======================================================================== F I N A L F A N T A S Y 8 ======================================================================== Final Fantasy VIII FAQ Version 1.14 Part I For Sony Playstation By Scott Ong E-Mail: kangning@mbox5.singnet.com.sg This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! Feel free to distribute the FAQ in its original form. This FAQ cannot be sold for profitable purposes! I N T R O D U C T I 0 N ------------------------- <<>> That's right, the eagerly-awaited FF8 finally hits the stores. The game is much better and more realistic. You will take the role of the super cool Squall whom is led by Seifer, his rival to recapture the city of Dollet. The city has fallen into the hands of the evil President Deling, the dictator of the warlike nation, Galbadia.... <<>> The hero Squall, trained as a mercenary at a military academy, meets a girl named Rinoa at a party. Gradually influenced by her bohemian lifestyle, Squall rejects family and friends for people as yet... strangers. Meanwhile, at that while, the continent of Galbadia suddenly turns against the whole world and declares...war. Standing beside the President as he delivers this speech, is the figure of a witch who disappears from the memories of the people... V E R S I O N S ---------------- Version 1.0 - Contains the main document. Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough more detailed and correct some errors. Completed the Controls section. Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS Diablo's facts. Version 1.3 - Completed Disc 2 walkthrough and make some corrections. Start working on Part II. Added information on Chocobo Riding. Make more corrections on Disc 1 walkthrough. Version 1.4 - Added Disc 3 walkthrough [partial] and make more corrections. Make some spelling corrections on the Leviathan, Quetzalcoatl and Cerebrus. - Added information on getting Phoenix and Odin. Version 1.5 - Completed Disc 3 walkthrough including information on G.Fs King Tonberi, Bahamut and Sabotander, plus the Eden, thanks to Steven Bruck! - Add more corrections in spelling and errors. Version 1.6 - Added and complete Disc 4 walkthrough except for the ending FMV, don't want to spoil the fun ^_^ - Added corrections/logo to the FAQ. Complete the list of gameshark codes. Version 1.7 - Make mystical corrections. Miscellaneous information on Omega Weapon and the draw list from Tonberi, thanks to Hahaha Hahaha. - Added more information getting fragments of the pot and attaining full marks for the Dollet's SeeD examinations. Thanks to ChaRle5! - Added more information on getting G.F Grasharaboras. - Added information on Ward and Kiros - Correct most gramatical errors. Version 1.8 - Edit some of the data and correct more errors. - Added the correct way to get the Phoenix Wing, thanks to Jerry Ng! - Added mini-walkthroughs on my webpage. - Added more contributors [Part II only] Version 1.9 - Correct more errors - Added ways to get the Pet Magazines and Fighter Magazines thanks to Lynn Tse. - Added more information on the Prison Tower. Plus a move that could save your life! Thanks to Markweb Jimenez - Find more items from your jounery at the Balamb Garden during Disc 2. - Enhance the controls section. Added ASCII maps of it. - Added information on Pocketstation, Thanks to Zane Merritt. Added ways to get the Ko-Mogri through the Pocketstation. Added controls of the Pocketstation too. - Thanks to Crystal Power for that outstanding strategies to fight against the Rubulmdragons and the Bahamut. Thanks to Ciovo for telling me the usefulness of the Tonberi's Level Down. - Draw an ASCII image of the Pocketstation! Thanks to Zane Merritt for sending me a scanned photo of his PDA. - Thanks to Crystal Power for the correction on the lyrics "Eyes on me" - Edit my e-mail layout. Version 1.10 - Made some corrections. [at Esthar Shopping List] - Added corrections to lyrics "Eyes on Me", thanks to Hahaha Hahaha/ Yee Seng Fu/ Franksiskus Febrainto ^0^ - Added more information on the Chocobo Mini-Game. About Chocobo Meteor. Thanks to Zane Merritt - Made some spell corrections between Flare and Aero. - Made more corrections at certain areas. - Added more information on getting G.Fs and make more corrections. - Correct gramatic errors and sentence structures. - Find a way to get back lost cards. - Added more battle strategies against BOSS: Brothers, Sabotendar, Diablo and the final battle. - Added new strategy against the Omega Version 1.11 - Added lyrics for the opening song. Thanks to Marco "vegeta" Colombo for the lyrics. - Make some changes to most parts of the FAQ. - Added more information on the Controls section. - Added the first Idiot on the Idiots List! - Added the list of items which can be won from BOSSES fight [partially] - Added more miscellaneous information such as getting Occult Fan Part I, Pet Magazine 2nd Issue and much more. - Added Battle Tips to most parts of the walkthrough. - Added the type of spells which you can draw from the Magic Stones. [partially] Version 1.12 - Added the remainding list of Magic Stones until Disc 3 - Added list of items that you can won from BOSS fights. Also applies until Disc 3. (partially) - Added more battle tips until Disc 3 (partially) - Make some corrections to the Basics section. - Added informatiom about solving the Clock Puzzle. Thanks to Stephanus Rudiyanto Natari. - Added information about trading the Tonari no Kanjo with Zone. Thanks to Marbweb Jimenez - Added more information on hacking gameshark codes. Version 1.13 - Added information about the Chocobuckle. - Added the remainding Magic Stones (excluding those that are found at the World Map)[until fighting the Ultimate Weapon.] - Added more battle tips. [until Disc 3] - Added the list of items which can be won from BOSS Fights. [until Disc 3] - Added the list of monsters found at Warship Island and how to tackle them. - I have found another secret FMV, refer to Section 5.10 for more details. Version 1.14 - Added the remainding Magic Stones and BOSS stats thanks to Markweb Jimenez. He even sent me a map of Altemisia Castle! You will find it at my website. - Added FF8 Debug Code, thanks to Alex M. Very exclusive! - Added some strategies about the BOSSES in the final dungeon. - Make some changes to the Magic Translations according to Final Fantasy VII magic. Heal (restore HP) -> Cure Cure (fixed status ailments) -> Esuna Life 2 (restore life and HP to full) -> Raise - Correct some errors regarding the spelling with Sabotander and Pandemonium. - Change all "Magic Stones" to "Draw Points" This FAQ can be found at the following addresses: GameFAQs http://www.gamefaqs.com/ The Round Island http://members.xoom.com/_XOOM/scottong/ Cheat Code Central http://www.cheatcc.com/ The HTML version of this FAQ can be found at the following address: Final Fantasy: Worlds Apart http://www.ffnet.net/ Square Source http://squaresource.com TotalFF8 http://totalff8.ffnet.net/ The HTML of the Mini-FAQs can found at the following address: The Round Island http://members.xoom.com/scottong/ Firstly, this is my first FAQ on RPG and there may be many errors due to the long walkthrough. So inform me if you have any corrections regarding this FAQ. This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. I have also included my walkthrough for the Demo disc for FF8, so enjoy your feast ! ________________________________________________________________________ NEWS Regular updating will be done on my site, while major updates will be sent to GameFAQs. Part II (partial) is currently on the Internet. It can also be found at the above mentioned websites. Well I have moved to XOOM recently, so take note of the new URL of my homepage. For your convience, I have recently downloaded ICQ and my ICQ is 39117037. Sorry for no updates for the entire last week of May..... Scott is very busy. If you know something about FF7, head for the website and you can entered a quiz! Check it at: http://members.xoom.com/scottong/quiz.htm (any commercial fee? ^_^;) Late replies on e-mails... My computer has gone berserk again. Now it is back on its feet again and now it is back to action. Sorry about that. I have lost all my ICQ contacts and my mails contact.. so kindly drop a mail again. Sorry for the inconvience caused. C O N T I N U E ? Definately yes! for the American version. Probably I will add a translation script regarding the Japanese version to help you guys in this Japanese version of the game. So watch for my FAQs for the US version. Bye! IDIOTS! Can't really believe it that someone actually sold my FAQ for money. I am telling everyone that if you saw someone do so, please tell them to stop it. This FAQ is meant for PERSONAL USAGE ONLY and not being sold for money! During my naviagtion on the net, I have found a site that has the version 1.0 of my Part I. But the webmaster simply removes the disclaimer and my name. He is the webmaster of RPG Central [http://www. blue.icestorm.com/rpgcentral]. I have tried contact the webmaster empteen times yet there is still no reply. Feel free to e-mail to me if you have any enquires on the game / using my FAQs for your website on the game, remember to write the title of the game as the subject or I will not answered it. Well, here is a piece of good news! Robert Strokes [webmaster of Final Fantasy: Worlds Apart] has released the HTML version [partial]! ________________________________________________________________________ This Document is Copyright 1999 Scott Ong. It may freely distributed but It may NOT be SOLD for any price! ######################################################################## C O N T E N T S ######################################################################## 1. The Characters 2. Controls 3. Walkthrough for Disc 1 4. Walkthrough for Disc 2 5. Walkthrough for Disc 3 6. Walkthrough for Disc 4 7. Gameshark codes 8. Credits ________________________________________________________________________ Begin with the show! ======================================================================== 1. T H E C H A R A C T E R S ======================================================================== These are the characters whom will depart on your strange adventure... Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centered and a person who hates influenced deeply by strangers. Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd [thanks to Rinoa Heartilly's Shrine] Weapon: Blaster Edge Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. Name: Laguna Loire Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. Laguna has rather a sad story, as he lost his wife in saving the world and has become the President of Esthar. By the way the mystery has been solved, it was actually Elone whom causes Squall to meet Laguna in his dream. His intelligence and leadership were unmatched. Name: Selphie Tilmitt Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. Name: Irvine Kinneas Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Description: A young man, well-liked by women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self- styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. Name: Quistis Trepe Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Chain Whip Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. LAGUNA'S PARTY Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. Don't look down on him, as he looks huge and scary. Ward is actually one of the most strongest guys in FF8, have high strength stats. Now Ward has become a minister for the President of Esthar. Name: Kiros Seagul Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. He is rather a helpful lad in Laguna's friend. He is rather agile and swift in his movement. He has very cool weapons. Kiros had also became one of Laguna's right hand man. There are more information about other characters and you can view it from the site, Final Fantasy VIII Source or Yee Seng Fu's Basics FAQ. ======================================================================== 2. C O N T R O L S ======================================================================== NOTE: Read this section before you proceed to the main walkthrough. Contents 2.1 You should know.... 2.2 The Main Menu 2.3 Default Button Configuration 2.1 Y O U S H O U L D K N O W..... