necklace FantasySquare, Your Final Fantasy Gaming Needs forums, final fantasy
 
 
» Home (Wiki)
» Final Fantasy 12 (Wiki)
» Final Fantasy 11 (Wiki)
» Final Fantasy X-2 (Wiki)
» Final Fantasy 10 (Wiki)
» Final Fantasy 9 (Wiki)
» Final Fantasy 8 (Wiki)
» Final Fantasy 7 (Wiki)
» Final Fantasy 6
» Final Fantasy 5
» Final Fantasy 4
» Final Fantasy 3
» Final Fantasy 2
» Final Fantasy
» FF Tactics
» FF Tactics Advance
» The Spirits Within
» Kingdom Hearts
» FF Mystic Quest

» FF Mythology
» FF Music Vault
» FF Online Store
» Articles
» Downloads
» FAQs/Guides
» Fanart
» Fanfiction
» Media
» Tips/Hints
» Wallpapers
» Forums
» Photo Gallery
» Chat Room
» FF mIRC Script
» Mailing List

» Free Email
» Web Hosting
» More...

Subsidiaries
» My Import Store
» Asp Burst
» Ecreators

Affiliates
» Final Fantasy Insider
» The Final Fantasy
» Final Fantasy XII US
» Square Apex
» Final Fantasy Synthesis
» Final Fantasy Ultima
» Final Fantasy Rebirth
» FF13.co.uk
» FF13 Online

» Contact us
» Submit update
» Staff
» FS Friends
» More...

 

Final Fantasy Articles

Post-Mortem: Final Fantasy I-X - [ Author: NOIR ]

( Read: Post-Mortem is not a review nor a history on the Final Fantasy
series. It is meant as a perspective look on the series )

I like a good story. I also like a good gameplay. So Final Fantasy is a
rarity. It does not have a good story, neither is it a good game. Lest those
remarks incur the wrath of every single fan on me, let me put it this way -
a good game with a solid storyline would be akin to a David Flincher film,
even a Stanley Kubrick film. Final Fantasy would be the equivalent of an
Akira Kurasawa film, a George Lucas' Star Wars. Epic narration. Pounding
game system. In short, A Final Fantasy tradition.

Final Fantasy I, II, III are milestones, maturity in the early days of 8-bit
NES shallow arcade action. This hallmark tends to undo itself. The emerging
trends are minimial and not justifiable as a whole. Left with simple
intuitive systems and a little more than plausible plots, FF I to III would
not have survived if the 8-bit NES didn't exist.

No where did the Final Fantasy tradition began than in Final Fantasy IV. FF
IV gives specific characters with their own personalities, agendas, talents
and sets of abilities. Its storyline achieved an unprecedented depth,
putting pre-scripted events that would take place at predetermined points in
the game. The many dramatic scenes unfolds, Cecil's ascension, the tragedy
of Palom and Porom. Characters a gamer end up caring for, whether in events
or battles, and the emotional surge when a scripted scene suddenly change
things. FF IV fits the term I coined interactive immersion. To learn about
the characters both through direct control and watching them act out their
volition. FF IV is an astounding game despite the limitations of SNES days,
and still is today.

In the face of its predecessor, Final Fantasy V practically went AWOL. The
scope may be still there, but the plot could barely hold the game together.
Actually, if there is one. Only half of the FF tradition is in FF V.
Clearly, the game is supported by its venerable Job System. And that is it.
FF V felt like a testing software for the Job System made by the developer.
A game is a game when there is a storyline for a gameplay to act on.

It was a relief that Final fantasy VI kept the tradition. Many fans view it
as a masterpiece, as important as the original FF IV. It is difficult for me
to disagree, but FF VI is where a fatal flaw began to plague the tradition.
I'm not saying it isn't a great game. First off, FF VI is the FF game with a
totally mixed setting, where magicial abilities and cybernetic machinery
coexisted ( one of the emerging trends I mentioned ). Like FF IV, it has
epic scale with varied characters, but the Esper System blurred the line.
Whereas once unique abilities contributed to the team as a whole; a summoner
summons monsters, a healer heals and so on; Esper System allows every
character to learn every esper magic regardless of uniqueness and class. A
thief that could cast ICE 3 alongside a magic user doesn't make gaming
sense. For a customizable gameplay, the system ended up homogenizing
playable characters. In the World of Ruin, where everyone could easily learn
Altima, that was the last straw.

