======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (US. Version) Part II Version 1.5 By Scott Ong E-mail: kangning@mbox5.singnet.com.sg http://www.geocities.com/TimesSquare/Frontier/5344 ------------------------------------------------------------------------ <<< DISCLAIMER >>> This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severely dealt with. This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg) Unpublished work of Scott Ong 1999-2000. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! These FAQs are not meant for sale! This is Part II of Final Fantasy VIII FAQ for the US version. Final Fantasy Series and all characters are copyright trademarks of Square Soft. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Revision History and Updates ------------------------------------------------------------------------ -[Version 1.0]- Done by Markweb First appearance of FAQ -[Version 1.1]- Added a few more stuff, done by Markweb -[Version 1.2]- Re-vamp the layout to fix the word width Added more information to most sections. Corrects most errors done by Markweb. -[Version 1.3]- Expand the item list [that's a lot!] Added Gameshark codes! Correct some errors. -[Version 1.4]- Expanded the remainding Item List [Ammo and Junk Group] More corrections made on the FAQ. -[Version 1.5]- Added more strategies. Added a method to remove card rules. Added a frequently asked questions section. ------------------------------------------------------------------------ This FAQ can be found in following locations: GameFAQs http://www.gamefaqs.com QUATZ Adoption http://www.geocities.com/TimesSquare/Frontier/5344 Cheat Code Central http://www.cheatcc.com ------------------------------------------------------------------------ <<<< Author's Note >>>> As promised, here is an update to Part II of the FF8 FAQ done by me. I was really working very tediously on the entire list and it has been giving me troubles as I need to fixed the word width. The word wrap is very important as it allows you to view the FAQ and able to print it easily. Currently, I'm still working sluggishly on most sections. BTW, I have finally find time to reply e-mails [^_^;] as I have decided to close my site. [My files are crashed in my ZIP disks..] I know that my FAQs are a bit wordy.. But FF8 is really a game that you can't explain a word of two. If you have sufficient space, I would recommend you to save it (for future references) If you want to know the ZIP source for the FAQs, just contact me. BTW, if you intend to sent an e-mail to me, make sure it has "FF8" in the subject field. What has been added? - A reader has recommend me to expand the Item Bestiary so it is easier to navigate. Well, I am kinda busy at the moment, which means that you need to wait. - It seems that I have been getting a couple of e-mails regarding compliments about the FAQ. Thanks anyway for the comments. - Surprisingly, there are also certain sections that are not quite well done like Zell's Love Quest and the part where Caraway takes the characters to the President's Residence. Of course, the frequently asked questions were recieved weekly. Normally, answers can be found in my FAQs will not be replied. (otherwise, why I will type it out?) Thanks for feedback and I will try to help and made the corrections where it is possible. - I have also added a few more contributed strategies [quite good..] - Here is an important note, if you don't include FF8 in your subject, I will tend to ignore it. [as you see there are a lot of e-mails for me to reply each week and you will be helping me to solve the problems.] - Added a frequently-asked questions section. Webmasters should check out the section before using the FAQ for your site. - The FAQ may not be updated unless I really got emergency updates. - You can get a World Map of FF8 [which includes locations for Island closest to Hell, Island closest Heaven, Long Horn Island, UFO Sightings Spots, White SeeD location and etc.] at the following URL: http://risland.virtualave.net - Okay, I have some reasons why I haven't replying your e-mails: = School - I got a lot of assignments, projects, tests and upcoming examinations! = My other hobbies - err.. otherwise I will be "playing" e-mails that playing games on my Playstation/Dreamcast ^_^; Unless the answer that cannot be found in FAQ, I will try my best to answer it. = I got other FAQs to catch up with. Including several of my FAQs that have not been updated for a while. = I am busy as I still got a few more e-mails to reply! = As for my website, I am very sorry as I intend to close it down. I really don't have time to manage a website. So don't sent me any Fan Arts/Adoption forms. [Scott] ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Table of Contents ======================================================================== I Revision History and Updates II Table of Contents 1.0 Guardian Forces - 1.1 Introduction - 1.2 Management of GFs - 1.3 How to get the GF? - 1.4A Non-Abilities GFs 1.4B The GFs' Abilities List - 1.5A Command Abilities 1.5B Party Abilities 1.5C Character Abilities 1.5D Junction Abilities 1.5E GF Abilities 1.5F Menu Abilities - Magic Refinement - Item Refinement 2.0 List of Magic 2.1 Curative Magic 2.2 Elemental Magic 2.3 Status Magic 2.4 Support Magic 2.5 Non-Elemental Magic 2.6 Junction Charts 3.0 Weapon Remodel / Limit Breaks 3.1 Squall Leonhart 3.2 Zell Dincht 3.3 Quistis Trepe 3.4 Selphie Tilmitt 3.5 Rinoa Heartilly 3.6 Irvine Kinneas 3.7 Dream Party: Laguna, Kiros and Ward a Laguna Loire b Ward Zaback c Kiros Seagul 3.8 Temporary Members: Seifer and Edea a Seifer Almasy b Edea Kramer 3.9 Weapon Ingredients Chart 3.10 Battle Meter 4.0 The Card Game 4.1 Getting the Cards 4.2 Basics of Triple Traid 4.3 The Card Rules A Pre-Game Card Rules B In-Game Card Rules C Card Game Trade Rules 4.4 Card Game Tips 4.5 Card List Bestiary 4.6 Rare Card List 5.0 List of Items 5.1 Medicine Group 5.2 Battle Items Group 5.3 Field Items Group 5.4 GF Medicine Group 5.5 GF Ability Item Group 5.6 Ammo Group 5.7 Junk Group A Normal Items B Blue Magic Items C GF Comptability Items 5.8 Magazine Group A Weapon Monthly B Combat King C Pet Pals D Occult Fans 6.0 List of Monsters 6.1 List of Abbreviations 6.2 Monsters Besitary A Cards Page 1 B Cards Page 2 C Cards Page 3 D Cards Page 4 E Cards Page 5 F Others 6.3 Important Storylines. 7.0 Sub Quests 7.1 Timber Maniacs 7.2 Missing Vase Pieces 7.3 Laguna's Statue at Shumi Village I 7.4 Laguna's Statue at Shumi Village II 7.5 Obel Lake 7.6 Getting Rare Cards Quest A Chocobo Forests: prove your affection! B UFO Sighting Incident C Card Queen Quest D CC Group Members 7.7 Zell's Love Quest 7.8 Dollet: Bone Quest 8.0 GF Enhancement Setup 9.0 Strategies 9.1 Things that you should know... 9.2 Miscellaneous Strategies 9.3 BOSS Strategies 9.4 Weapon Strategies 10.0 Gameshark codes 11.0 Frequently Asked Questions 12.0 Contributors and Credits ------------------------------------------------------------------------ _____ / 1.0 \_________________________________________________________________ ------------------------------------------------------------------------ Guardian Forces ------------------------------------------------------------------------ GFs are the returning summons from the previous FF series. Generally, there are a lot of differences between them. GF stands for Guardian Force and it is a common abbreviation used in the game. Differences between the previous series: - GFs have statues just like your characters. They can level up just like your characters in gaining EXP and they can accquired AP to learn abilities. - Summon GFs does not requires MP. There is no MP required to summon GFs. Instead, the GF's stats will overlap the character's stats, taking the Elem-Def-J and ST-Def-J from the character and also withstand from the enemy. Summon GFs require time and you need the blue ATB bar drop to zero (or empty) and GF will be summoned. Once GF's HP have drop to zero, the summon will be cancelled off. - GF obtain methods can varies... such as defeating them, accquired them by meeting requirements, draw them from BOSSES. - GFs are the strength of your characters as they gave your characters other abilities beside the Attack command. Frequently Asked Questions About GFs I have forgetten to draw a GF, is there a way to get it back? Yes. But you can only get it back in Disc 4, from either one of BOSSES in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I (@ at GameFAQs, http://www.gamefaqs.com) Why I don't see Card Mod-RF in Quezacotl's Ability list? You must obtain its prequisite in order to get its secondary ability. I have expanded the list section, just accompany this purpose. Refer to the abilities lists and description for more information. There are also certain cases that results lost of an ability: Case #1 You may eliminate the Ability/ its prequisite through using an Amnesia Greens. For this case, I can't help ^_^; Have to restart. You may need to try to use another GF Item to replace that. As far I know, GF menu and item refinements have no replacements. Case #2 You may use a GF Ability Item to cover up one of 22 slots. In this case, just use an Amnesia Greens to eliminate one of abilities so that, there is avaliable space for the ability to "grow" on it. [is there a better word?] I have sold the Magical Lamp, is it possible to get it back? Well, I'm not sure about this. But I myself believed that it is possible to get GF Diablos from one of following BOSSES: Mobile Type 8, Seifer, Adel, Sorceress [the final one] or Sphinxaur. Just keep a look out for either one of them. If you have a Pocketstation, maybe there will be a chance that you can get this item. [dunno, as I don't have a Pocketstation] How to I get GF Doomtrain? You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle, 6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and of course, the Solomon's Ring. Refer to GF Bestiary for more information Is it possible to GF Griever? I don't know. But most likely it's not. There is a rumour regarding Occult Fan III [Magic Issue], that you need 666 items to get this GF, the ring shown in the picture is actually the Solomon's Ring and 666 stands for "Steel Pipe""Malboro Tentacles""Remedy+". [it may be a piece of displeasing news ^_^;] How do I get Mog Amulet and Proof of Friendship? Don't ask me about this.. These items can only be gotten through the Pocketstation. I am still trying to figure other methods. How do I boost a GF? Check the Boost Section. Or here is in-the-game help [provide you have the Battle Meter]: Tutorial -> Information -> Abilities -> GF Abilities -> Boost Feel free to post other questions. I am already quite sick about the above mentioned questions.. _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------ Introduction ------------------------------------------------------------------------ No. Name of GF __________________________________________ 1. Quezacotl | Name of GFs | 2. Shiva | ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit | | || || || || || || || | | 4. Siren | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers | |___||___||___||___||___||___||___||___| | 6. Diablos | ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle | | || || || || || || || | | 8. Leviathan | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona | |___||___||___||___||___||___||___||___| | 10. Cerberus |__________________________________________| 11. Alexander 12. Doomtrain 13. Bahamut 14. Cactuar 15. Tonberry 16. Eden ------------------------------------------------------------------------ Typically, it just like the ASCII Art shown above. The GFs slot will be occupied by the GF, once you have accquired it. GFs can be found during your jounery. To ensure no difficulties in getting them, take a look at the walkthrough and follow the instructions there and you should have no problems. Most GFs can obtained through drawing from BOSSES, so it is best to have Draw Command equip GFs. The GF Status Screen. ------------------------------------------------------------------------ _______ _______________________________________ | Photo | Quezacotl |Status P1| | of | LV. 1 | HP-J Complete! | | GF | HP 300 / 300 ||> Vit-J 0 / 50 AP | |_______| | Mag-J 0 / 50 AP | | Magic Complete! | Total EXP: 5,000 P | GF Complete! | EXP needed: 250 P | Draw Complete! | | Card 0 / 40 AP | | Mag +20% 0 / 60 AP | | GF HP +10% 0 / 40 AP | Learning | SumMag +10% 0 / 40 AP | Vit-J | Boost 0 / 10 AP | 10 / 50 AP | T Mag-RF 0 / 30 AP | |_______________________________________| ------------------------------------------------------------------------ Which GFs have them? Here is a brief explaination of GF Status Screen. Quezacotl, Shiva, Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are the sixteen obtainable GFs and have this status screens. GFs such as Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin, Gilgamesh and Phoenix does not have this screen. As for unattainable GFs such as Griever and Tiamat, you can't have them in your besitary. ------------------------------------------------------------------------ What are Abilities? Abilities are skills that allows GFs to learn to enhance besides summoning it. There are six major classes and here are a summary of what each of them does: Command - allows your character to have commands besides attack. All the first 16 GFs have the four basic commands: Item, Magic, GF and Draw. There are also other commands such as Card, Darkside, Absorb, Devour, etc. Each commands have different effects, so it's your option to test them out. Junction - under the Junction screen you will see that you can could make use magic to boost up a character's statistics through Junction. But in order to junction magic, you must have an ability for that junction. E.g. You must have Str-J in order to junction magic to Str. Elemental Combos and Status combos can be done using junction abilities such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J. Character - these abilities are rather hard to obtain. These abilities allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc. There are also some special abilities such as Auto-Haste, Auto-Shell, Mug, etc. These skills are pretty hard to mastered due to its high AP Consumption [of course, not as exagrating as AP requirements for the Materia in FF7.]. They can be equiped under the Ability section where you could equipped commands. Most GFs have 2 abilities to equip. Except for GFs with Ability x3 and Ability x4. Well, the abbreviation seems a bit clear, therefore no explaination ^_^; GF - Abilities meant for GFs.. There are typically three types, SumMag, GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable for GFs with a summon attack that has a elemental or non-elemental, except support element (e.g. Reflect, Triple/Double). Boost is a pretty good ability. Menu - A brand new innovation that has been included in this new epic RPG. The Menu ability allows you to do refinement of items and magic and some even allows you to call item shop and get discounts, sell for higher prices, etc. Ability menus for magic are quite good as some magic are very hard to obtained. One good example is Aura. Item refinement usually nabs you Medicine, Battle Items and GF Items. Party - this ability can be activate through the same method for character ability. In fact it affects for the entire party. There are only four party ability in the game. Examples are Enc-Half [reduces encounter rate by half.] ------------------------------------------------------------------------ How to learn Abilities? Pretty simple. Just select the GF that you wish to learn a particular ability using X button. Next you will have the status screen except you can't see abilities screen instead you will find red bars that shows compatibility of GFs for the characters. The higher the comptability, the faster the GF will be summoned and the less crosses you will find during Boost. Press X once again and you will find the abilities page. Each GF can only accquired a maximum of 22 abilities. Certain abilities require a prequisite in order to get the new ability. So refer to the GF besitary to find out more. Just simply select the ability that you wished to learn with the cursor. Next gain AP in battles. Once the ability is mastered. A "Complete!" sign will replaced the requirements. How to learn Abilities through using GF items? Not that it is not advisble to use GF items immediately before you have gotten all GF abilities. Otherwise, you will not be able to obtain some of GF abilities. To undo the wrong, just get Amnesia Greens and use it on a GF and forget the ability that you have just added. Remember that abilities that you have forgetten, can't be gotten back! Also have an additional save file before you attempt to do this. Note that you can't have the two of same ability. Example: you can't have two SumMag +30% and this applies for any other abilities. ------------------------------------------------------------------------ Generally, there are a lot of problems regarding GF's HP. The Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to its low EXP requirements to level Up. GF Eden can easily get 9999 HP at the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP level compared a full EXP level Quezacotl. Certain GFs take ages to level up. Bahamut and Eden are great examples of these. _____ / 1.2 \_________________________________________________________________ ======================================================================== Management of GFs ======================================================================== Tip #1 - All GFs into battles! Always get ALL GFs into battles [not necessary to summon them, but make sure that they are along with your characters to gain EXP]. They gain HP Bonuses and they will inflict more damage when they are at higher levels. You can easily use Junction Exchg under the Switch menu to transfer the junction from one character to another. Tip #2 - Got for Rare Abilities first. Always go after rare skills first (one good example is GF Diablos' Mug. This skill is pretty handy if you need to get the rare items such as Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very useful add-ons for your party. Tip #3 - Junction Distribution Distribute the G.Fs evenly to all characters. Make sure everyone has junction to four basic factors: Strength (Str) - affects character's attacking power. Magic (Mag) - affects character's magic attacking power. Vitality (Vit) - affects the character's defense from physical damage. Hit Points (HP) - affects the character's HP. It is the life bar! Tip #4 - Get Boost first! For those GFs with "Boost", always get them beforehand of all other GF abilities. This ability can really does a lot of damage as if you does up to a maximum of 4 times the damage compared to a normal summon. Tip #5 - Make use of AP won from BOSS fight. Always check what abilities that you are learning before get into BOSS battles. Always pick those high AP skills that require to master before fighting them, thus making full use of the bonus. Tip #6 - Recover HP of GFs with GF Potions Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I guessed it was a hidden ability) Walk and Recover. Just walking around the field map, allows you to restore HP of GFs slowly at a time. Tip #7 - Improve GF Compatibility Summoning a GF many times using the same character, helps to improve the GF's compatibility with the character. "Boost" will work best in this case. GF compatibility affects the speed of the ATB bar of GF [the higher the compatibility, the faster the GF will be summoned!] Of course, there are generally alternate methods such as using compatibility items [refer to Items section for more information] or the ultimate compatibility booster item, LuvLuv G. _____ / 1.2 \_________________________________________________________________ ======================================================================== How to get the GF? ======================================================================== The list below comprises of the method to get them (briefly as I have already explained in great detail in the walkthrough found in Part I) I have also included the second draw method for certain GFs. Of course, there are also GFs that I still not sure whether it is possible to get them.. GF Diablos - I have recieved a lot of e-mails regarding a second method as they have sold off the item Magical Lamp which teleports you to the World of Darkness. If you know the method, besides this, kindly e-mail me the method! You will be helping a lot of people out there! My assumption is that you can draw it from the Mobile Type 8, Seifer or Sphinxaur. GF Gilgamesh - Is there another method in getting it? I am not sure.. GF Griever - that stupid Occult Fan III which reveals a ring that allows you to summon the GF with 666 items. Actually, that is meant for the Doomtrain ^_^; So seek another method... ------------------------------------------------------------------------ GF Name Where to obtain them? ------------------------------------------------------------------------ Quezacotl B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Shiva. ------------------------------------------------------------------------ Shiva B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Quezacotl ------------------------------------------------------------------------ Ifrit During your SeeD examinations at Fire Cavern. Squall's field test. It's compulsory to have this Disc: 1 GF ------------------------------------------------------------------------ Siren During Dollet Dukedom Mission at Communication Towers, you need to draw from Elvoret after Disc: 1 and 4 defeating Biggs and Wedge, not after X-ATM092 fight. In Disc 4 at Ultimecia's Castle, draw from the Tri-Point found in Wind Cellar. Refer to walkthrough for more details. ------------------------------------------------------------------------ Brothers Defeat them at the Tomb of the Unknown King. The tomb is found northeast from Deling City, on a Disc: 1 ~ 4 peninsula. You must defeat Sacred in the east chamber and unlock the north and west chamber in order to enter their hideout in the middle. Defeat them in order to get them. ------------------------------------------------------------------------ Diablos After graduating to become a full-pledged SeeD, you will get an item (Magical Lamp) from Cid after your Disc: 1 ~ 4 departure for the first SeeD mission. It will be * provide lamp is automatically given to you. Access it from the item avaliable. menu. You can also defeat it using Laguna's Party. ------------------------------------------------------------------------ Carbuncle During the assasination plan in Deling, Squall and Irvine have sneaked into the President's Manison, Disc: 1 and 4 in order to save Rinoa. You can draw from Iguion. In Disc 4 at Ultimecia's Castle, draw it from Krysta found in the balcony of the castle. ------------------------------------------------------------------------ Leviathan After liberated the MD System, Squall will be asked to meet at the Lobby and proceed to the basement Disc: 2 and 4 where you met The Garden Master: NORG. Just draw it from NORG, must break the shield. In Disc 4 at Ultimecia's Castle, make the Trauma appear by solving the Art Gallery Puzzle and draw from it. ------------------------------------------------------------------------ Pandemona During Galbadia Conquest at Balamb Garden, you need to find the captain and you will eventually fight Disc: 2 and 4 Raijin and 2x G-Soldiers. Defeat them and the next fight, draw from Fujin at Balamb Hotel In Disc 4, at Ultimecia's Castle, proceed to the Flood Gate and enter the Prison Cell, examine the key and draw it from the Red Giant ------------------------------------------------------------------------ Cerberus During the Garden Crash Incident, proceed to Galbadia Garden's Hall [during your search for the Disc: 2 and 4 KeyCard.] and you will find it there. Defeat it. In Disc 4, at Ultimecia's Castle, get the Armory Key and enter the Armory. Defeat Vysage, Lefty and Righty. Draw from the BOSS, Gargantua. ------------------------------------------------------------------------ Alexander During the Garden Crash Incident, access to the 2F (after defeat Seifer at 3F), proceed to the Disc: 2 and 4 Authorium. Defeat Seifer and you will fight Edea. Draw it from Edea In Disc 4, at Ultimecia's Castle, get the Treasure Vault Key and enter the Treasure Vault. You will fight the Catolepas and draw Alexander from it. ------------------------------------------------------------------------ Doomtrain During your trip to Lunar Gate. Proceed to Tears' Point and collect the Solomon's Ring found at the Disc: 3 ~ 4 statue. Next you need to meet the requirements: 6x Steel Pipe - mug Wendigo, card-mod Elastoid. * can't get the Refer to Monster Bestiary. Solomon's Ring 6x Malboro Tentacle - defeat/mug Malboro, card-mod after Lunatic Malboro. Refer to Monster Bestiary Pandora has landed 6x Remedy+ - purchase 60x Remedies from any item on top of Tears' shop. Get GF Alexander (see above) and get Med Point. Data, followed by Med LV-Up and refine 60x Remedies to Remedy+ in a 1:10 ratio. ------------------------------------------------------------------------ Bahamut After gotten Ragnarok, pilot it to southwest of the World Map [the quarter-sized should be enough] and Disc: 3 ~ 4 you find a building. Press X to land on the launch pad. Enter. You will find a light column. Walk while it is not lighten up. Next examine the column and pick for the option in these order: 1st prompt: 1st option, vs Ruby Dragon 2nd prompt: 2nd option, vs Ruby Dragon, Back Attack 3rd prompt: 3rd option (hidden), vs Bahamut. Defeat it to get the GF! ------------------------------------------------------------------------ Cactuar After gotten Ragnarok, pilot it to the southeast area. You will find a great yellow-white desert and Disc: 3 ~ 4 that's known as the Khaskabald Desert. Southeast from there, you will find a small island with a small patch of yellow-white desert. Land Ragnarok there and you need to find a small cactus icon. Make contact with it and you will fight the Jumbo Cactuar, at Cactuar Island. Defeat it to get this GF. ------------------------------------------------------------------------ Tonberry After getting GF Odin, you need to get 20x Chef's Knives as a signal of defeat for 20x Tonberries. Disc: 2 ~ 4 To reduce battles, card-mod Tonberry and King Tonberry's card to get Chef Knives. At the 20th battle, you will battle the King Tonberry. Defeat it to get this GF. ------------------------------------------------------------------------ Eden After gotten GF Bahamut, you will be able to go down the hole to reach for its underground Disc: 3 ~ 4 facility. Just use the RSP in this method: 2-2-1-1 * have Zell in and have Zell dealt with the last machine. your party. Next at the Deep Sea Deposit, you will encounter the monsters in this order: You can't run Screen 1: Tri-Face from the sub Screen 2: Imp and Grendel battles at Deep Screen 3: Behemoth Sea Deposit Screen 4: Ruby Dragon The Deep Sea Screen 5: 2x Iron Giants Deposit quest can In the last steam machine. Use 10 RSP and fight be done in Disc 4. the Ultima Weapon. Draw Eden from it. In disc 4, at Ultemica's Castle, Proceed to the Clock Tower and draw it from Tiamat. ------------------------------------------------------------------------ ______ / 1.4A \________________________________________________________________ ======================================================================== Non-Abilities GFs ======================================================================== Some GFs obtained does not posses any abilities. Well, I have listed them down here. Hope it helps you. In fact, I add more information and also give some descriptions/tips. ------------------------------------------------------------------------ Odin After gotten Balamb Mobile Garden, proceed to the Centra Continent. Find the Centra Ruins in one of islands. Next Disc: 2 ~ 4 you will find a timer at the top right-hand corner. Find and Odin within the given time limit. Just proceed the You can't right ladder. Proceed up the elevator and you will find summon Odin. two vertical ladders. Climb the one on the left and In fact, it proceed north. Examine the blue orb and next climb down. appears Activate the orb on the ground floor and climb up the randomly, at spiral stairways. Find a gargoyle, take the ruby eye. Go beginning of up the stairs. Now proceed to up the ladder on the left. battles. I You will find another Gargoyle. Place the ruby eye and guess it is you will get a five digit password. Now take both eyes. based on the Next proceed to back to the first gargoyle and put in luck stats both ruby eyes and the torch on the right lights up. Now and *frequent input the password by using D-Pad and end with X. Now encounter* enter chamber and defeat it the Odin About it's Summon Attack: Zantesuken ["Cutting Iron Sword"] Well, it is an instant killer weapon, however we can't have the Odin use his Gungen Lance of FF7... The Zantesuken typically works on all non-BOSSES except for Cactuars. *frequent encounter* - Monsters that you encountered in a repetitive battles. E.g. you have encounter a Mesmerize in the first battle. Next you encounter another Mesmerize. Chances of Odin appearing, will be increased greatly ------------------------------------------------------------------------ Gilgamesh Well, just get Odin before the boss fight against Seifer at Lunatic Pandora in Disc 3. At the end of battle, Disc: 3 Gilgamesh will replace Odin. Attacks [wow! One of the GFs that have multiple attacks!] Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary. Excalipoor - does 1 HP damage to all enemies. Excalibur - does medium damage to all enemies. Murasame - does high damage to all enemies [isn't it Sephiroth's sword?] Encounter: the Gilgamesh can encounter any part of battles.... even in BOSS fights against Omega and Ultimecia, intervals of battles, beginning of battles. The attack will differ based on the sword that it picks. ------------------------------------------------------------------------ Phoenix This GF is much easier to obtained and you just need to get a Phoenix Pinion and use Item command to summon it. Disc: 2 ~ 4 You can get Phoenix Pinions through the following: -> 1 from Vase Piece Quest, refer to walkthrough -> 1 from Shumi Quest Part I, refer to walkthrough -> through refinement ---- Getting Mega Phoenix ; 50x Phoenix Down -> 1x Mega Phoenix [Med LV Up] ; Buy from Esthar Shop!!! (Familiar) ; 1 from girl with pigtail in Library during NORG's Anger ; 1 from Grease Monkey during the Fisherman's Quest ---- Refinement through Siren's Tool-RF ; 3x Mega Phoenix -> 1x Phoenix Pinion. Attack - Rebirth Flame Don't look down on this attack. Not only it causes fire element damage and it also cast Life on all characters. The Rebirth Flame can does pretty decent damage but weaker compared to Ifrit's Hell Fire. There is a slight possibility.. where the Phoenix will be summoned! ------------------------------------------------------------------------ Chicobo This GF is also quite easy to get. You need to get Gysahl Greens. But you must first proved your affection for it Disc: 2 ~ 4 by summoning a Mother Chocobo at a Chocobo Forests. [ heck.. you can get ChocoBoy to help.]. To get Gysahl * advanced Greens, here are the methods: attacks - Win as prize during the card battles against card available battlers at D-District Prison [rare] if you have - Get one from the girl in Cafeteria during NORG's Anger. level up in - Get one from the Vase Piece Quest Choco World - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil for 5x] - Take it from Chicobo at Chocobo Holy Area [after complete the quest, paying 600 gil for each Gysahl Greens.] Use Item command to summon the Chicobo. Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle ChocoFire is typically the main arsenal of Chicobo. However you can get the additonal attacks through the Pocketstation, by level up your Boko in the Choco World. ChocoFire - does minimum damage to all enemies. ChocoFlare - does medium damage to all enemies. ChocoMeteor - does multiple hits, random to all enemies. ChocoBuckle - does high damage against all enemies exceed 9999 HP damage. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------ MiniMog After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get Disc: 2 ~ 4 the Mog's Amulet. Now use it on one of 16 GFs and equip MiniMog Command. You will be able to summon the MiniMog using the command. Attack: Mog's Dance The MiniMog will start to dance and heal 1,500 HP all present GFs. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------ Moomba After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get the Friendship item and you will be able to use this item in combat, same method as summon Phoenix or Chicobo. Attack: MoombaMoomba Well, a Moomba is being summoned as started to attack with its claws and kicks one enemy. Damage varies as it depends on Luck and Speed. * Choco World is only accessible through Pocketstation ------------------------------------------------------------------------ ______ / 1.4B \________________________________________________________________ ======================================================================== GFs' Abilities List ======================================================================== In this section, you will find a detailed list of abilities for the 16 main GFs [those with abilities]. I have reformat the short-crappy format done by Markweb into a detailed and precise list including prequisite, some more important statistics. Q u e z a c o t l ------------------------------------------------------------------------ Summon Attack: Thunder Storm Thunder elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Card [40] | GF HP +20% [70] | | HP-J [50] | Boost [10] | | Vit-J [50] | Mag +20% [60] | | Mag-J [Complete!] | Mag +40% [120] | | Elem-Atk-J [160] | T Mag-RF [30] | | Elem-Def-J [100] | Mid Mag-RF [60] | | Elem-Def-J x2 [130] | Card Mod [80] | |_________________________________|__________________________________| S h i v a ------------------------------------------------------------------------ Summon Attack: Diamond Dust Ice elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Doom [60] | GF HP +20% [70] | | Str-J [50] | Boost [10] | | Vit-J [50] | Vit +20% [60] | | Spr-J [Complete!] | Vit +40% [120] | | Elem-Atk-J [160] | Spr +20% [60] | | Elem-Def-J [100] | Spr +40% [120] | | Elem-Def-J x2 [130] | I Mag-RF [30] | |_________________________________|__________________________________| I f r i t ------------------------------------------------------------------------ Summon Attack: Hell Fire Fire elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Mad Rush [60] | GF HP +20% [70] | | HP-J [50] | GF HP +30% [140] | | Str-J [Complete!] | Str +20% [60] | | Elem-Atk-J [Complete!] | Str +40% [120] | | Elem-Def-J [100] | Str Bonus [100] | | Elem-Def-J x2 [130] | F Mag-RF [30] | | Boost [10] | Ammo-RF [60] | |_________________________________|__________________________________| S i r e n ------------------------------------------------------------------------ Summon Attack: Silent Voice Non elemental damage against all enemies + Silence status. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag Bonus [100] | | Draw [Complete!] | Boost [10] | | GF [Complete!] | SumMag+10% [40] | | Item [Complete!] | SumMag+20% [70] | | Treatment [100] | SumMag+30% [140] | | Mag-J [Complete!] | GFHP+10% [40] | | ST-Atk-J [160] | GFHP+20% [70] | | ST-Def-J [Complete!] | L Mag-RF [30] | | ST-Def-J x2 [130] | ST Med-RF [30] | | Mag +20% [60] | Tool-RF [30] | | Mag +40% [120] | Move-Find [40] | |_________________________________|__________________________________| B r o t h e r s ------------------------------------------------------------------------ Summon Attack: Brotherly Love Earth elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +40% [120] | | Draw [Complete!] | HP +80% [240] | | GF [Complete!] | HP Bonus [100] | | Item [Complete!] | Cover [100] | | Defend [100] | SumMag +10% [40] | | HP-J [Complete!] | SumMag +20% [70] | | Str-J [50] | SumMag +30% [140] | | Spr-J [50] | GF HP +10% [40] | | Elem-Atk-J [160] | GF HP +20% [70] | | Elem-Def-J [100] | GF HP +30% [140] | | HP +20% [60] | Boost [10] | |_________________________________|__________________________________| D i a b l o s ------------------------------------------------------------------------ Summon Attack: Dark Messenger Non elemental damage against all enemies. Remove 1/4 of current Hit Points against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag +40% [120] | | Draw [Complete!] | HP +20% [60] | | GF [Complete!] | HP +40% [120] | | Item [Complete!] | HP +80% [240] | | Darkside [100] | GF HP +10% [40] | | HP-J [50] | GF HP +20% [70] | | Mag-J [Complete!] | GF HP +30% [140] | | Hit-J [120] | Time Mag-RF [30] | | Ability x3 [Complete!] | ST Mag-RF [30] | | Mug [200] | Enc-Half [30] | | Mag +20% [60] | Enc-None [100] | |_________________________________|__________________________________| C a r b u n cl e ------------------------------------------------------------------------ Summon Attack: Ruby Light Reflect status cast on entire party. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +20% [60] | | Draw [Complete!] | HP +40% [120] | | GF [Complete!] | Vit +20% [60] | | Item [Complete!] | Vit +40% [120] | | HP-J [50] | Vit Bonus [100] | | Vit-J [Complete!] | Counter [200] | | Mag-J [50] | Auto Reflect [150] | | ST-Atk-J [160] | GF HP +10% [40] | | ST-Def-J [100] | GF HP +20% [70] | | ST-Def-J x2 [130] | GF HP +30% [140] | | Ability x3 [Complete!] | Recov Med-RF [30] | |_________________________________|__________________________________| L e v i a t h a n ------------------------------------------------------------------------ Summon Attack: Tsunami Water elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr Bonus [100] | | Draw [Complete!] | Auto Potion [150] | | GF [Complete!] | SumMag +10% [40] | | Item [Complete!] | SumMag +20% [70] | | Recover [200] | SumMag +30% [140] | | Mag-J [50] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Elem-Atk-J [160] | GF HP +30% [140] | | Elem-Def-J x2 [Complete!] | Boost [10] | | Spr +20% [60] | Supt Mag-RF [30] | | Spr +40% [120] | GFRecov Med-RF [60] | |_________________________________|__________________________________| P a n d e m o n a ------------------------------------------------------------------------ Summon Attack: Tornado Zone Wind elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Str +40% [120] | | Draw [Complete!] | Spd +20% [60] | | GF [Complete!] | Spd +40% [120] | | Item [Complete!] | Initiative [160] | | Absorb [80] | SumMag +10% [40] | | Str-J [Complete!] | SumMag +20% [70] | | Spd-J [120] | SumMag +30% [140] | | Elem-Atk-J [160] | GF HP +10% [40] | | Elem-Def-J [100] | GF HP +20% [70] | | Elem-Def-J x2 [130] | GF HP +30% [140] | | Str +20% [60] | Boost [10] | |_________________________________|__________________________________| C e r b e r u s ------------------------------------------------------------------------ Summon Attack: Counter Rockets Triple and Double status cast on entire party ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | ST-Def-J [Complete!] | | Draw [Complete!] | ST-Def-J x2 [130] | | GF [Complete!] | ST-Def-J x4 [180] | | Item [Complete!] | Spd +20% [60] | | Str-J [Complete!] | Spd +40% [120] | | Mag-J [50] | Alert [200] | | Spr-J [50] | Auto Haste [150] | | Spd-J [120] | Expend x2-1 [250] | | Hit-J [Complete!] | GF HP +10% [40] | | Ability x3 [Complete!] | GF HP +20% [70] | | ST-Atk-J [160] | GF HP +30% [140] | |_________________________________|__________________________________| A l e x a n d e r ------------------------------------------------------------------------ Summon Attack: Holy Judgment Holy elemental attack against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr +20% [60] | | Draw [Complete!] | SumMag +10% [40] | | GF [Complete!] | SumMag +20% [70] | | Item [Complete!] | SumMag +30% [140] | | Revive [200] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Ability x3 [Complete!] | GF HP +30% [140] | | Elem-Atk-J [160] | Boost [10] | | Elem-Def-J [Complete!] | Med Data [200] | | Elem-Def-J x2 [130] | High Mag-RF [120] | | Elem-Def-J x4 [180] | Med LV Up [120] | |_________________________________|__________________________________| D o o m t r a i n ------------------------------------------------------------------------ Summon Attack: Runaway Train Poison elemental damage against all enemies + negative status * Negative status: Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind, Curse, Slow, and Stop ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Darkside [100] | GF HP +10% [40] | | Absorb [80] | GF HP +20% [70] | | Elem-Atk-J [Complete!] | GF HP +30% [140] | | Elem-Def-J x4 [180] | GF HP +40% [200] | | ST-Atk-J [Complete!] | Boost [10] | | ST-Def-J x4 [180] | Junk Shop [Complete!] | | Auto Shell [250] | Forbid Med-RF [200] | |_________________________________|__________________________________| B a h a m u t ------------------------------------------------------------------------ Summon Attack: Mega Flare Non elemental damage against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Ability x4 [Complete!] | GF HP +10% [40] | | Str +60% [Complete!] | GF HP +20% [70] | | Mag +60% [Complete!] | GF HP +30% [140] | | Mug [200] | GF HP +40% [200] | | Auto Protect [250] | Boost [10] | | Expend x2-1 [250] | Rare Item [250] | | Mov HP-Up [200] | Forbid Mag-RF [Complete!] | |_________________________________|__________________________________| C a c t u a r ------------------------------------------------------------------------ Summon Attack: 1,000 Needles Non elemental attack against all enemies, 1000 units of damage against all enemies. ** Let's says if Cactuar is at level x0 and it will does x000 damage. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Eva-J [200] | | Draw [Complete!] | Luck-J [200] | | GF [Complete!] | Auto Potion [150] | | Item [Complete!] | Expend x2-1 [250] | | Defend [100] | Initiative [160] | | Kamikaze [100] | Mov HP-Up [200] | | HP Bonus [Complete!] | Eva +30% [200] | | Str Bonus [Complete!] | Luck +50% [200] | | Vit Bonus [Complete!] | GFHP +10% [40] | | Mag Bonus [Complete!] | GFHP +20% [70] | | Spr Bonus [Complete!] | GFHP +30% [140] | |_________________________________|__________________________________| T o n b e r r y ------------------------------------------------------------------------ Summon Attack: Chef's Knife Non elemental damage against one enemy at random. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Lv Down [Complete!] | GF HP +20% [70] | | Lv Up [Complete!] | GF HP +30% [140] | | Eva +30% [Complete!] | Boost [10] | | Luck +50% [Complete!] | Haggle [150] | | Auto Potion [150] | Familiar [150] | | Initiative [160] | Sell-High [200] | | Mov HP-Up [200] | Call Shop [200] | |_________________________________|__________________________________| E d e n ------------------------------------------------------------------------ Summon Attack: Eternal Breath Non elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Mad Rush [60] | GF HP +10% [40] | | Darkside [100] | GF HP +20% [70] | | Devour [Complete!] | GF HP +30% [140] | | Spd-J [Complete!] | GF HP +40% [200] | | Eva-J [Complete!] | Boost [10] | | Hit-J [Complete!] | Expendx3-1 [250] | | Luck +50% [200] | GFAbl Med-RF [30] | |_________________________________|__________________________________| ______ / 1.5A \________________________________________________________________ ======================================================================== Command Abilities (!) ======================================================================== Command abilities are typically abilities that allows your character to use it while in battle. Character has already known the attack command and their Limit Breaks [based on certain citeria.] All the first 16 GFs have actually the four main commands: Item, Magic, GF and Draw Command, yet these items can be learnt too by using GF items. I have added the items that allows you to learn the ability. ------------------------------------------------------------------------ M a g i c GFs: All Item: Magic Scroll Can't: No magic stocked in inventory Under Silence, Berserk, Confuse, Petrify, KO, Sleep status AP: n/a It allows your character to cast Magic that is stocked in the character's Magic inventory. Each character has a maximum of 8 Magic pages and each page can stored up to 100x of the spells. Each slot is only avaliable for one specific magic. When you activate the magic command, you will view something like the one shown below: ________________ |P1 Num | |Fire 100 | After you have select the command, just select the |Blizzard 100 | spell that you wished to cast, pressing the X |Thunder 100 | button. |Ultima 100 | |________________| When Triple or Double is cast, you will have additional boxes of commands: _________ GF Cerberus provides both Double/Triple | Attack | ________ status on the Entire party. Double allows | Magic >| |Single | you to cast 2x Magic [same spell] and Triple | GF | |Double | allows you to cast 3x Magic [same spell]. | Draw | |Triple | This allows you to cast magic in a few turns |_________| |________| and at the same time, allow you to choose the opponent/ally that you wished to cast the spell on. ------------------------------------------------------------------------ G F GFs: All Item: GF Scroll Can't: GF's HP reached zero Under Silence, Berserk, Confuse, KO, Petrify, Sleep status. AP: n/a A command that allows you to summon a GF. Remember that you must equip this command before you can use to summon GFs. This command is pretty helpful as it summons the most powerful weapons [err.. early in the game.]. After you have summon the GF, the GF's ATB will cover the character's ATB. Well, the GF's ATB is moving in a different direction. Once the GF's ATB has reached zero, the GF will be summoned. ------------------------------------------------------------------------ D r a w GFs: All Item: Draw Scroll Can't: Have already 100x stocked in the magic inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a One of the most important command. This command is the command that allows you to stock magic. This command is essential to draw magic from the field screen or battle screen. In the field screen, you will give the spell that's found in the Draw Point and allow you whom to draw the magic. In the combat screen. You need to do the following: _________ | Mug | | Magic | _______ _______ | Recover | |Stock | --> Monster's draw list |Fira | | Draw >| |Cast | e.g. Bite Bug |Scan | |_________| |_______| |_______| No matter what option you choose between Stock or Cast, you will still ended up at the Monster's draw list. Stock allows you to draw the desired spell [up to a maximum of 9x per draw] and saves it in the character's magic inventory. Cast, on the hand, allows you to draw 1x quantity and cast on the enemy/ally. Remember the Stock has a probability of failure as due to the character's low Mag stats or the monster has died before the character gets his/her turn to draw. Cast has no failure rate and each time, allows you to draw one quantity and cast it immediately. ------------------------------------------------------------------------ I t e m GFs: All Item: Item Scroll Can't: No items stocked in inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a Well, as the name suggest, I guess you know what this command allows you to do. This command is quite important as it allows you to use items such as Phoenix Downs [restores Life, which you can't have Life magic early in the game..], Potions, etc. It also includes items such as combat items (or battle items). Examples of combat items are Holy Stone, Phoenix Pinion, etc. It works like the Magic command as you will be brought directly to the Item inventory pages [which you can also reorder..] ------------------------------------------------------------------------ C a r d GFs: Quezacotl Item: Gambler's Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 40 This command allows you to convert a dying monster into card. Certain monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card command can only be done when the monster's HP is low. The best way is to use Quistis' Micro Missile, summon Diablos or cast Demi magic and then use this command. About 1/20 chance, that you get a BOSS card... ------------------------------------------------------------------------ D o o m GFs: Shiva Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It works like the Sudden Death and at the same time removes bonus magic effects [Haste, Aura, Triple, Double, etc.] from the character. You will find a 8 second counter above the monster's head. Once it reach zero, the monster is KO'd. Pretty effective against monsters that weak against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a curse status. ------------------------------------------------------------------------ M a d R u s h GFs: Ifrit, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It is pretty risky.. The Mad Rush causes you to loses control of the ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the entire party. Berserk will still take effect even if the characters are protected against it through ST-Def-J linked to 100x Berserk. I guess it is quite good as if you are desperate... ------------------------------------------------------------------------ T r e a t m e n t GFs: Siren Item: Med Kit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 One of most useful command.. If you don't have the Ribbon or ST-Def-J x4, this command is a must. The Treatment command works like Esuna except it has a better off ability and that's even the character is under Silence, it is still usable! It just removes any negative status and magical effects. Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse, Poison, Blind. Magical effects: Slow, Stop, Vit 0 ------------------------------------------------------------------------ D e f e n d GFs: Brothers, Cactuar Item: Knight's code Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Well, I just can't understand why the characters needed to learn defense? I thought that they know it already. In the previous FF series, every character knows how to defend... Anyway the Defend command only works for the particular turn. It allows physical damage dropped to zero and halves magical damage. ------------------------------------------------------------------------ D a r k s i d e GFs: Diablos, Doomtrain, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Quite a good command, if you know how to make use of it. The Darkside just works like critical attack, doing 3 times more than usual, but sacrificed 1/10 of the current HP. This command could be a killer with you make used of Regen or ST-Atk-J linked to 100x Drain. ------------------------------------------------------------------------ R e c o v e r GFs: Leviathan Item: Healing Ring Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 I guess this is the best command.. This command is quite useful as it does a full recovery to one character. But beware that this can be also a move to attack.. It works pretty fine against undead and monsters under Zombie status. But it also does a instant dead attack to characters under Zombie status. Recover is really a good ability that you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga is a good magic for boosting Spirit] ------------------------------------------------------------------------ A b s o r b GFs: Pandemona, Doomtrain Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 This command target at one enemy by taking off a bit of HP (about 10% of monster's current HP.) But it does not work quite well, if you did this on undead monsters, monsters under Zombie status. I guess it is still quite a useful command, but don't over use it. ------------------------------------------------------------------------ R e v i v e GFs: Alexander Item: Phoenix Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 The second best command. It does most of the time, resurrect dead ally back to full health just like Full-Life. About 5% chance, you will see it restoring Life just like Life magic or Phoenix Down. I guess this perhaps effect due to Luck or Magic stats. But I would rather use a Phoenix Down than this command as it allows the characters to be revived but at critical status, hence doing Limit Breaks! ------------------------------------------------------------------------ L V D o w n GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Well, this aids you to weaken a strong foe but lower it's level and HP. It also causes a change in the draw list, attributes of the monsters [Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop. But it also allows you to nab items that can be obtained from it at lower levels such as M-Stone Piece. Most of the time, it halves the level and attributes. Monster at low levels have lesser skills too. Just like the pesky Ruby Dragons. But it reduces the experience points gained. ------------------------------------------------------------------------ L V U p GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a The opposite of LV Down. Extremely useful if you want to get third class magic when your characters' levels are around 30+. But it could also be dangerous.. but it gives you better magic to draw from, stronger monsters, more rare items, more EXP at the same time. I have actually levelled up Ruby Dragons to level 100 and at the same time, giving Eden some training. That will help to move Eden to Level 100 at a faster rate. ------------------------------------------------------------------------ K a m i k a z e GFs: Cactuar Item: Bomb Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Under any circumstances, don't ever use this command in a BOSS fight. Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when character's HP is quite high.. about 3 times], but in turn sacrifices a character. The character can't be revived and only be able to revived after the battle. ------------------------------------------------------------------------ D e v o u r GFs: Eden Item: Hungry Cookpot Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a One of most useful commands. It works only against all enemies except for BOSSES. Devour does an instant dead attack [but with a crappy hit rate...] and may leads to bonuses or status. It can also help to build up the characters.. Devour a Ruby Dragon raises all statistics! But most monsters gives recovery to HP, status ailments or reduce HP! Refer to Monster List for more information. ------------------------------------------------------------------------ M i n i M o g GFs: n/a Item: Mog's Amulet Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Allows you to summon MiniMog where the MiniMog will do the Mog's Dance which heals all GFs in combat 1,500 HP. Obtainable through Pocketstation only. ------------------------------------------------------------------------ ______ / 1.5B \________________________________________________________________ ------------------------------------------------------------------------ Party Abilities ------------------------------------------------------------------------ Some people just don't bother pay attention to the Basic Tutorial found in Part I. It explains on how to equip commands, abilities to your characters. So refer to Part I, which can also be found at GameFAQs. Party Abilities works like character abilities except has a party effect.. For an example, Enc-None is equipped in one character's ability slot. The entire party will not encounter any monsters. But you must equip in at least one of the character's ability slot. ------------------------------------------------------------------------ M o v e - F i n d GFs: Siren Item: n/a Prequisite: n/a AP: 30 Allows you to uncover hidden draw points and save points. It works well as some of the terrains in the game, looks complicated.. ------------------------------------------------------------------------ E n c - H a l f GFs: Diablos Item: n/a Prequisite: n/a AP: 30 Reduce monster encounter rate by 50% or half. Quite a good ability if your characters' HP are running low or lack of curative magic, items, etc. Quite good if you are sick of combat. ------------------------------------------------------------------------ E n c - N o n e GFs: Diablos Item: n/a Prequisite: Enc-Half AP: 100 Allows your party do not encounter any enemies. Wow... Quite a good ability as it removes random battle status. Allows you to navigate around the field smoothly.. It is quite good when solving sub-quests such as Obel Lake Mystery or UFO sighting incident. ------------------------------------------------------------------------ A l e r t GFs: Cerberus Item: n/a Prequisite: n/a AP: 200 Allows your party never have back attack status. Not much use in battle. But it is great to use this while doing your quest at Deep Sea Research Center. Well, I really hate this.. for as in FF7, you can just simply tap the R2 and L2 and the characters will face the opponents. ------------------------------------------------------------------------ R a r e I t e m GFs: Rare Item Item: n/a Prequisite: n/a AP: 250 I could say that this ability is quite useful but not apply to finding Blue Magic items. In effect, it increases the rate of getting rare items. For your convience, I have illustrate four good examples: Name Defeat Defeat (with Rare Item) Wendigo Steel Orb (Junk) Strength Love, Steel Pipe (GF) Bomb Bomb Fragment (Junk) Bomb Spirit (GF) Bite Bug M-Stone Piece, Magic Wizard Stone (Junk) Stone (Junk) Jelleye Wizard Stone (Junk) Wizard Stone, Healing Water (Junk) But just like other abilities, it not necessary nab you GF items always, in fact, see the examples on Bite Bug and Jelleye. Therefore in order to get Power Generator for Blitz, the best is to not equip Rare Item as it increases the rate of GF Items, ability/ refinement items compared to Compatibility items and Blue Magic Items. ------------------------------------------------------------------------ ______ / 1.5C \________________________________________________________________ ------------------------------------------------------------------------ Character Abilities ------------------------------------------------------------------------ Character Abilities are actually bonuses to combat and junction. They allows your characters to have bonus abilities such as Mug and HP +80%. They are extremely difficult to find as they are rare items and therefore you may required to get Bahamut's Rare Item and Mug for assistance. ------------------------------------------------------------------------ HP +20% GFs: Diablos, Carbuncle, Brothers AP needed: 60 Does: Maximum HP increased by 20% Prequisite: n/a Item: Regen Ring HP +20% is quite a good Hit Points booster at the beginning as it could increase the character's maximum HP by 20%. ------------------------------------------------------------------------ HP +40% GFs: Diablos, Carbuncle, Brothers AP needed: 120 Does: Maximum HP increased by 40% Prequisite: HP +20% Item: Giant's Ring HP +40% is really quite a good ability but if you equipped HP +20%, your character can enjoyed a benefit of HP +60%! ------------------------------------------------------------------------ HP +80% GFs: Diablos, Brothers AP needed: 200 Does: Maximum HP increased by 80% Prequisite: HP +40% Item: Gaea's Ring Wow! Maximum HP increased by 80%! This ability is extremely helpful when you need to boost your character's HP to 9999. [which is essential for BOSS Fights against the Omega..] ------------------------------------------------------------------------ Str +20% GFs: Ifrit, Pandemona, Shiva AP needed: 60 Does: Strength increased by 20% Prequisite: n/a Item: Strength Love A great ability for early in the game. The maximum strength stats that character can get is 255.. Even if you have gotten Squall to Level 100, his strength stats is only 170+ at most with 100x Ultima junctioned. Therefore this ability is quite critical. ------------------------------------------------------------------------ Str +40% GFs: Ifrit AP needed: 120 Does: Strength increased by 40% Prequisite: Str +20% Item: Power Wrist Str +40% is really a good ability and it will be a great booster for the character's strength! ------------------------------------------------------------------------ Str +60% GFs: Bahamut AP needed: n/a Does: Strength increased by 60% Prequisite: n/a Item: Hyper Wrist An ability which could makes a character a strong ally. This ability can increased a huge deal of strength for the character. Let's say if your character strength stats is 100, you can get 160 strength stats with this ability. ------------------------------------------------------------------------ Vit +20% GFs: Shiva, Carbuncle AP needed: 60 Does: Vitality increased by 20% Prequisite: n/a Item: Turtle Shell Remember this phrase.. A good attacker must has good defense. Vitality is critical important against foes such as Ruby Dragon [its breath weapon does no elemental damage.. unlike in the Japanese version..] ------------------------------------------------------------------------ Vit +40% GFs: Shiva, Carbuncle AP needed: 120 Does: Vitality increased by 40% Prequisite: Vit +20% Item: Orichalcon The best defense ability that you could get from GFs.. But there is a better ability which requires Adamantine. But Vit +40% is really more than enough. If a monster's strength stats is 255, and the character's defense is 110, that character will recieved 145 points of damage.. Realized the importance of Vitality? ------------------------------------------------------------------------ Vit +60% GFs: n/a AP needed: n/a Does: Vitality increased by 60% Prequisite: n/a Item: Adamantine Vit +60% is an extremely good ability. Vitality is pretty effective, but at the meanwhile, pretty hard to get.. ------------------------------------------------------------------------ Mag +20% GFs: Quezacotl, Siren, Diablos AP needed: 60 Does: Magic increased by 20% Prequisite: n/a Item: Circlet Quite an important ability.. It affects the amount of damage done by the character through the Magic command. The higher the magic stats, the more damage/healing will be done. Mag +20% is quite a good ability. ------------------------------------------------------------------------ Mag +40% GFs: Quezacotl, Siren, Diablos AP needed: 120 Does: Magic increased by 40% Prequisite: Mag +20% Item: Hypno Crown It is a better ability compared to Mag +20%. In my opinion, this ability is sufficient to provide enough help for good magic users such as Edea, Selphie and Rinoa. ------------------------------------------------------------------------ Mag +60% GFs: Bahamut AP needed: n/a Does: Magic increased by 60% Prequisite: n/a Item: Royal Crown Probably the best booster for Magic. This ability has a great effect in turning weak magic users such as Quistis and Zell to good magic users.. ------------------------------------------------------------------------ Spr +20% GFs: Shiva, Leviathan, Alexander AP needed: 60 Does: Spirit increased by 20% Prequisite: n/a Item: Rune Armlet Spirit works like Vitality instead it increased defense against Magic. Spr +20% is quite a good ability for characters with great spirit. ------------------------------------------------------------------------ Spr +40% GFs: Shiva, Leviathan AP needed: 60 Does: Spirit increased by 40% Prequisite: Spr +20% Item: Force Armlet Spr +40% is the best ability that the GFs can provide you without any customization. Spr +40% is more than enough.. but insufficient to reach the 255 barrier. ------------------------------------------------------------------------ Spr +60% GFs: n/a AP needed: n/a Does: Spirit increased by 60% Prequisite: n/a Item: Magic Armlet Spr +60% is another ability that can recieved through modifying GFs.. But Spr +60% can be good but it may affect your healing rate dramatically.. ------------------------------------------------------------------------ Spd +20% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 20% Prequisite: n/a Item: Jet Engine Speed is an important factor as it affects the number of turns that you can used in a battle. Remember that the faster speed, the faster the ATB runs. ------------------------------------------------------------------------ Spd +40% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 40% Prequisite: Spd +20% Item: Rocket Engine Spd +40% is the best speed booster that you can get in the game. ------------------------------------------------------------------------ Eva +30% GFs: Cactuar, Tonberry AP needed: 200 Does: Evade increased by 30% Prequisite: n/a Item: n/a Evade increased the probability that your character could dodge an attack. But sometimes it also allows your character to dodge magic. In my opinion, it is nearly impossible to get 255 Eva stats as it is impossible unless you have used a gameshark. ------------------------------------------------------------------------ Luck +50% GFs: Cactuar, Tonberry, Eden AP needed: 200 Does: Luck increased by 50% Prequisite: n/a Item: n/a Are you lucky? It lowers the character's chances of being targetted and increase the following: - appearance of GF Odin and Gilgamesh. Phoenix, after your entire party is wiped out [provided that you have Phoenix Pinions in your inventory] - increase the rate of critical. Seifer's criticals are the easiest to distinguish as you will see a fire swipe instead of a normal swipe. Criticals are just like Deathblows in FF7 as only they inflicit more damage compared to normal attacks. - Increase the use of Holy War-Trial, Hero-Trial, etc. ------------------------------------------------------------------------ Auto Potion GFs: Leviathan, Cactuar, Tonberry AP needed: 150 Does: uses Potions upon being attacked. Prequisite: n/a Item: n/a Well, sometimes this ability do more harm than help.. I was try to get a character in critical status as the result, I have used about 50 Potions... The character will draw out a Potion [can be Mega Potion, X Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item inventory. Your character will use items from the inventory. To prove it to be more effective, equip Med Data... ------------------------------------------------------------------------ Auto Reflect GFs: Carbuncle AP needed: 150 Does: have Reflect cast automatically. Prequisite: n/a Item: Glow Curtain I myself personally don't like Reflect as it only reflect certain spells. The character equipped with this ability will have the Reflect status in the beginning. This status can still be removed from the character using Dispel. ------------------------------------------------------------------------ Auto Haste GFs: Cerberus AP needed: 150 Does: have Haste cast automatically Prequisite: n/a Item: Accelerator A good ability in terms of combat. Having Haste being cast on the character (Haste increased 2 times the speed of the character's ATB), increased number of turns. Again this status can be removed through using Dispel. [Squall was equipped with this when I fought Griever..] ------------------------------------------------------------------------ Auto Shell GFs: Doomtrain AP needed: 200 Does: Have Shell cast automatically Prequisite: n/a Item: Moon Curtain Shell works like Spirit except it halves damage by magic. Auto Shell is pretty good against magic-based BOSSES such as Edea, Adel, the Sorceresses. This status can also be removed through Dispel. Shell is being cast once you have entered the combat. ------------------------------------------------------------------------ Auto Protect GFs: Bahamut AP needed: 200 Does: Have Protect cast automatically Prequisite: n/a Item: Steel Curtain Protect works like Vitality except it halves damage by physical attacks. Auto Protect is pretty good against physical attack monsters such as Ultima, Omega, Ruby Dragon's Breath. This status can also be removed through Dispel. Protect is being cast once you entered the battle. ------------------------------------------------------------------------ Expend x2-1 GFs: Cerberus, Bahamut, Cactuar AP needed: 250 Does: cast 2 spells for price of 1 Prequisite: n/a Item: n/a One of best abilities you can get from the game. Under Double, your character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.) in a row. Now with Expend x2-1, you will be able to cast 2 spells for the price of one spell. ------------------------------------------------------------------------ Expend x3-1 GFs: Eden AP needed: 250 Does: cast 3 spells for price of 1 Prequisite: n/a Item: Three Stars One of best abilities you can get from the game. Under Triple, your character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row. Now with Expend x3-1, you will be able to cast 3 spells for the price of one spell. ------------------------------------------------------------------------ Mug GFs: Diablos, Bahamut AP needed: 200 Does: steal an item as you attack. Prequisite: n/a Item: n/a Mug is a very important ability in the game as it nabs you important items such as Power Generators, Steel Pipes, etc. But once an enemy is mugged, you can't get any items after you have won the battle. It is just like a double edged sword. But you will nab in more quantity and this based on the character's strength. With the ability equipped, the character's Attack command will be replaced with Mug. ------------------------------------------------------------------------ Cover GFs: Brothers AP needed: 100 Does: protect ally from attacks. Prequisite: n/a Item: Knight's Code Cover is actually quite a good ability as helps to reduce damage. The character will went in front of the character with a Defend position hence withstand the attack.. But remember that you must make sure that the character does have any commands used. ------------------------------------------------------------------------ Counter GFs: Carbuncle AP needed: 200 Does: counter attack when attacked. Prequisite: n/a Item: Monk's Code The character will counter with an Attack command when attacked. Elem-Atk-J, ST-Atk-J, Mug has effect on the attack. ------------------------------------------------------------------------ Initiative GFs: Pandemona, Tonberry, Cactuar AP needed: 160 Does: allow character to attack first Prequisite: n/a Item: n/a Allows the equipped character to have a full ATB at the beginning, giving him/her the first opportunity to choose command. In terms of speed, this really a good ability as I use this, followed summoning GF Cerberus. ------------------------------------------------------------------------ Med Data GFs: Alexander AP needed: 200 Does: double usage of healing/support items Prequisite: n/a Item: Doc's Code Allows the equipped character to double the usage of an item. For example, a Potion normally healed 200 HP. With this equipped, the character uses a Potion but it heals 400 HP! Quite a good ability. As for X-Potion maybe it works like a Megalixir [not sure..]. Also affects Hero, Hero-Trial, Holy War-Trial and Holy War. ------------------------------------------------------------------------ Move HP-Up GFs: Tonberry, Cactuar, Bahamut AP needed: 200 Does: Restore HP by walking. Prequisite: n/a Item: n/a Remember Cat's Bell in FF7? This works actually the same as Cat's Bell. Just walking on the field, you could restore HP by 1 per step. That's really a good ability when going down the Deep Sea Deposit.. ------------------------------------------------------------------------ Return Damage GFs: n/a AP needed: n/a Does: returns 1/4 of damage when attack. Prequisite: n/a Item: Hundred Needles A hidden ability. This ability allows the equipped character to do some counter without physically moving.. When the equipped character is attacked by a monster, 1/4 of damage will be returned to that monster automatically. It does not differ from whether it is physical attack or magic. ------------------------------------------------------------------------ Ribbon GFs: n/a AP needed: n/a Does: prevents all status abnormality. Prequisite: n/a Item: Ribbon Another hidden ability which can be only gotten from Pocketstation. It works like a ST-Def-J with all status protected. [Blind, Berserk, Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow, Stop and Curse are all protected.]. It prevents all status abnormality. ------------------------------------------------------------------------ HP Bonus GFs: Brothers, Cactuar AP needed: 100 Does: allows HP +30 for every level up. Prequisite: HP +80% Item: n/a Gains 30 bonus points for Hit Points as character level up. Let's says the character have 1200 HP at a level of 20. With HP Bonus, the character, at Level 100 can have more than 3600 HP [additions are based the character's normal levelling up.] [applies when equipped] ------------------------------------------------------------------------ Str Bonus GFs: Ifrit, Cactuar AP needed: 100 Does: allows Str +1 for every level up. Prequisite: Str +40% Item: n/a Str Bonus is really a great ability especially for Selphie and Rinoa. In fact, Squall really needs this in order to get Str 255.. Otherwise Lion Heart will not be that devastating. For every level up, Str increased by 1. [applies when equipped.] ------------------------------------------------------------------------ Vit Bonus GFs: Carbuncle, Cactuar AP needed: 100 Does: allows Vit +1 for every level up. Prequisite: Vit +40% Item: n/a Vit Bonus works just like the previous two bonuses instead it increase Vit by 1 for every level up [when equipped.] This works when you need to get super strong characters. ------------------------------------------------------------------------ Mag Bonus GFs: Siren, Cactuar AP needed: 100 Does: allows Mag +1 for every level up. Prequisite: Mag +40% Item: n/a Mag Bonus affects Magic stats. It can allow Quistis to be more effective in using magic and does more damage. Mag Bonus increases Mag by 1 for every level up [applies to when it is equipped.] ------------------------------------------------------------------------ Spr Bonus GFs: Leviathan, Cactuar AP needed: 100 Does: allows Spr +1 for every level up. Prequisite: Spr +40% Item: n/a Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every level up [applies when it is equipped.] ------------------------------------------------------------------------ ______ / 1.5D \________________________________________________________________ ======================================================================== Junction Abilities ======================================================================== Junction magic to statistics, only causes an improvement in stats. However you can equipped Character and Party abilities through the ability menu of the Junction screen. All GFs, by default has 2 Ability slots for you to equip abilities [not used in combat abilities]. However certain GFs have better junctions such as Ability x3 and Ability x4. Okay that's a brief introduction to Junction Abilities. Let's get started with the list: Abilities ------------------------------------------------------------------------ Ability x3 GFs: Diablos, Carbuncle, Cerberus, Alexander AP needed: n/a Does: Allows GF to have 3 ability slots Prequisite: n/a Item: n/a Ability x3 allows you to have 3 slots for equipping abilities such as Mug, Str +20%, Rare Item, Counter, etc. ------------------------------------------------------------------------ Ability x4 GFs: Bahamut AP needed: n/a Does: Allows GF to have 4 ability slots Prequisite: n/a Item: Rosetta Stone Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4 has 4 ability slots [twice the number of slots of a normal GF..] It allows your characters to have a Mug, Str +40%, Alert, etc. ------------------------------------------------------------------------ Junction Junction is extremely important in FF8. As it could change your character dramatically with strong attacking power. Junctioning requires magic to change its effect dramatically.. The stronger the magic and more quantity of that magic you have, the better the junction will be. ------------------------------------------------------------------------ HP-J GFs: Quezacotl, Ifrit, Brothers, Diablos and Carbuncle AP needed: 50 Does: Allows you to junction magic to HP Prequisite: n/a Item: HP-J Scroll HP-J allows you to junction magic to booster Hit Points. The stronger the magic, the better the junction will be. Increased maximum HP capacity. ------------------------------------------------------------------------ Str-J GFs: Shiva, Ifrit, Brothers, Pandemona and Cerberus AP needed: 50 Does: Allows you to junction magic to Str Prequisite: n/a Item: Str-J Scroll Str-J allows you to junction magic to booster Strength. The stronger the magic, the better the junction will be. Strength is critically important as it affects the amount of damage the character does. ------------------------------------------------------------------------ Vit-J GFs: Quezacotl, Shiva, Carbuncle AP needed: 50 Does: Allows you to junction magic to Vit Prequisite: n/a Item: Vit-J Scroll Vit-J allows you to junction magic to booster Vitality. The stronger the magic, the better the junction will be. Vitality is basically the character's defence stats. The higher the stats, the less damage the character will received from physical attacks. ------------------------------------------------------------------------ Mag-J GFs: Quezacotl, Siren, Carbuncle, Leviathan, Cerberus and Diablos AP needed: 50 Does: Allows you to junction magic to Mag Prequisite: n/a Item: Mag-J Scroll Mag-J allows you to junction magic to booster Magic. The stronger the magic, the better the junction will be. Magic is the attacking power of the character when he/ she uses magic. It also affects the healing effect/ draw rate of the character. ------------------------------------------------------------------------ Spr-J GFs: Shiva, Brothers, Leviathan, Cerberus and Alexander. AP needed: 50 Does: Allows you to junction magic to Spr Prequisite: n/a Item: Spr-J Scroll Spr-J allows you to junction magic to booster Spirit. The stronger the magic, the better the junction will be. Spirit is the defensive power against magical attacks. It also reduce healing rate of curative magic. ------------------------------------------------------------------------ Spd-J GFs: Pandemona, Cerberus, Eden AP needed: 120 Does: Allows you to junction magic to Spd Prequisite: n/a Item: Spd-J Scroll Spd-J allows you to junction magic to booster Speed/Dexrity. The stronger the magic, the better the junction will be. The ATB will be moving faster as higher speed stats. ------------------------------------------------------------------------ Hit-J GFs: Diablos, Cerberus AP needed: 120 Does: Allows you to junction magic to Hit% Prequisite: n/a Item: n/a Hit-J allows you to junction magic to booster Hit rate. The stronger the magic, the better the junction will be. A higher hit rate reduces the rate of misses. Projectile weapons normally carries a better hit rate compared to normal weapons. Gunblade characters have a perfect hit rate. ------------------------------------------------------------------------ Eva-J GFs: Cactuar, Eden AP needed: 200 Does: Allows you to junction magic to Eva Prequisite: n/a Item: Aegis Amulet Eva-J allows you to junction magic to booster Evade. The stronger the magic, the better the junction will be. Evade is typically the rate that the character will dodge from an attack. ------------------------------------------------------------------------ Luck-J GFs: Cactuar AP needed: 200 Does: Allows you to junction magic to Luck Prequisite: n/a Item: Luck-J Scroll Luck-J allows you to junction magic to booster Luck. The stronger the magic, the better the junction will be. Luck helps a lot in playing RPGs. In FF8, increase the rate of criticals, defense against status that are not guarded, appearance of GF Odin and Gilgamesh, etc. ------------------------------------------------------------------------ Elemental/ Status Junction Not much emphasis in the previous FF series... But in FF8, this is an ability that you must know.. Almost all monsters carries an elements and each carries a different element. Elements are strong against opposite elements: e.g. Fire is strong against Ice-element monsters. However if it is same element, it results no damage.. sometimes even healed the monster! Just remember that what element the monster use to attack you, don't use that element. That's how I figured out Tiamat's weakness. I have junction 100x Flare to absorb its Dark Flare. ------------------------------------------------------------------------ Elem-Atk-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona, Alexander, Doomtrain. AP needed: 160 Does: junction magic to Elem-Atk Prequisite: all junctions Item: Elem Atk Gives your character an attacking element. The more magic is being junctioned to it, the better the effect of Junction will be. For example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage on Fire based monsters such as Bombs. But lesser/no damage/ damage absorbed against Ice based monsters such as Snow Lions. Refer to Monster List for more information. ------------------------------------------------------------------------ Elem-Def-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Pandemona, Alexander AP needed: 100 Does: junction magic to Elem-Def Prequisite: all junctions Item: n/a Opposite of Elem-Atk. Instead have an elemental based weapon, your character will have an elemental based armor. The better and more quantity of magic you have, the better the junction will be. Certain magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse affects all elements. ------------------------------------------------------------------------ Elem-Def-J x2 GFs: Quezacotl, Shiva, Ifrit, Leviathan, Pandemona, Alexander AP needed: 130 Does: junction 2 magic to Elem-Def Prequisite: Elem-Def-J Item: n/a Just like Elem-Def-J, just that you will be able to junction 2 magic instead of 1 magic. ------------------------------------------------------------------------ Elem-Def-J x4 GFs: Alexander, Doomtrain AP needed: 180 Does: junction 4 magic to Elem-Def Prequisite: Elem-Def-J x2 Item: Elem Guard Just like Elem-Def-J, just that you will be able to junction 4 magic instead of 1 magic ------------------------------------------------------------------------ ST-Atk-J GFs: Siren, Carbuncle, Cerberus, Doomtrain AP needed: 160 Does: junction magic to ST-Atk Prequisite: all junctions Item: Status Atk When using the Attack command, your character will be inflicit the junctioned status ailments at the same time. Blind and Sleep are the hot favourites among all. Drain works well, but it really sucks when you are fighting against undead and same elemental monster. ------------------------------------------------------------------------ ST-Def-J GFs: Siren, Carbuncle, Cerberus AP needed: 100 Does: junction magic to ST-Def Prequisite: all junctions Item: n/a Opposite of ST-ATk-J. You can junction magic to the character so that the character will be immune against the particular status. [provide it is 100x of that spell]. The higher number of spells, the better the junction will be. ------------------------------------------------------------------------ ST-Def-J x2 GFs: Siren, Carbuncle, Cerberus AP needed: 130 Does: junction 2 magics to ST-Def Prequisite: ST-Def-J Item: n/a Same as ST-Def-J and the only difference is that your character can be protected against two status ailments instead of one. ------------------------------------------------------------------------ ST-Def-J x4 GFs: Doomtrain, Cerberus AP needed: 180 Does: junction 4 magics to ST-Def Prequisite: ST-Def-J x2 Item: Status Guard Same as ST-Def-J and the only difference is that your character can be protected against four status ailments instead of one. ------------------------------------------------------------------------ ______ / 1.5E \________________________________________________________________ ======================================================================== GF Abilities ======================================================================== Besides characters get upgrades, GFs too, also get upgrades in terms of attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one of useful abilities in the game. ------------------------------------------------------------------------ SumMag +10% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 40 Does: increase summon damage by 10% Prequisite: n/a Item: Steel Pipe It increase damage summoned by GFs by 10%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +20% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 70 Does: increase summon damage by 20% Prequisite: SumMag +10% Item: Star Fragment It increase damage summoned by GFs by 20%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +30% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 140 Does: increase summon damage by 30% Prequisite: SumMag +20% Item: Energy Crystal It increase damage summoned by GFs by 30%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase summon damage by 40% Prequisite: SumMag +30% Item: Samantha's Soul It increase damage summoned by GFs by 40%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ GF HP +10% GFs: All GFs AP needed: 40 Does: increase GF's HP by 10% Prequisite: n/a Item: Healing Mail It increases the GF's maximum HP by 10%. ------------------------------------------------------------------------ GF HP +20% GFs: All GFs AP needed: 70 Does: increase GF's HP by 20% Prequisite: GF HP +10% Item: Silver Mail It increases the GF's maximum HP by 20%. ------------------------------------------------------------------------ GF HP +30% GFs: Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut Cactuar, Tonberry and Eden AP needed: 140 Does: increase GF's HP by 30% Prequisite: GF HP +20% Item: Gold Armor It increases the GF's maximum HP by 30% ------------------------------------------------------------------------ GF HP +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase GF's HP by 40% Prequisite: GF HP +30% Item: Diamond Armor It increases the GF's maximum HP by 40% ------------------------------------------------------------------------ Boost GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden AP needed: 10 Does: boost GF to inflict a higher damage Prequisite: n/a Item: n/a One of the greatest abilities in game. This ability can allow you to inflict more damage. Remember that Boost is critically important as it allows you to inflict roughly 3 times more.. You will first needed to enter the combat and summon a GF (mentioned in "GFs"). Next you will see a box with the summon attack's name. Hold down SELECT button and you will find a Square button [PSX's Square button], the counter says 75. Just tap Square repeatedly and the numbers will rise up! The higher the numbers, the stronger the summon will be. But there are generally obstacles. A red cross will appear between the summon.. Just stop and wait for it