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the stuff that you should know when playing FF8. These can be found in your manual. If you want more information regarding this, refer to Yee Seng Fu's Basics FAQ. +++ Playing the Game from the Beginning +++ Point the cursor at the first Option [NEW GAME] and enter your decision with the Circle button. +++ Continue from Save Data +++ When you want to play using SAVE DATA to continue from the previous point, select the 2nd option and press Circle and you can now select the slot with the Circle Button. Note that you can save up to the maximum data of 15 game saves. +++ Changing Disc Warnings +++ As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. +++ Questions +++ In this FAQ, I have included diagrams and questions. Q.1 How do I save my game ? Q.2. How do I use Draw Points? Q.3 What actually happened to Julia ? Q.4 How do I enter Dollet City ? Q.5 How do I defeat those Aliens in Ragnarok ? Q.6 Is it possible to get cards at Disc 4? +++ Battle Tips +++ I have added sections called Battle Tips and they are found in most part of the walkthrough, like how to kill the Molbors and the T-Rex at low levels. This section is specially made for those whom do not use Gameshark. There are a total of 20 of them. ________________________________________________________________________ 2.2 T H E M A I N M E N U ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Main Menu is a very important section as it allows you to use items, view stats of your characters and G.F., saving your game, adjust game settings, etc. Read this if you have any enquires about the game. ======================================================================== NOTE: All the settings are use in default settings. ======================================================================== ++ MAIN MENU ++ Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. G.F.: Allows you to view the Guardian Force levels, and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. Here is an ASCII art of the Main Menu [for those whom does not know Japanese]. *** MAIN MENU *** ____________________________________________________________________ |HELP | | |__________________________________________________| JUNCTION | |STATUS | | | ZELL LV 22 HP: 2411 / 1922 | ITEM | |--------------------------------------------------| | |STATUS | MAGIC | | SQUALL LV 31 HP: 2415 / 2551 | | |--------------------------------------------------| STATUS | |STATUS | | | RINOA LV 20 HP: 1100 / 1930 | GUARDIAN FORCE | |--------------------------------------------------| | | IRVINE QUISTIS | ABILITIES | | LV 20 HP 977 LV 22 HP 1059 | | | --------- --------- | PARTY CHANGE | | | | | SELPHIE | CARDS | | LV 17 HP 824 | | | --------- | CONFIGURATION | | | | | | TUTORIAL | | | | | | SAVE | |__________________________________________________|_________________| _________________________________________________ | PLAY 24:15 | | || S.LV 30 | | BALAMB GARDEN - TRAINING CENTER || 446470 G | |_________________________________________________||_________________| ======================================================================== 2.2.1. JUNCTION MENU ======================================================================== ** JUNCTION MENU ** _______________________________________________________________ | [JUNCTION] [REMOVE] [OPTIMIZE] [ABILITY] | JUNCTION | |__________________________________________________|____________| _________ __________ | PHOTO | SQUALL | COMMAND | | OF | | ATTACK | | SQUALL | Lv 31 |^| | MAGIC | | | | G.F. | |_________| HP 2415 / 2551 | ITEM | _______________________________________________________|__________| | [ HP ] Ice 3 2551 [ST ATK] [ST DEF] [A ATK] [A DEF] | | [ STR ] ------------- 78 [ DEX ] --------------- 25 | | [ B STR ] ------------- 20 [ EVA ] --------------- 2 % | | [ M STR ] ------------- 45 [ ACU ] --------------- 225 | | [ SPI ] ------------- 35 [ LUCK ] --------------- 17 | |__________________________________________________________________| LIST OF ABBREVIATIONS _________________________________________________________________ | | | | | | STR | Strength | ACU | Accuracy | | B STR | Body Strength | LUCK | Luck | | M STR | Magic Strength | ST ATK | Status Attack | | SPI | Spirit | ST DEF | Status Defense | | DEX | Dexrity | A ATK | Attribute Attack | | EVA | Evasion | A DEF | Attribute Defense | |________|_____________________|________|_________________________| What is their purpose? ** Strength ** This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflicit with the Attack Command. ** Body Strength ** This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicited by your opponent. ** Magic Strength ** This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflicit when using magic. ** Spirit ** This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicited by your opponent when it uses magic. ** Dexrity ** This factor effect the speed of your time bar or ATB (also known Active Time Bar]. The higher the stats, the faster the ATB is. ** Evasion ** This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ** Accuracy ** This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack [great against Cactuars] ** Luck ** This one I not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as death. If you have the luck stats of 100+, you will be able to see the Gilamgesh in between battles! ** Status Attack ** This is similar to FF7's Elemental combo on your character's weapon Your character will inflicit damage and also causes status ailments on your opponent. For example if you want to cause sleepel with your character attack, junction Sleepel to your Status Attack. ** Status Defense ** I myself prefered this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the elemental that you have junctioned. For example if you want your character to be protected against Confusion, junction Confu to your status defense. It would be better if you have acquired the Ribbon [prevents any status disorder, it's a secret G.F. ability, haven't gotten it yet] ** Attribute Attack ** This is rather USELESS. If you want to do more damage against Fire- based monsters such as the Bomb, junction Ice to your junction as Ice works well against Fire. However, ice-based monsters will nullifies the attack, thus you are helping them to restore lost HP! ** Attribute Defense ** This is much preferred against Attribute Attack. As you can recieved no damage from elementals or nullifies it and restore your HP. This ability could make your life easier. If you junction Ultima to your Attribute defense, you will be able to nullify any kind of magic. For example if you want your character to protect well against Fire, junction Fire to the character's attribute defense. ## JUNCTION ## ----------------------------------------------------------------------0 Once you have chosen Junction, you will have this menu. Press Circle and choose the "JUNCTION" tap. The top tool bar will have the following options: ___________________________________________________ | | | JUNCTION | < G.F > < Magic > |_____________|_____________________________________ < G.F > This allows you to set the G.F monsters that you would like the character to use and this will lead to the Optimize and Ability Menu. After selecting this command you will have the following screen: ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the G.Fs. [] |Queztalcoatl [] | |Brothers | | represents a character |Shiva | |Diablo | | has already picked the |Ifrit [] | |Carbunkle | | G.F. If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | G.F is currently _________________ __________________ | equipped with. Press |Pandemonium | |Bahamut | | D-Pad right or left |Cerberus | |Sabotander | | to change pages. |Alexandar | |Tonberi | | Press Circle to select |Grasharaboras | |Eden | | the G.F. Press X after |_________________| |__________________| | you have finished | equipping your G.Fs. ______________________________________________| --> Optimize Menu. < Magic > If you have acquired junction abilities [icons with "J"], you will find that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press Circle and you will see the Magic Page on the right of character's photo ________ __________________ | | |MAGIC P1 NUM | I have "cut" the screen to a small | PHOTO | |Fire 100 | part as what I am saying will be | OF | |Ice 100 | focusing on within this area. For | SQUALL | |Bolt 100 | example if you want to junction 100x |________| |Ice 3 100 | Fire to your Strength [provided that ________|__________________| you have acquired Strength J]. Select | <-- A ATK/DEF | [ STR ]and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below] ATTRIBUTE ATTACK/DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to |<-- ST ATK/DEF ABILITY >| Status chart. |___________________________|_____________________ | Fire --- 99% Poison --- 0 % | AT ATK ----- | Ice --- 0 % Wind --- 0 % | |>AT DEF Fire | Bolt --- 0 % Water --- 0 % | AT DEF ----- | Earth --- 0 % Holy --- 0% | |__________________________________| STATUS ATTACK /DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to | AT ATK/DEF-->| Elemental chart. |___________________________|__________________________________ | Instant Death --- 0% Zombie --- 0% | ST ATK ----- | Poison --- 0% Sleep --- 0% | ST DEF ----- | Petrify --- 0% Slow --- 0% | ST DEF ----- | Blind --- 0% Stop --- 0% | | Silent --- 0% Confuse --- 0% | | Berserk --- 0% Absorption --- 0% | |_______________________________________________| I have missed out one of them and I am rather tired in redrawing the table. That one is Darkness [I could counter that 100% when I junctioned Aura to it]. That applies to Status Defense only. Ocassionally, if you junction 100x of a spell to the characters' attributes defense, you will see a green-colour star. This marks that the spell being cast on the equipped character will be nullified. A green star marks 100% protection against the spell [which means it does 0 HP damage.] Over 100% will instantly nullifies the spell. Thanks to fuuie for his precise guide on magic junctioning. ## REMOVE ## ----------------------------------------------------------------------0 Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. You will be given a message box, if you have junctioned magic to the character's maximum HP through HP J. Removes all equipped Commands [G.F command, Magic command, Item command, Draw command, G.Fs command such as Recovery set that is by using the Junction Option. And of course the magic spells that are junction to your character's stats. It removes the equipped G.F. This option works well when you want to transport all G.Fs to another character. ## OPTIMIZE ## ----------------------------------------------------------------------0 Optimizes the spells by configuring according to the attacking power. The character's attacking stats are the highest. Optimizes spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the Magic Strength. Optimizes spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Body Strength. ## ABILITY ## ----------------------------------------------------------------------0 This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a G.F, you will have 4 four commands being set. Here is the list of "BASIC" commands [all G.Fs have it!]: Allows your characters to cast the spells that you have drawn from opponents or Draw Points. Must have the draw command in order to draw magic! Allows you to summon the G.F. monsters. There you will see the HP of the G.F. replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being cast a confusion spell or silence spell. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Bolt and much more from enemies. |NOTE: You must have this command in order to draw magic from the Draw | Points [purple translucent bubbles]. |----[Stack] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. | |----[Release] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility for you to draw question |marks from enemies. Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allows you to summon some special monsters such as the Phoenix. For the usage of other commands, refer to Part II for more details. ======================================================================== 2.2.2. ITEM MENU ======================================================================== Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles. I have classified them in six groups MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs. JUNK : Items such as Magic Stone Fragment, Magic Stone and Screws These items can not be use through the item command, however some of them provides some special desperation moves for Quistis and Weapon Upgrading. They can also be converted in materials for making Magic through Abilities Menu G.F : Item used in restoring G.F's lost HP or Life and allows G.Fs to learn new abilities. Provide that you have enough space.. BATTLE : Items that are only useable through the item command. One good example is the Phoenix Wing. FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents and Pet Houses/ MAGAZINE : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. BULLETS : This item are battle-type items and are used through Irvine's Special Moves. Drawing a full ASCII Art of the Item menu requires, time so I only draw out the Tool Bar. __________________________________________________________________ | < USE > < CUSTOMIZE> | ITEM | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item to fight the Diablo from here! To summon G.F Grasharaboras, use the Solmon's Ring through this command. [make sure you have met the requirements. You can also use items to let Quistis to learn special moves, improve G.F affection by using G.F affections items, upgrade character's stats with sources and allows you to read magazines. Allows you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. You can arranged the items by switching places and placing them in a blank space. There are about 25 item pages. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[G.F]-[BATTLE]-[FIELD]-[BULLETS]-[JUNK]-[MAGAZINES] < Command > This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own peference. Well look something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] There are about 10 |Gisaal Vegetables 1 | pages for items. You can use stones such |________________________| as Holy stone as you are casting Holy! ======================================================================== 2.2.3. MAGIC MENU ======================================================================== Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | < Use > | MAGIC | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Bolt, Fire, Ice, etc. You can only use all healing magic except for Regen. Usable magic will have white-color Japanese fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Hand over all] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Heal magic and you |trade Heal with Quistis, Quistis will have all the 3 Heal magic] | |----[Receive All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Divide] A better command. This option allows you to specify the number of magic that each of the character will recieve. The character must already has that spell in his/her own inventory. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magic pages for Magic. Too bad that there isn't any option that you can removed magic.... I have found a way to discard useless magic such as Fire (which is quite weak later in the game..) you can trade the magic to Edea whom joins you in Disc 3. ___________________ |MAGIC P1 NUM | |Ultima 45 | |Bolt 3 100 | |Aura 100 | |Triple 100 | |___________________| ======================================================================== 2.2.4 STATUS WINDOW ======================================================================== This menu allows you to view the various abilities of your characters. Press the Circle button to open the Status Window. You can switch your characters with L1 or R1 buttons. This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. This allows you to view the character's resistance against elements such as Poison and Ice. It also allows you to view their resistance against magic that causes status disorder such as Sleepel and Blind. Occasionally you will see a star at your character's attributes defense stats and status defense stats. That means that your character can nullifies that kind of elemental damage or protect from the status ailment 100%! ELEMENTAL RESISTENCE ________________________________________________ | | | | FIRE | POISON | | ICE | WIND | | BOLT | WATER | | EARTH | HOLY | |______________________|_______________________| ======================================================================== ELEMENTAL CHART ======================================================================== FIRE : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. ICE : Ice magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. LIGHTNING : Lightning elemental is weak against Lighting-based monsters, but great against mechnical beasts. EARTH : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. POISON : Poison elemental is useless against mechnical beast but great against humans except for Poison-based monsters. WIND : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures. WATER : Water elemental is great against monsters located at desert and mechnical beasts. Water works well against Fire-based monster. HOLY : Holy elemental works well against the undead ["false HP"]. Heal is an example of Life/Holy Magic. If you junction this to your character's attributes attack..you will make full use of it! ======================================================================== STATUS DISORDER RESISTENCE ======================================================================== ________________________________________________ | | ZOMBIE | | INSTANT DEATH | SLEEP | | POISON | SLOW | | PETRIFY | DARKNESS | | BLIND | STOP | | SILENT | CONFU | | BERSERK | ABSORPTION | |________________________|_______________________| ======================================================================== STATUS DISORDER CHART ======================================================================== INSTANT DEATH: Your character will be killed instantly, HP drops to zero. Very damaging. POISON: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment also occur in the field. PETRIFY: The character becomes a solid stone and ATB stops [which means that you can't used that character. BLIND: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. SILENT: A tiny bubble speech that says "..." Your character can only use Attack Command and the G.F's Abilities Command. BERSERK: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK COMMAND. ZOMBIE: You will lost the control of your character as the character will attack your party! SLEEP: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Cure is used on him/her DARKNESS: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your attributes attack, that's reason why this status is being left. Cast Aura to remove the status ailments. It also prevents your character from using his/her special technique. SLOW: The ATB guage [or known as the Time Bar] moves slower, changing purple in color. STOP: The ATB guage freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] CONFU: Your character turns around in circles and will attack your party on himself/herself! ABSORPTION: Finally found the usage. This depends on character's defense against life drain attacks. [DARKNESS] sub-header appears in the Status Defense screen only! ======================================================================== Allows you to glance through the G.F. that the characters have currently possessed. Also allows you to view the G.F's affection towards the equipped character. The G.F affection ratings can be improved by using G.F affection items such as Dynamo Rock, refer to Part II for more details. G.F affection could also be improved by summonining a couple of times. Regular summoning of a particular G.F will improves affection with the character. This allows you to change the names of your special skills and set the auto-function. 1. Special For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his special move. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the Circle button. Refer to Part II for more details. ======================================================================== 2.2.5. GUARDIAN FORCE MENU ======================================================================== G.F. stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore ! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the G.F. required to learn and how much AP is needed. |--- [Junction]{J} | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. Auto | effect when a G.F is being junctioned to the character. |----[Command]{!} | This can be selected through the Junction and Abilities sub-menu | for the use in combat. More commands in other words. A character | can have up the maximum 4 commands [including Attack commands] |----[Character] {C} | This can be selected through the Junction and Abilities mainly | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. | You can get better results, such as equip Strength +40% and | Strength +20%. This will result that the character's strength | increases by 60%. |----[Guardian Force]{G.F.} | No need to be selected. In fact, it will take effect once they | were learnt. |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in Part II ======================================================================== 2.2.6. ABILITIES MENU ======================================================================== During the begining of the game, the option is being greyed out. To use this menu, learn G.F's Menu abilities and you will be able to use it. This menu allows you to make items such as bullets for Irvine and Tools. It also allows you to change card into items. Refer to Part II for more details. ======================================================================== 2.2.7. EXCHANGE MENU ======================================================================== Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] SPECIAL ABOUT FF8 There are special sequences called Laguna Scenarios, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing whom in the past [part of Laguna's team, Kiros and Ward] ======================================================================== 2.2.8. CARDS MENU ======================================================================== This section allows you to view the cards that you have in your hand. Cards can be won by defeating BOSS, draw from monsters or by defeating other card players. There is more information included in part II of the FAQ. For help in completing your collection, refer to Steven Bruck's Card FAQ [of course do not missed out his awesome Guardian Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare cards. [they provide useful and "hard-to-get" items when you have convert them through the Queztalcoatl's Change Card into Item Menu] ======================================================================== 2.2.9. CONFIGURATION MENU ======================================================================== You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. SOUND : You can switch between Stereo or Monaural. 