Final Fantasy VII changed FF. In appearance and more. A fantastic game with
an amount of non-linearity fun that dots the world. Alas, the magic and
skill system is progressively weaker here. The plague has struck, albeit
less noticable than FF VI. With Materia System, any ability is possible for
use with any characters. The customizability for a gamer to create a party
that match their specifications exactly is worse than the homogenizaton in
FF VI. It strips the character of their unique identities. Battles seem
separate from the rest of the game; someone brags about being the greatest
swordfighter in the world one minute, but then starts slinging spells. Limit
breaks do not a personality make. A gamer uses them only once in a while.
The storyline in FF VII is somewhat less refine, and the use of FMV to make
up for its shortcomings may not be completely unsubstantiated.

Final Fantasy VIII is a welcome addition to the series. The FF tradition
moves forward with more mature themes and life-sized characters. Its focus
on personal struggles in an impending war is refreshing. Yet the story was
woven weakly. The sparks in character conflicts was lacking due in reasons (
more likely ) to the writers' handling of the plot. So instead of brillance
that shine in war movies like The English Patient, FF VIII is like a Tori
Spelling's Beverly Hills 90210. And with a Junction System that encompass
the battle sans the importance of weapons, armors and money, the Guardian
Forces lets any character use any spell and ability ( I'm seeing a pattern
here ). In truth, the Junction System could have been as good as the Job
System of FF V. If, it was venerable and less confusing. Moreover, it should
discard the general FF game design mentality that homogenization is
customization. That's a farce, as true customizability can be clearly seen
in games like the Fallout series and Arcanum. The animations when summoning
is also got annoying. From FF VII to FF VIII, this is twice the annoyance.
The animations makes battles long drawn and extremely passive. More often, I
just want to skip the battles and watch the FMV.

A long running series needs a tribute, and Final Fantasy IX is nostalgic.
Flesh and bone. For an FF game to comprises things from the whole series, FF
IX shouldn't be part of the series but more of a separate title. A
celebration on Final Fantasy. Good and bad.

A new console, a new game. But this next FF is more than that. While FF IV
has faded away with its gameplay, saving a fire armor for that journey to
the depths of earth, and newer FFs' in problematic disillusion; this marks
the revitalisation of the series. Final Fantasy X is not FF IV. It's better.
Much better than all its predecessors. For Tidus, Yuna and gang boost strong
characterizations with voiceovers. The plot of FF X closes in on characters
more compellingly than FF VIII, and focus on the panaramic epic with the
ease of FF IV. Both exist in seamlessness. FF X's Sphere Grid System and
true turn-based gameplay deserves kudos, as it shows that even a great
series needs to learn a thing or two from PC RPG. Because of that, FF X
contains the most varied customizability, strategy, and fun without taking
away unique identities and abilities of characters. Final Fantasy X is a
triumph of the series.

Lastly, We come to Final Fantasy XI. What is there to say of this FF? Well,
that's another Post-Mortem from me, for another time ^_^

[ This article is a copyright of the author. ]

« Back


You are currently on the old FS website. Visit the new FantasySquare Wiki, which is a database of Final Fantasy, Anime and game(s) content, articles and downloads. Please help us contribute articles and migrate content from here to the new FS Wiki!

Thank you for your support!




Final Fantasy Merchandise, Final Fantasy Products, Final Fantasy Jewelry, Final Fantasy Toys

Google
© 1999 - 2007 FantasySquare™ v6.1.1 - All rights reserved
Terms of use - Private Policy

 
FantasySquare, Final Fantasy Site by My Cool Designs