to disappear. The highest Boost figure you can gone is 250 and I myself believed only GF Eden could do it. But it is possible for other GFs. Provided you have high affection and a turbo controller. With turbo on, just hold down turbo and watch the number rises! I can't really tell when the Square is going to appear.. as it is random. ------------------------------------------------------------------------ ______ / 1.5F \________________________________________________________________ ======================================================================== Menu Abilities ======================================================================== In the main menu, you will find a sub-header called "Ability". At the beginning of the game, it is greyed-out. But it will become avaliable once you have at least mastered one menu ability. Menu Ability are important as they could turn useless stuffs in valuable/ hard-to-find stuffs. But they can be really tedious and time- consuming. Menu Abilities can only be used while you are not in combat. Remember the all menu abilities can't be learned else where. Hence don't ever eliminate them. There are many types of meny abilities and here is a unclassified group.. I don't know where to put them. Therefore I would called it a "Miscellaneous Menu Abilities" Miscellaneous ------------------------------------------------------------------------ Card-Mod-RF GFs: Quezacotl AP needed: 80 Does: refine cards into items. Prequisite: Card, all menu Item: n/a abilties Card-Mod-RF is really a good skill as it convert cards into usable items. A lot of people dislike the idea of converting rare cards into items, but can't be helped for those without a Pocketstation. The Pocketstation really aids to nab some of rare items such as Ribbon and Mog's Amulet which can't be obtained for those who don't owned a Pocketstation. Worst of all, even items such as Energy Crystal takes such a long time to get. As for the list, refer to card list section ------------------------------------------------------------------------ Junk Shop GFs: Doomtrain AP needed: n/a Does: called a Junk shop at any spot. Prequisite: n/a Item: n/a Call Junk Shop allows you to call a Junk Shop no matter where you are. A Junk Shop is actually a shop where you are allowed to remodel your weapons. ------------------------------------------------------------------------ Haggle GFs: Tonberry AP needed: 150 Does: gives you a discount of 25% Prequisite: n/a Item: n/a With this ability, you can get a discount of 25% of the items. Hmm.. you can buy items in huge quantity with that. [automatically take effect once learnt] ------------------------------------------------------------------------ Familiar GFs: Tonberry AP needed: 150 Does: allows you to buy rare items. Prequisite: n/a Item: n/a Wow.. quite a good ability when you need to get as many rare items such as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll, Weapon Mon 1st Issue, etc. [automatically take effect once learnt.] ------------------------------------------------------------------------ Sell High GFs: Tonberry AP needed: 200 Does: selling price without discount Prequisite: Familiar, Haggle Item: n/a This ability will allows you to sell items at the usual price (half of the usual price of the item). [automatically take effect once learnt] ------------------------------------------------------------------------ Call Shop GFs: Tonberry AP needed: 200 Does: call item shop no matter where you are. Prequisite: Sell High Item: n/a This ability enables you to call any item shop (just choose from the menu) that you have visited. ------------------------------------------------------------------------ Magic Refinement I have just added/corrected a few miscellaneous bits of important information regarding some of the refinements. ------------------------------------------------------------------------ T Mag-RF [Thunder Magic Refinement] GFs: Quezacotl AP: 30 What it does: refine items into thunder and wind magic Prequisite: n/a 1x M-Stone Piece = 5x Thunder 1x Magic Stone = 5x Thundara 1x Wizard Stone = 5x Thundaga 1x Corel Fragement = 20x Thundara 1x Dynamo Stone = 20x Thundaga 1x Shear Feather = 20x Aero 1x Windmill = 20x Tornado ------------------------------------------------------------------------ I Mag-RF [Ice Magic Refinement] GFs: Shiva AP: 30 What it does: refine items into ice and water magic. Prequisite: n/a 1x M-Stone Piece = 5x Blizzard 1x Magic Stone = 5x Blizzara 1x Wizard Stone = 5x Blizzaga 1x Arctic Wind = 20x Blizzara 1x North Wind = 20x Blizzaga 1x Fish Fin = 20x Water 1x Water Crystal = 50x Water ------------------------------------------------------------------------ F Mag-RF [Fire Magic Refinement] GFs: Ifrit AP: 30 What it does: refine items into fire and flare magic Prequisite: n/a 1x M-Stone Piece = 5x Fire 1x Magic Stone = 5x Fira 1x Wizard Stone = 5x Firaga 1x Bomb Fragment = 20x Fira 1x Red Fang = 20x Firaga 1x Bomb Spirit = 100x Firaga 1x Phoenix Pinion = 100x Firaga 1x Phoenix Spirit = 100x Firaga 1x Flare Stone = 1x Flare 1x Inferno Fang = 20x Flare ------------------------------------------------------------------------ L Mag-RF [Life Magic Refinement] GFs: Siren AP: 30 What it does: refine items into recovery and life magic Prequisite: n/a 1x M-Stone Piece = 5x Cure 1x Magic Stone = 5x Cura 1x Wizard Stone = 5x Curaga 1x Healing Water = 20x Cura 1x Whisper = 50x Curaga 1x Healing Mail = 20x Curaga 1x Healing Ring = 100x Curaga 1x Tent = 10x Curaga 1x Cottage = 20x Curaga 1x Mesmerize Blade = 20x Regen 1x Life Ring = 20x Life 1x Regen Ring = 20x Full-Life 1x Phoenix Spirit = 100x Full-Life 1x Moon Stone = 20x Holy 1x Holy Stone = 1x Holy 1x Holy Water = 2x Zombie 1x Zombie Powder = 20x Zombie 1x Saw Blade = 10x Death 1x Dead Spirit = 20x Death 1x Chef's Knife = 30x Death 1x Death Stone = 1x Death ------------------------------------------------------------------------ Time Mag-RF [Time Magic Refinement] GFs: Diablos AP: 30 What it does: refine items into time support and earth magic Prequisite: n/a 1x M-Stone Piece = 5x Slow 1x Magic Stone = 5x Haste 1x Wizard Stone = 5x Stop 1x Lightweight = 20x Haste 1x Spider Web = 20x Slow 1x Aegis Amulet = 100x Haste 1x Accelerator = 100x Haste 1x Dino Bone = 20x Quake 1x Steel Orb = 15x Demi 1x Black Hole = 30x Demi 1x Dragon Fin = 20x Double 1x Rocket Engine = 30x Triple 1x Samantha Soul = 60x Triple 1x Three Stars = 100x Triple ------------------------------------------------------------------------ ST Mag-RF (Status Magic Refinement) GFs: Diablos AP: 30 What it does: refines items into status-changing magic. Prequisite: n/a 1x M-Stone Piece = 5x Silence 1x Magic Stone = 5x Berserk 1x Wizard Stone = 5x Bio 1x Eye Drops = 1x Blind 1x Ochu Tentacle = 30x Blind 1x Betrayal Sword = 20x Confuse 1x Sleep Powder = 20x Sleep 1x Cockatrice Pinion = 20x Break 1x Soft = 3x Break 1x Steel Pipe = 20x Berserk 1x Silence Powder = 20x Silence 1x Echo Screen = 2x Silence 1x Venom Fang = 20x Bio 1x Antidote = 1x Bio 1x Malboro Tentacle = 40x Bio 1x Curse Spike = 10x Pain 1x Mystery Fluid = 10x Meltdown ------------------------------------------------------------------------ Supt Mag-RF (Support Magic Refinement) GFs: Leviathan AP: 30 What it does: refines items into support magic. 1x M-Stone Piece = 5x Esuna 1x Magic Stone = 5x Dispel 1x Wizard Stone = 20x Dispel 1x Dragon Fang = 20x Esuna 1x Remedy = 5x Esuna 1x Med Kit = 100x Esuna 1x Saw Blade = 20x Dispel 1x Protect Stone = 1x Protect 1x Turtle Shell = 30x Protect 1x Giant Ring = 60x Protect 1x Steel Curtain = 100x Protect 1x Shell Stone = 1x Shell 1x Rune Armlet = 40x Shell 1x Barrier = 40x Shell 1x Moon Curtain = 100x Shell 1x Dragon Skin = 20x Reflect 1x Glow Curtain = 100x Reflect 1x Vampire Fang = 20x Drain 1x Aura Stone = 1x Aura 1x Fury Fragment = 5x Aura ------------------------------------------------------------------------ Forbid Mag-RF [Forbidden Magic Refinement] GFs: Bahmaut AP: 30 What it does: refine items into powerful magic Prequisite: n/a 1x Meteor Stone = 1x Meteor 1x Star Fragment = 5x Meteor 1x Ultima Stone = 1x Ultima 5x Pulse Ammo = 1x Ultima 1x Energy Crystal = 3x Ultima 1x Dark Matter = 100x Ultima ------------------------------------------------------------------------ Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl AP: 60 What it does: refine primary class magic to secondary class magic Prequisite: T Mag-RF 5x Blizzard = 1x Blizzara 5x Fire = 1x Fira 5x Thunder = 1x Thundara 5x Cure = 1x Cura ------------------------------------------------------------------------ High Mag-RF (High Class Magic Refinement) GF: Alexander AP: 120 What it does: refine secondary class magic to high class magic Prequisite: n/a 5x Blizzara = 1x Blizzaga 5x Fira = 1x Firaga 5x Thundara = 1x Thundaga 5x Cura = 1x Curaga 10x Aero = 1x Tornado 10x Double = 1x Triple ------------------------------------------------------------------------ Item Refinement GFs Item are rarely dropped from monsters, even with Rare Item equipped. The best method to get them is either through the Pocketstation [if you owned one..] and the refinement process [non-Pocketstation owners will have to suffer like me.] ------------------------------------------------------------------------ Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle AP: 30 What it does: change items into recovery items Prequisite: n/a 1x Healing Mail = 6x Hi-Potion 1x Healing Water = 2x Hi-Potion 4x Tent = 1x Mega Potion 2x Cottage = 1x Mega Potion 1x Healing Ring = 20x Mega Potion 1x Mesmerize Blade = 20x Mega Potion 1x Life Ring = 2x Phoenix Down 1x Regen Ring = 8x Phoenix Down 1x Phoenix Spirit = 100x Phoenix Down ------------------------------------------------------------------------ ST Med-RF (Status Medicine Refinement) GF: Siren AP: 30 What it does: refine item into status restoring items Prequisite: n/a 1x Poison Powder = 3x Antidotes 1x Venom Fang = 10x Antidotes 1x Cockatrice Pinion = 3x Soft 1x Ochu Tentacle = 3x Eye Drops 1x Silence Powder = 3x Echo Screen 1x Zombie Powder = 3x Holy Water 5x Betrayal Sword = 1x Remedy 5x Sleep Powder = 1x Remedy 1x Dragon Fang = 1x Remedy 1x Malboro Tentacle = 2x Remedy 1x Med Kit = 20x Remedy ------------------------------------------------------------------------ Ammo-RF (Ammo Refinement) GF: Ifrit AP: 30 What it does: refine items into ammo. Prequisite: F Mag-RF 1x Screw = 8x Normal Ammo 1x Normal Ammo = 1x Fast Ammo 1x Shotgun Ammo = 2x Fast Ammo 1x Bomb Fragment = 20x Fire Ammo 1x Red Fang = 40x Fire Ammo 1x Fuel = 10x Fire Ammo 1x Poison Powder = 10x Dark Ammo 1x Venom Fang = 20x Dark Ammo 1x Missile = 20x Demolition Ammo 1x Running Fire = 40x Demolition Ammo 1x Cactus Thorn = 40x Demolition Ammo 1x Sharp Spike = 10x AP Ammo 1x Chef's Knife = 20x AP Ammo 1x Laser Cannon = 5x Pulse Ammo 1x Energy Crystal = 10x Pulse Ammo 1x Power Generator = 20x Pulse Ammo ------------------------------------------------------------------------ Tool-RF (Tool Refinement) GF: Siren AP: 30 What it does: change item into tools. Prequisite: n/a 1x Healing Water = 2x Tent 1x Regen Ring = 5x Tent 1x Whisper = 1x Cottage 1x Healing Ring = 30x Cottage 1x Diamond Armor = 50x Cottage 1x Rune Armlet = 10x Shell Stone 1x Force Armlet = 30x Shell Stone 1x Turtle Shell = 10x Protect Stone 1x Orihalcon = 30x Protect Stone 1x Steel Pipe = 1x Aura Stone 1x Fury Fragment = 2x Aura Stone 1x Strength Love = 2x Aura Stone 1x Circlet = 2x Aura Stone 1x Power Wrist = 10x Aura Stone 1x Hypno Crown = 10x Aura Stone 1x Dead Spirit = 2x Death Stone 1x Inferno Fang = 2x Flare Stone 1x Moon Stone = 2x Holy Stone 1x Star Fragment = 2x Meteor Stone 1x Energy Crystal = 2x Ultima 3x Mega Phoenix = 1x Phoenix Pinion 1x Magic Scroll = 10x Wizard Stone 1x GF Scroll = 10x Wizard Stone 1x Draw Scroll = 10x Wizard Stone 1x Rosetta Stone = 1x Shaman Stone 1x Item Scroll = 10x Wizard 1x Gambler Spirit = 10x Wizard Stone 1x Hungry Cookpot = 1x Shaman Stone 1x Mog Amulet = 1x Shaman Stone 1x Dark Matter = 1x Shaman Stone 1x Shaman Stone = 1x LuvLuv G 100x Curse Spike = 1x Dark Matter* * This option is NOT shown under the GF information screen. But you must get GF Siren to level 100 and you can do the following refinement. Well, maybe it is a hidden ability. ------------------------------------------------------------------------ Forbid Med-RF (Forbidden Medicine Refinement) GF: Doomtrain AP: 200 What it does: change items into hard-to-get items. 20x Mega Potion = 1x Elixir 1x Elem Atk