2. CONTROLLER: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. CURSOR: Cursor will automatically being placed at the last command. 4. ATB: Switch between [ACTIVE] where they flows normally or [WAIT] where the time stops automatically while selecting a command. 5. LABELER: Choosing the second option, the labeler will appear for those monsters/enemies that have been labeled once. 6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. BATTLE SPEED: Regulates the speed of the battle. 8. BATTLE MESSAGE: Regulates the speed of messages during battle. 9. FIELD MESSAGE: Regulates the speed of messages during on the field. 10. ANALOG INPUT: Regulates the reaction speed of the stick input 11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) The controllers vibrates when you are summon G.Fs. ======================================================================== 2.2.10. TUTORIAL ======================================================================== A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] Unfortunately, it is Japanese ^_^; Refer to Section 3.0 for the test answers if you do not know Japanese. ======================================================================== 2.2.11. SAVE OPTION ======================================================================== Saves your game in a Memory Card or PocketStation. Could only save your game while on the WORLD MAP or at a SAVE POINT [a message will appear, saying that you must select the last option to save your game]. The Pocketstation option will be avalible after you will catch a Chocobo. 2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: All button configurations used in this FAQ are used in default settings. **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** Circle Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Magic Stones 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** X Button **** Field Screen 1) When holding X, it will cause Squall and party to walk slowly, in a serious manner! Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) N/A Battle Screen 1) Use to raise the G.F. attacking strength when pressed with a good timing, available after learnt G.F. ability's "Aid" command **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's special move] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] Now you are ready, let's begin with the walkthrough! ======================================================================== 3. W A L K T H R O U G H F O R D I S C 1 ======================================================================== NOTES: I have added information on what kind of magic that you have drawn from the Draw Point and the kind of items which you have obtained by defeating the BOSS. However note that the list obtained from the battle will ONLY be avaliable if you did not use the Bundoru command. The statics of the BOSS' HP and what kind of magic you will be drawing is variable depends on the stats of Squall. In other words, it means that as Squall has attained higher levels, the stats of the BOSS will increase. Personally, I did not know much about Japanese. All the translations are taken from a website [mentioned in credits section]. Thanks a lot or this FAQ will not be possible. The FMVs are SPOILERS, don't read too much about them. Thanks to Macro "Vegeta" Colombo for the lyrics: ________________________________________________________________________ ****** Liberi Fatali ****** Excitate vos e somno, liberi mei. Cunae non sunt. Excitate vos e somno, liberi fatali. Somnus non eat. Surgite. Invenite hortum veritatis. Ardente veritate Urite mala mundi. Ardente veritate Incendite tenebras mundi. Valetem, liberi, Diebus fatalibus For the english translation of the song, head for the following website http://www.geocities.com/Area51/Nova/9862/ ________________________________________________________________________ ** Starting FMV Sequence ** Squall's lover, Rinoa waiting eagerly for him, is surrounded by a beautiful haze of cherry blossoms and followed by some cut scenes of the battle between Squall and Seifer. Unfortunately, Squall got injured by the powerful Seifer in the process [Seifer has used magic! which is not being allowed during the battle], thus leaving a scar on his forehead. Squall return fires... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.0 F A M I L I A R I S I N G G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Squall will be lying unconscious at the Infirmary when he was inspected by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be asking Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character [SQUALL]. After a short conversation, Dr Kadowaki will phone Squall's teacher, and you will have another FMV sequence.. ** FMV ** Squall sighs and will be lying back on the bed. A girl dressed in blue, peeped into the infimary through the window and leaves as soon as Squall turns his head. This followed a lady wearing a pair of spectacles, dressed in the SeeD uniform whom is entering the Infirmary. That person is actually Quistis and she will instruct Squall to follow her to the classroom. Along the walkway, you will be able to talk to her by pressing the Circle button. Next you will have another FMV sequence about the students at Balamb Garden. Just followed her down the path. Next, Squall will be entering the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall along with his rival, Seifer. Quistis will talk to the class that they will begin the SeeD final examinations. [The SeeD examinations is critical for those whom want to be fully-pledged SeeD soldiers.] After the exams, you will be regaining control of Squall, and this time, you will be able to view your menu [pressing Triangle button]. Now talk to Quistis whom is surrounded by a group of students. She will tell you go to the Cave of Fire and find the G.F monster, Ifrit. [G.F stands for Guardian Force monsters]. You can now go back to your seat and watch the tutorial, and tried to get a slight idea on how to use the Junction system. [Balamb Garden Network, Tutorial Menu] ********************* Balamb Garden Network **************************** [Study Panel] The network is user-friendly and easy to use. Just simply get back to Squall's desk, pressing Circle on the study panel and you will be able access the student's network. Next pick the first option [Tutorial], and you will be able to take your first two Guardian Force Monsters: G.F Queztalcoatl and G.F Shiva. You will be asked to name the G.F and thus being brought to the screen where you name your characters. Next you can spend your time browsing the other options. Here is an ASCII art of the screen: ___________________________________________ | BALAMB GARDEN NETWORK main index | NOTICE: | ==========================================| | | The School Festival | [ TUTORIAL ] | Commitee is only | [ THE BASICS ] | available after you | [ ABOUT GARDEN ] | have gotten the first | [ A MESSAGE FROM GARDEN ] | copy of the Timber | _____ [ GARDEN SQUARE ] | Magazine as soon as you | |SeeD | _______________________________ | have recruited Selphie | |Logo | \ School Festival Commitee \ | Tilmitt. It got some | |_____| \------------------------------\ | good stuffs! |___________________________________________| After collecting the first two G.Fs, it is time to equip them. You must equipped G.Fs before you can equip any of the basics commands beside ATTACK. To exit the tutorial, simply press X and then choose the first option. There is a SeeD test at the TEST menu and here are the answers: ANSWER TO THE SeeD TESTS contributed by Qingxiong and Benedict ________________________________________________________________________ Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS? Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test. Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________ Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 | Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx | Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx | Level 17: Y, N, N, N, Y, N, N, Y, N, N | | Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] | Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________| Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like. Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES: Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again. Level 30: N, Y, N, N, N, N, Y, N, N, N ________________________________________________________________________ KEY: Y stands for Yes, and N stands for No. [This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are taken from Benedict's and Qingxiong's FAQ.] For any enquires on getting the answers, mail them at narsh@letterbox.com Without them, this section will not be possible! ________________________________________________________________________ These answers will help to promote Squall's SeeD Level by 1. Once Squall is an officially SeeD member, you will be able to receive money through walking around the field. The highest SeeD Level that the test can give Squall is Level 30. To get SeeD Level 31 or A, you can get this by defeating more monsters or proceed in completing the game. The TEST option is only accessible after Squall has finished the Dollet Mission. NOTES ABOUT SeeD RANKING... <> You can only do tests if you have acquired the certain levels [this depends on Squall's level.] For example, to do Test No. 19, Squall must acquired Level 19 and above. <> The higher the SeeD ranking, the more money Squall will receive. SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD Level A allows you to earn 30,000 gil each time. You will hear a ring each time, Squall recieves his salary. <> The levels of the SeeD ranking is unstable. The level will automatically dropped if Squall wanders too much on the field. So it is better to do some than wandering around! To get back the level, get into battles and you will get back that level sooner or later. ************************************************************************ Now exit the classroom. At the walkway, head south a bit... Squall will eventually knocked into a girl and you will given two options, pick the 1st one and after some chit chat, you will given another 2 options, pick the 1st one if you will to know well the structure layout of the building OR the 2nd option will result the girl leaving you. Squall will show the girl around the school and thus head for left where you can get to the elevator. There is a man dressed in yellow, talk to him and you will given 7 cards and instructions. Now you can played cards with your classmates, by going up to them and press the Square button. Now head inside the elevator. The elevator will take you to the 1st floor of the building and there is a short sequence where Squall will explain to the girl about the locations and their purpose. If you don't understand what they are talking about, read the following: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SeeD Academy: 1st Floor of Balamb Garden ------------------------------------------ This is the layout of the 1st floor of the school. It is arranged in a hexagon-shaped structure with passages leading to different compartments. There are a couple of card players found in this main hall and their appearance is random. Note that you can go to the Training Center [but it will be a bit too risky..]. Those colour encoding marked in brackets is actually the colour coding on the ground. Here is the Legend: ------------------------------------------------------------------------ KEY MEANING ------------------------------------------------------------------------ E Stands for the elevator. L Stands for the lobby. [n] Stands for the compartments / Stands for paths Okay, let's get started. Starting in clockwise direction: 1. Dormitory: You can changed your clothes here or sleep [to recover lost HP] when needed. There are three players there after you have completed the fight against the Ifrit [Grey]. There is a Save Point in this area. 2. Parking Lot: The place where you parked the vehicles [Yellow] No significant purpose in the game. 3. Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two doors. There is a Save Point found here. [Green]. There is also a Draw Point found here. [Ice], it is somewhere near the ledge. 4. Library: The place for bookworms. There is a female player whom has very powerful cards. There is a Draw Point located in between the bookshelves You have to examine the bookshelf to find the Draw Point, the man looking at the bookshelf is also another card player. [Blue]. There is a note about the Draw Point, it will not be useable after you have draw from it. This is also the place, where you will find the person whom Zell loves with secretly. You can get the Occult Fan I from the second shelf, search the shelf [no camera change!]. [Esuna] 5. Central Gate: The entrance of SeeD school. It does not lead to World Map directly! There is another player at the main gate. A Draw Point is found near the fountain. Found another player, standing near the entrance. [Dark Blue]. [Heal] 6. Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple] 7. Quad: The School Stage. You can play cards with the girl near the stage [Pink]. 8. Cafeteria: The canteen of Garden. There is another player sitting on the left of the table on the extreme right [Red]. You will meet Seifer and his pals. [Fuujin and Raijin], the first time you have been to there. 9. Elevator: This will allow Squall to head for the second floor, where you will find the classroom. You can also access the Tutorial menu. 10. Lobby: The place where you can find a map of Garden 1st Floor. There is a Save point near it. Press Circle to view the map. L stands for Lobby. ** NEW, NEW, NEW ** Tip: Finding more around Garden is very tiring? Here's a way. Examine the map and pick the place that you want to go. Press Circle and your character will be on the path heading for the site that you want to go. This only works during early in the game. [1] [8] | [2] \ | / [7]- - - E - - -[3] / L \ [6] | [4] [5] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Familiarize yourself with the layout of the school. Here is a frequently asked question about import games. ** QUESTION NO. 1 ****************************************************** Q: How do I save my game ? A: Get to a Save Point and choose the bottom most option from your menu. You can only save your game at a Save Point or at the World Map. At changing Disc intervals, you will be also prompted to save your game. ************************************************************************ There is a Save Point at the lobby, that's located in front of the elevator [note that the design of the Save Point is different from those in FF7]. Now just head for the Central Gate and just simply hold forward at the red gate and Squall will knocked open the gate. There you will reach the garden that's located in front of the school. There is another player somewhere around here. Now head outside the school gate and you will meet a girl dressed in orange, that's Quistis and she will join you. Now you exit out of Garden and now at the World Map. Now at the World Map, there is a very obvious difference between FF8 and FF7, that's the structures appeared much bigger that the marker [Squall]. Make your way towards right, not following the path. Just cut through the forest and you will find a cave located at the southeast from Balamb Garden. ** QUESTION No. 2 ****************************************************** Q. How do I use Draw Points ? A. This is really simple. Firstly you must have equipped G.F and the command "Draw". Next approach a Draw Point, press Circle and you will given two to four options [the number depends on the number you have in the party]. The first option does not drain the Draw Point. Other options are the names of your characters. Simply select the person whom you want and if you check at the Magic sub- menu, you will find the gained spells there. Certain Draw Points can only be drawn once [one good example is the one at the Library] ************************************************************************ === I M P O R T A N T ================================================== For those whom have not played FF7, here is some information about the World Map: 1. You WILL encounter random battles whether in forests or grasslands. 2. You can enter structures such as caves, building by moving towards them. There are certain cases which allows you to enter a structure in a vehicle. 3. You can save anywhere while on the World Map. ======================================================================== TUTORIAL FOR BATTLES ------------------------------------------------------------------------ 10 Battle Tips from Scott ------------------------------------------------------------------------ 1. Always stock up your spells to its maximum [100 spells] as it could help in bolstering up your HP and stats through junction. However, never ever doing this when you are given a time limit. 2. Keep your eyes open on the surroundings. Make full use of elementals. You can stock up Bolt from the Kedachiku, Fire from the Baito Bagu and Ice from the Fokaru Feiku [refer to Part II of the FAQ for the descriptions.] You also stock up Heal from the Kedachiku in the forests. Hope that this section helps you to get basic elementals. It will be better you can find Guheishuai [found near the mountains of Balamb] as it has spells such as Ice and Cure. 3. Always check the stats of the monster when you first encountered them. As this will benefit you from battles. Make full use of FF elemental rules [stated in the Basics section above] 4. Always get important abilities first such as Aid, these abilities comes handy during BOSS fights. Get Summon Magic +10% and followed by Junction ability and then switches back to Summon Magic +20%. 5. As you gained higher levels, monsters have DIFFERENT draw spell and BOSSES has new spells. So stock them if there is no time refrain. 6. Silenced monsters that uses magic! [you can get Silent from the Guratto at the Training Center.] For convience, I have added the list of monsters that you can found in that particular area. [Part II only ^_^;] 7. Get Queztalcoatl's Make Medium Magic Menu to lend you a hand early in the game. You can get better magic such as Cure 2, Fire 2 and Ice 2. 8. This may sounds mad, but it is rather important. Draw special spells such as Double [from the Elviole] and stock up to 100x of them. They are good magic to boast up your character's stats 9. To gain more AP at the begining, fight Fokaru Feiku [found at the shores of Balamb] as each will give 3 AP! Take this opporunity to master up menus such as Make Medium Class Magic and Aid [Aid]. 10. Last of all, good luck.... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.1 T H E C A V E O F F I R E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz _______________________________________________________ | | | The monsters here are weak against Cold [which can | BATTLE TIP | be drawn from Fokaru Feiku or Guheishuai]. Use Ice | # 1 | on monsters such as Bombs as they will inflicit more | | damage! | |_______________________________________________________| As you reached the cave, Quistis will ask you a question, choose the 1st option to avoid repeating it. [actually that question is telling you whether you have gotten the G.Fs from the Balamb Garden Network] At the entrance of the cave, you will meet 2 guards wearing yellow caps [Garden Faculty]. Talk to them and you will be given two options, pick the 1st option if you are ready. Now they will give you a time limit, pick 40 mins. [fourth] OR 30 mins [third]. Squall and Quistis will be able to enter the cave. Inside the cave, you find Squall's teacher Quistis, rather a nuisance. She keeps on bragging about her ability. The cave has rather a straight forward layout. Just walk along the path and exit to the next screen. Simply walk up until the path started to split into three. Take the right path and absorb some Magic from the Draw Point. [Fire]. Now take the middle path and there you find a fire pit. After some chit-chat, you will have to fight the first BOSS, Ifrit. NOTE: The time goes on whether you are talking or during battles. The time will only stops when you have returned back to the entrance. You must defeat the Ifrit and head back to the entrance within the time that you have chosen. In fact, the layout of the cave, is a straightforward one. ######################################################################## BOSS NO. 1 G.F. I F R I T ######################################################################## Name: Ifrit LEVEL: 6 HP: 1,068 Facts: Weak against Ice. Nullifies Fire attacks. Attacks: Fire, Jump Swap Draw: Fire, Cure, Sense AP gained: 20 Win: 3~5x G.F Returner, 1x Ifrit Card |||||||||| < HP > |||||||||| ||||| STR DEF ||||| || INT SPI |||||||||| | DEX EVA ================== -----Strategy----- ================== Make full use of your Guardian Force Monsters, [Quetzalcoatl and Shiva] to fight the BOSS and the battle should be pretty easy. Use Potions to restore lost HP and use Phoenix Down to resurrect dead members. Note that the time still goes on as you fight in battles. Defeat the Ifrit and you will be able to summon it for battles! Ifrit is weak against Shiva and Ice magic. Time still goes on during the battle. Make full use of your elemental art. Try your best to stock up as many Ice Magic as possible. Shiva can does about 300+ damage to the BOSS! It will be better if you have acquired "Aid". This battle isn't that tough for you can draw Cure from the BOSS! Using desperation moves... If either Quistis or Squall is low on HP, tap Triangle repeatedly and the character will unleash his/her desperation technique on the BOSS. Remember to press R1 during Squall using his Consecutive Blade. NOTE: The Ifrit will have higher HP if Squall has attained more levels There is also a probability of a list of upgraded draw list, such as Fire being promoted to Fire 2 and Cure to Cure 2. ######################################################################## After defeating the BOSS, head for the exit and the time limit will stop. The guards at the entrance will praise you for doing a great job in defeating the Ifrit. Now head back to Garden. You will need to face the Final SeeD Examinations. [The Dollet Mission] PS: From now onwards, you can back to the Cave of Fire anytime as you wished. There will be no more time limit. Remember to get back there as you can more goodies such as Bomb Fragment after you have accquired G.F Diablo's Bundoru. I suggest that you better let both Quistis and Squall acquired more levels and gained abilities such as Summon Magic +10%, Make Medium Class Magic and Aid. The Ifrit needs some training too! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.2 Z E L L J O I N S I N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the lobby. She will tell you to change into your Garden uniform. So head for the Dormitory. At the Dormitory, head for the bed and positioned Squall next to the bed and press the Circle Button, choose the 2nd option. At the Lobby, you will recruit a new partner, Zell Dincht. ** FMV ** Zell will come here and displays some of his karate skills, by doing a couple of somersaults and he will approach towards both of you and Quistis. Noticed Squall is rather cold-blooded as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comments to Squall about their mutual hate for Seifer. However, Quistis gives him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy! Seifer comes along with his pals, Fuujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Just as Zell wants to fight Seifer for calling him a "chicken punk". Now the principal of Balamb Garden will eventually shows up, his name is Cid. Cid will briefly tell them about their mission. After the little chit-chat, Seifer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. Inside the vehicle, enjoy some funny conversation between the three. Zell will keep on talking non-stop, rather irritating. Squall does not respond, making Zell rather angry and gets up doing some punches. Seifer tells him to sit down and shut up. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the Car: ........................................................................ CONTROLS OF VEHICLES IN FF8 --------------------------- Square: Moves your vehicle forwards. X: Moves your vehicle backwards. Circle: Get in/ Get Out of vehicle. R2: Changes the camera view. Select: World Map [Spot view, Side map, enlarged World Map] Note: I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. Just followed the road and make contact with the structure [there are only three structures in this continent.] ABOUT CARS / VEHICLES: They are the basic transport in FF8, allows you to head for forests and around the world safety. Note: Cars have a limited amount of Petrol! Use a Fuel to replenish it. You will see a textbox appearing and a Fuel will be used automatically. ........................................................................ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.3 R E C O V E R I N G D O L L E T C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Just simply drive your vehicle to the Balamb Town/Port. You will have to enter the submarine-like boat. Just as everyone have moved off, head up the stairs and enter the sub-boat. Inside the boat, you will given a talk by a lady named Sue whom will brief you about your mission. SCOOP: For the past 72 hours, Dollet City has been under-attacked by the Galbadian army. After 49 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountainous areas. The troop will disembark from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to penetrate through the city and eliminate any enemy troops. AIM: To wipe out any remaining enemy soldiers. Keep them from activating the communications system. After the briefing, Sue leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: -> Talk to Quistis -> Talk to Seifer -> Talk to Zell -> nothing After this, enjoyed some humorous jokes in the conversation between Zell and Seifer. After another short chit-chat, head outside and you will enjoy an FMV feast. ** FMV ** A globe with several sub boats following through the south-eastern terrain. Squall is looking at the map and look at the island. Now time for some gun-firing scenes and your party will landed at the Kubutan Beach. ** Start of Demo ** ________________________________________________________________________ <<>>: This section also provides the walkthrough for the Demo Disc of FF8. For more information, refer to Yee Seng Fu's FF8 Demo FAQ. ________________________________________________________________________ Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. There is a Save Point here. ________________________________________________________ | | | Equip G.Fs to other members. Note that both Zell and | BATTLE TIP | Seifer does not have any magic spells. Equip DRAW, so | #2 | that they can stock Cure and other magic spells from | | the Galbadia Soldiers. | |________________________________________________________| You will fight 2 Galbadian soldiers, each of them being armed with a sword. They are quite simple not that tough, just simply throw in what you got. Draw magic from them and stock it up for later use. There is rather a high probability, you will encounter random battles, so be always on your guard. Continue following Seifer and you will be ambushed another 2 Galbadian soldiers. Continue in following Seifer until you have reached the town. There you will be attacked by another Galbadian Soldier. At the upper right hand corner, you will meet another Galbadian Soldier [it's somewhere near the car]. Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. To prevent the dog from being hurt, talk to the dog! Getting rather frustrated, Seifer chases the dog away and causes the dog to bark. Six Galbadian soldiers started to march towards left. Seifer will tell both Zell and Squall to chase them. Zell did not wished to do that but surprisingly, Squall agrees with Seifer. So chase after them, and keep on following Seifer. Next you will be crossing a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and the soldier will get ripped up! Beware, as you are going to battle a sub-BOSS, a huge snake type creature. ######################################################################## SUB-BOSS NO. 1 H E D G E V I P E R ######################################################################## Name: HedgeViper Level 7 HP: 1,178 Attacks: Bite, Grab and Twist, Poison Breath Facts: Nullifies Poison based attacks. Weak against Cold Draw: Fire, Cure AP gained: 4 Win: 6x Magic Stone Fragment or Poison Fang |||||||||| < HP > |||||||||| ||||| STR DEF || | INT SPI | | DEX EVA ================== -----Strategy----- ================== This BOSS isn't really tough. You can draw healing magic from this guy. Just use your G.F monsters to toast the BOSS. Beware of the Poison Breath as it does a massive amount of damage. Do not use Poison on the BOSS. Use G.F. Shiva with the "Aid" ability for more damage. Refer to Part II for more details. There is also a probability on Seifer unleashing his special technique.... Seifer indeed as an R1 Trigger. While he is forming the energy ball, tap R1 repeatedly just like the Aid support and Seifer will inflicit more damage. Junction 100x magic to booast the characters strange. The BOSS can cause a lot of mischief with its Poison Breath, use a Remedy or Antidote to fix that status ailments. NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful! The only difference is the tail! ######################################################################## Continue up the stairs and head for the Radio [or EM] Tower. There, you will see your teammates hiding and stay under cover at the cliff found in front of the Tower. Next, you will watch a short conversation between the two guards. So soon as Seifer leaves, you enjoy another FMV sequence: ** FMV ** A girl dressed in the SeeD uniform, comes forward and start to fall down from the steep slope. The girl also winks at both Squall and Zell. The girl's name is Selphie. She is formerly a member of Squad A. While Squall, Zell and Seifer are in Squad B. She will start to jump off from the cliff start jumping and smiling. Note that Selphie will have the spells drawn by Seifer. "Follow" her suit proceed near the cliff and choose the first option. Now she will join your party. Next the scene was transferred to the conversation between Wedge and Biggs. Now head inside the tower, equip Guardian Forces for each of them. Draw from the Draw Point found on the left of the elevator. [Blind] There is also a Save Point located on the right of the elevator. Proceed towards the elevator and use the elevator by choosing the 1st Option. At the top of tower, you will have another FMV feast: ** FMV ** The ground starts to tremble and a screwdriver started to fall down from the trap door. The ground has shaken so greatly that Squall could stand still. There you will see the operations of the Radio Tower. Oh no! they have activated the communications. You will have a short talk with Biggs. After a while, Seifer will enter the area. Prepare for the tough BOSS Fight! ________________________________________________________ | | | Equip everyone with the "DRAW" Command. You can draw | BATTLE TIP | in good spells such as Esuna [remove status ailments] | # 3 | and Double. Note that Zell is quite weak in drawing | | magic, so have him as the person for healing lost HP | | REMEMBER to draw Siren from the BOSS Elviole! Do not | | forgot to equip Siren after the battle. | |________________________________________________________| ######################################################################## BOSS NO. 2 E L V I O L E B I G G S W E D G E ######################################################################## Name: Biggs Level 7 HP: 610 Wedge Level 9 HP: 608 Elviole Level 7 HP: 2,667 Attacks: Biggs: Bolt, Machine gun attack, Charge, Cure Wedge: Fire, sword swipe Elviole: Bolt, Claw swipe, Flood Breath [All], Fire Facts: Elviole: Weak against Wind, Nullifies Poison-based attacks Wedge: Poison does not work ! Draw: Elviole: Bolt, Heal, Double, Siren Biggs: Fire, Bolt, Ice, Esuna Wedge: Fire, Bolt, Ice, Cure AP gained: 18 Win: 2x Elixir, [2x Cottage], 3x G.F Returner, Monthly Magazine for Month 3 BIGGS |||||||| < HP > |||||||| |||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA || WEDGE |||||||| < HP > |||||||| |||| STR DEF |||||| || INT SPI |||||||| | DEX EVA || ELVIOLE |||||||||| < HP > |||||||||| |||| STR DEF | |||| INT SPI |||||||||| | DEX EVA | ================== -----Strategy----- ================== FIGHTING BIGGS AND WEDGE You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge. Just keep on focus your attacks on one of them. After defeating one of them and you will eventually meet up with the main BOSS of Dollet Mission. Biggs have the probability of casting Heal on Wedge if both of them is seriously injured. FIGHTING THE ELVIOLE It will cause both of them being attacked by the Elviole. This BOSS could be an headache. Uses your G.F. monsters and magic to deal out massive punishment. Draw some magic from the BOSS and use in your own advantage. Use your Special moves when needed. Use Potions /Cure to restore lost HP and Phoenix Down to revive dead members. If you draw from the Elviole, you can summon the G.F. monster, Siren. [that will be the fourth option and could only be drawn once]. There is a easier way in defeating BOSS, that is by drawing Double and cast magic twice on the BOSS! You will get the first copy of Weapon Upgrading Guide from the battle. Remember to stock up Double Magic for aleast one character as there will be another much tougher BOSS fight. For easy drawing of magic, junction 100x magic spells to the character's Magic Strength stats. ######################################################################## As you are done with the BOSS, you will have a short conversation. Seifer will leave and inform Squall and his friends that they have 30 minutes to head back to the sub-boat. So hurry! Examine the elevator and pick the first option. As Squall and his members were heading to the ground floor, you will have a scene of Biggs activating the controls, thus summoning the robotic beast to attack your party. Back at the ground floor of the tower, save your game and use Potions /Cure to restore lost HP. Head for the entrance and you will encounter a giant robotic crab! It will be more advisible to use a Tent at the Save Point. Note that the time limit continues during the battles with the BOSS. Do worry, there is no random battles during this battles. ######################################################################## BOSS NO.3 X - A T M 0 9 2 ######################################################################## Name: X-ATM092 Level 7 HP: 5,492 Attacks: Desperate Charge, Claw attack, Leg swipe, Ray Bomb Facts: Weak against Lightning. Poison has no effect on the BOSS. Draw: Fire, Ice, Cure, Barrier. AP Gained: 50 [defeat the BOSS' HP to zero] Win: n/a |||||||||| < HP > |||||||||| |||| STR DEF ||||||| || INT SPI || | DEX EVA | ================== -----Strategy----- ================== 1ST STRATEGY The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt Magic to dish out damage. Once the BOSS is down, press R2 and L2 to escape. You may have to fight this BOSS about five times. Hopefully that you have enough Double Magic on your inventory. It is possible to fight the BOSS only once. This BOSS can also be quite an headache. 2ND STRATEGY This required your character to level up. Have G.F Queztalcoatl with the "Aid" ability and Summon Magic +20% [it will better if you have accquired Summon Magic +30%]. Just summoned the G.F and it will inflicit about 2,000+ HP! Even Bolt does an average damage of 400+ HP. So make use of Lightning elemental art. For better damage, use a Turbo controller if you have acquired G.F Queztalcoatl's Aid. ######################################################################## Simply make your way back to the beach, where the sub-boat has landed at. You have only 30 minutes to make your way back to the beach, so try to avoid as many battles against the X-ATM092 as much as possible. Just run every time you have defeat the BOSS. There is also an FMV sequence of the BOSS squashing the car as you have reach the town. Remember to save the dog at the main compound of the Dollet Town! [by press Circle at it] Just make your way out, until you saw this FMV: ** FMV ** X-ATM092 scramble down the streets of Dollet. It has knocked apart a building. Squall fall down on the ground and quickly gets up. Squall then head for the sub-boat as fast as he could thus making an attempt to jump across to reach the sub-boat. At this moment, Quistis pumped the BOSS with the gun. Whew! The sub-boat was safe and the BOSS had been reduced to a heap of waste metal ! **End of Demo** Now your party are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate Squall and the rest for doing a great job. However, the unfriendly Seifer and his company just simply uses your only transport, thus leaving your party back at the harbour. Now you have to walk back to Balamb Garden..... Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP, but it also does provide help to your G.Fs]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Magazine.] Rest as you must be tired and has lost quite a lot of HP [pick the first option and pay 100 gil]. Head left and you will enter the main compound of Balamb Town. There is a Draw Point here, draw some magic. You can draw Bolt from the Draw Point. If you talk to the man sitting on the bench, you will find out that he seems rather familiar to Zell. Actually, this is Zell's hometown! There are three houses found within the main compound. ________________________________________________________________________ 1st House> Weapon Upgrading Shop. [on the left of the main compound] 2nd House> Zell's house. You cannot enter his bedroom! You can get another copy of the Timber Magazine at the kitchen of his house! It is a fake one! [on the right, closer to screen] 3rd House> Zell's neighbour's house. Zell's family seems to be on good relationship with the neigbours. Zell's younger brother goes there rather often [on the right, beside Zell's House] ________________________________________________________________________ After you have done with browsing the town, proceed to the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second option to rent a vehicle OR pick the third to quit. The first option will result renting a blue-green vehicle while the second option will result renting a brown-black vehicle. In your "vehicle", head back to Balamb Garden. If you have a vehicle, press Circle to get off and entered the Garden. At the front gate, your teammates will leave. For those who doesn't want to waste your money, try to walk on the path as this will reduce the encounter rate! It will more advisible to stock more magic and convert them to Medium Class Magic. Note that there is Draw Point at the tunnel found behind Balamb Town [Esuna] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.4 F A L L I N G I N L O V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Proceed towards the Lobby. You will meet Quistis, Cid and Sue near the Map of Balamb Garden. Here is a piece of good news. Selphie had passed the SeeD test ! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path that is leading towards the library. Talk to him... Noticed Seifer's expressions... He seems rather fed up. You want to know why? Here comes the answer.. Cid will enter this area and talk to Seifer, the reason why he has failed the SeeD test mainly because he like to do things on his own. Seifer's hatred is being stirred and stays at within that area. Now head for the elevator and you will hear the announcement as all Garden cadets are asked to head outside the classroom located on the 2nd floor. Now talk to everyone whom is within the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. After a while, a Garden Faculty will come up and announce the results to the group of anxious cadets. Announcing those whom has passed the SeeD test.... Zell of Squall B! and Squall of Squad B! Surprisingly, only Squall and Zell have passed the test, watch the expressions of those whom have failed the tests. Now the screen switches to the Cid's office where you have the Awards Ceremony. Only four Garden Cadets have passed the SeeD test. Before you left the area, talk to Cid. He will give you an item [it is something associated with your SeeD ranking, which is accessible through the Balamb Garden Network.] Next you will be shown the results of your performance at the Dollet Mission. [How to get full marks, read on..] ________________________________________________________________________ Miscellaneous information on "Battle Kei" This item is the item given to you by Cid. Just go to the Tutorial and a new option will be accessible and you will be able to the reports of your battle data [how many monsters have you defeated, how many battles have you undergone, how many times your character has die, etc.] Thanks to Stephanus Rudiyanto Natari for this valuable information. ________________________________________________________________________ From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will receive money, based on the number of steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD tests [refer to 3.0 for the answers]. You will be promoted by 1 level each time after gaining full marks for each test. Before you had received money, you will hear a ring and find those stats at the lower part of the screen. If you walk for too long without doing anything related to the story, your SeeD level will decrease! So avoid that as much as you can. If you have SeeD level A, you will received 30,000 gil each time! [Also refer to Section 3.0 for more details] ------------------------------------------------------------------------ NEW NEW NEW ------------------------------------------------------------------------ FULL MARKS FOR DOLLET MISSION contributed by ChaRle5! The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from Section 3.2 to Section 3.3 The status are classified in the 5 categories: _______________________________________________________________________ | Category | Description | |_______________|______________________________________________________| | Agility | This rather hard. As soon as Seifer says that you | | | return back to the bay within 30 minutes. If you | | | managed to do that in 5 minutes and only encounter | | | X-ATM092 only once, you will get 100 points for it! | |_______________|______________________________________________________| | Decision | In the Cave of Fire, has Squall only reach the | | Making | maximium levels of 8 to 9, and finish that section | | | within 30 minutes. | |_______________|______________________________________________________| | Attacking | Have Squall and his party defeated 60 enemies from | | Power | Section 3.2 to Section 3.3. Well it counts and make | | | Squall alone has killed 60 enemies. | |_______________|______________________________________________________| | Dignity | Never, ever ran away from battles. Each run will | | | cause a deduction of 20 points! An exception is the | | | BOSS fight against X-ATM092. | |_______________|______________________________________________________| | Attitude | Never ever talk to members of Squad A and C [Squall | | | in Squad B, Selphie is an exception.] Do not jump | | | off from the cliff, instead walk around it. Follow | | | your leader, Seifer. Always protect the dog from | | | Seifer and save it during the chase with X-ATM092 | | | To protect the dog, simply walk up front and examine| | | it with the Circle Button. | |_______________|______________________________________________________| Well if you have followed the guidelines, you will receive SeeD level 9. ------------------------------------------------------------------------ After getting the item, exit from that area. Now you should be back at the walkway in front of classroom. Proceed to the classroom... You will meet Seifer, along with his pals Fuujin and Raijin. To your surprise... they have clapped for those whom have passed the SeeD test! Next Squall will be back at the Dormitory. Selphie is there too, dressed in her brand new SeeD Graduation suit. Proceed to the room near the Save Point and examine the bed. Pick the second option and Squall will change his clothes into his SeeD graduation suit. You can save your game by using the Save Point. Just simply walk away from the Dormitory or talk to Selphie. Squall will be leaning against the wall of the ballroom. What a loner... Next Zell [whom is also dressed in his graduation outfit] will approach Squall and have a short chit. You will be given two options, pick any one of them. Next Selphie will enter the screen and talk to Squall. Pick any option adn Selphie will eventually leaves. This is followed by an FMV: ** FMV ** Squall looks at the transparent ceiling. A shooting star passed through the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in love at the first sight... Next Rinoa will approach Squall and have a short chit-chat. Squall was invited to dance with her. There you will see the personality of Squall, he doesn't quite like dancing as shown in the FMV. The dance will stop after the area has become darker and the beautiful clouds of fireworks appears.. Next Rinoa notices her friend, bid farewell and leave Squall alone.... Now the scene switches to the balcony, where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your leisure clothes and meet her at the hall of the Training Center. Exit from the balcony and Squall will be on his thoughts "Why Quistis wants me to do at this moment of time?" Examine the bed and pick the first option, equip G.Fs on both Squall and Quistis only. Exit from the Dormitory. Noticed that the walkways leading to the compartments are being sealed off, except for walkways leading to the Dormitory and the Training Center. Procceed to the training center and you will eventually meet up with Quistis at the walkway. ________________________________________________________________________ At the Training Center.... Most of the time, you will encounter the Guratto [plant-type monsters]. occasionally, you will battle the T-rex. If you encounter one, I will suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+ HP at Level 8! It is definately too tough for your characters at this moment of time. In the first area, you will find two doors, take the one located on the left. ________________________________________________________ | Have a hard time defeating the T-Rex? Here is a great | | method. First you must acquired Shiva's Death Sentence | | Next stock a couple of Blind magic from the Guratto [ | BATTLE TIP | you should have no problem in recongise this...]. Cast | #4 | Blind on the T-Rex and then cast Death Sentence. Wait | | 24 seconds and it will be another flawless victory. | | Credits: Final Fantasy: Worlds Apart. | | If you don't Death Sentence, cast Ice/Shiva as the | | T-Rex is pretty weak against it. Beating up the T-Rex, | | nabs you 10 AP and a chunk of EXP! | |________________________________________________________| ________________________________________________________________________ From that area, you will find red pipes and raw substances used as building materials. Just proceed forward. Now you will find a Save Point found with the rocks. Walk up and go through the brighten gateway. [Do you know that, this is actually a secret place for student lovers of Balamb, why Quistis have brought Squall here..] There will be a short chit-chat between the two. From that spot, they will be able to view the building of Balamb Garden. It seems that Quistis is talking about her past on how she has joined SeeD. After the conversation has ended, head right and absorb some magic from the Draw Point located near the edge of the land [Ice]. Head right and cross the bridge. Walk towards south and you see a girl being held captive by a huge dragonfly! [remember the girl whom has peeped into Infirmary at the beginning?]. Squall draws his sword and started to attack on the monster... It's another BOSS fight! ######################################################################## BOSS NO. 4: G R A N A L D ######################################################################## Name: Granald Level 8 HP: 1,456 Raid [3] Level 8 HP: 223 Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack Raid: Claw Swipe Facts: Granald: Weak against Wind Draw: Granald: Sleepel, Blind, Shield Raid: Fire, Bolt, Barrier AP gained: 14 Win: 16x Magic Guidance Stone GRANALD |||||||||| < HP > |||||||||| || STR DEF ||||| ||| INT SPI |||| | DEX EVA RAID |||||| < HP > |||||| || STR DEF |||||||| |||| INT SPI |||||||||| |||||| DEX EVA ================== -----Strategy----- ================== 1ST STRATEGY This BOSS isn't that tough as those Raids will not attacked your characters when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raid and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Heal or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Barrier [reduce physical damage] and Shield [reduces damage done by magic]. Shield works well against Magic attacks, but also reduce the rate of healing, so take note. ALTERNATE STRATEGY You can draw Sleepel from the BOSS and use it it on the BOSS. While BOSS is under the sleepel status, summon your G.Fs and you will be able get rid of the Raids at one time! If the main BOSS is under the Sleepel status, take this opportunity to stock up Barrier and Shield, they works well! BTW, This BOSS looks quite identical to those in the Temple of Ancients, where you have been knocked down by the clock's hand to get Cloud's weapon, the Nail Bat. ######################################################################## After the battle, the girl is accompanied by two White SeeD cadets [?] Now exit from the area. Quistis will tell Squall to meet the Principal and others at the Central Gate during the next morning. Hey! do you know that, know it is night time? Head back to the Dormitory and you will find Zell along the way. Back at the Dormitory, you will find the layout of Squall's Dormitory has also changed. Now, Squall will have a good night sleep, still can't get over the dance with Rinoa.... PS: You can get another copy of Weapon Upgrading Guide from the desk located at the Dormitory. [Applies only after the BOSS fight against the Granald] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.5 A N O T H E R M I S S I O N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Make your way to the Central Gate when Squall is awaken, save your game if necessary. At the Central Gate, push open the red panel and you will see Cid along with the Garden Faculty and Selphie. Talk to Cid. Notice that everyone has changed into their own personal clothes. There Cid will simply brief your mission. Now again you will be accompanied by both Selphie and Zell, but where is Zell?. Speaking of devil, here comes Zell in his cool air-board, however skating in main compound is not allow in Garden. Zell's air-board is confiscated in the process. Now once you control Squall, try to exit the area. Cid will give you the Magic Lantern that summons the G.F. Monster, the Diablo. The BOSS is rather tough. Wait until you get two more G.Fs. Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Part II for more details, I have included the shopping list.] Purchase some Phoenix Downs, it will help you in the later part of the game.. After this, talk to the man at the station and pay him 3,000 gil to enter the train. What happended if you have insufficent gil..., just head back to the World Map and level up for about 15 minutes and you will receive some cash ^_^; Inside The Train..... There is a Save Point inside the train. Next Zell will talk to both Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is sitting on the crouch. Move towards Zell and pick any option. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconscious, lying on the ground and the screen fades.... No no! this isn't the headaches which, Cloud of FF7 has regularly has! You will received the first copy of the Pet Magazine from Zell. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.6 L A G U N A L O I R E ' S S U B - Q U E S T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now the mission had switches it's focus to Laguna and his company. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords. Pretty cool huh? NOTE: At this moment of time, they will be able to access your G.F. Cards, Monsters and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablo that has been trapped inside the Magic Lantern, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Galbadian Area. There is one common factor for all Laguna's scenarios, that the maximum amount of gil they have is 3,000 gil. The path is rather straight forward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Draw Point found along the path. [Cure] Now head up and you will see a lot of speech bubbles at a time. Make an anti-clockwise turn and you will find a Draw Point. Draw Water from the Draw Point and enter the truck. Next the truck will transport you to Galbadia City. At the city, once you have exit from the truck, head south. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Head and talk to Julia and Laguna will fake injury on his foot, ^_^. Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again...... The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 3.7 M E E T O N C E A G A I N . . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Zell and Selphie will wake up from the strange dream, still leaving Squall lying on the ground. You will once re-gain control of your former party. You will eventually get off the train at the small train station. [I think it says "Timber Station", the wording is a bit too tough to read!] There is a booth, which will tell you something [ not quite sure about it's purpose]. In front of the pet shop, there is a guy blocking the entrance. Head down to exit from the area. There you will see a guy, whom is rather careless, almost got hit by the train, and this applies only to first/second option. Next the man will invite you to get onto the train. He is a member of the Forest Owls [Zone] AT THE TRAIN Your party will stay there for a while. There are two other guys. One of them dressed in blue [Zone] while the other is wearing a yellow cap. [Watts] The punky guy in blue shirt will usually have a stomachache and puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left-hand side of the train. I suggest that you use it. Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, Rinoa. Her dog will enter the cabin later and you can name her dog [Angelo]. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the model of the tunnel. You're planning to attack the President whom is on board on the other train. There you will have a sequence of the process showing how the trains are connected. Here is a brief description of the sequence: PS: The name of Rinoa's dog is called Angelo. This also taken from Heero Yuy's FAQ. NOTE: Remember to take the second issue of Rinoa's Pet Magazine from her bed. Thanks to Lynn Tse for the valuable information. This applies after the tutorial about the "The Diagram of Connections" ======================================================================== T H E D I A G R A M O F C O N N E C T I O N S ======================================================================== _____________________ ======================== | | =========Legend========= | BRIEFING | ======================== |_____________________| [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] Next you will given a try to test entering the codes. 4 numbers for each codes. Refer to the "Connection of the Trains" section for more information. ************************************************************************ O R I G I N A L L A Y O U T ################################# [BBBB][YYYY]######### ### #######################[GGGG][GGGG][RRRR][GGGG]######## A F T E R..... ########### [GGGG][GGGG][BBBB][GGGG]######## ### ################# [RRRR][YYYY]############# ************************************************************************ Once you're ready, talk to the Zone and pick the first option. Exit from this area and talk to the man in cap and choose the 2nd option and the screen will fade... You will now be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connection of Trains" section and followed by an FMV, showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connection of Trains" and followed by another FMV of the unlocking of trains and the replacement of the train carriage. ************************************************************************ S U B - G A M E : Connection of Trains. ************************************************************************ AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. Your aim is to replace the President's carriage with the empty one. ........................................................................ ================== Triangle [1] -----CONTROLS----- Square [3] Circle [2] ================== X [4] L1: Look left R1: Look Right