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Final Fantasy 10
Overdrives
During battle, you'll see a bar beneath your characters' levels. The speed at which this gauge fills varies from battle to battle. Once it is full, you can use an Overdrive attack.
Your characters' Overdrive gauge is initially filled by enemy hits, but there are also various Overdrive Modes which your fighters can learn over time. You can select different Modes and assign them to each character in the Overdrive sub-menu.
Once a characters gauge is full, move your left analog stick to the left to view the generic term of that particular fighters Overdrives. Press X to see a list of all the character's Overdrive Techniques.
Overdrive Modes
A character must have experienced specific battle situations several times in order to learn a new Overdrive Mode. For example, Yuna will learn the Daredevil Mode once she has participated in 90 battles with less than 50% of her HP.
Mode: Ally
Learning Condition: Its the Characters Turn
Tidus: 600
Yuna: 500
Wakka: 350
Lulu: 480
Kimahri: 300
Auron: 450
Rikku: 320
Mode: Avenger
Learning Condition: An ally is KO'd by an enemy attack
Tidus: 100
Yuna: 80
Wakka: 100
Lulu: 150
Kimahri: 100
Auron: 120
Rikku: 90
Mode: Comrade
Learning Conditions: Comrades suffer damage inflicted by opponent
Tidus: 300
Yuna: 240
Wakka: 100
Lulu: 100
Kimahri: 100
Auron: 220
Rikku: 100
Mode: Coward
Learning Conditions: The character Flees the battlefield
Tidus:600
Yuna: 900
Wakka: 400
Lulu: 980
Kimahri: 700
Auron: 1000
Rikku: 450
Mode: Dancer
Learning Conditions: The character evades the opponents attack. (Miss)
Tidus: 250
Yuna: 200
Wakka: 200
Lulu: 300
Kimahri: 130
Auron: 200
Rikku: 200
Mode: Daredevil
Learning Conditions: The character battles with less than 50% of HP
Tidus: 170
Yuna: 90
Wakka: 140
Lulu: 150
Kimahri: 200
Auron: 260
Rikku: 110
Mode: Healer
Learning Conditions: The character restores his comrades' HP
Tidus: 80
Yuna: 60
Wakka: 100
Lulu: 170
Kimahri: 100
Auron: 200
Rikku: 70
Mode: Hero
Learning Conditions: The character defeats a powerful opponent (i.e. an opponent with over 10,000 HP). (*)
Tidus: 50
Yuna: 50
Wakka: 50
Lulu: 70
Kimahri: 45
Auron: 40
Rikku: 50
Mode: Loner
Learning Conditions: The character is battleing alone and it's his turn
Tidus: 60
Yuna: 180
Wakka: 110
Lulu: 45
Kimahri: 90
Auron: 35
Rikku: 170
Mode: Rook
Learning Conditions: The character uses status effects to prevent or reduce damage inflicted by an opponent
Tidus: 120
Yuna: 110
Wakka: 120
Lulu: 120
Kimahri: 120
Auron: 120
Rikku: 120
Mode: Slayer
Learning Conditions: The character defeats an opponent. (*)
Tidus: 100
Yuna: 110
Wakka: 90
Lulu: 130
Kimahri: 120
Auron: 80
Rikku: 100
Mode: Stotic
Learning Conditions: The character loses HP through an opponent's attack (default setting)
Tidus: -
Yuna: -
Wakka: -
Lulu: -
Kimahri: -
Auron: -
Rikku: -
Mode: Sufferer
Learning Conditions: The character is suffering a status effect inflicted by an opponent and it's his turn
Tidus: 120
Yuna: 100
Wakka: 110
Lulu: 130
Kimahri: 100
Auron: 160
Rikku: 125
Mode: Tactician
Learning Conditions: The character inflicts a negave status effect on an opponent
Tidus: 75
Yuna: 100
Wakka: 80
Lulu: 75
Kimahri: 60
Auron: 110
Rikku: 90
Mode: Victim
Learning Conditions: The character sufferes effect due to an opponent's attack
Tidus: 100
Yuna: 80
Wakka: 100
Lulu: 110
Kimahri: 130
Auron: 120
Rikku: 90
Mode: Victor
Learning Condition: The party emerges victorious from battle
Tidus: 120
Yuna: 150
Wakka: 160
Lulu: 200
Kimahri: 120
Auron: 200
Rikku: 140
Mode: Warrior
Learning Condition: The character inflicts damage on an opponent (but not by using an item or overdrive)
Tidus: 150
Yuna: 200
Wakka: 160
Lulu: 300
Kimahri: 120
Auron: 100
Rikku: 140
(*) The Character must land the 'death blow'
Character Overdrives
The Overdrives are as diverse as the characters themselves. Some are tricky to execute, but you'll find that practice makes perfect.
Tidus: Swordplay
The countdown has started: press X once the bar has reached the middle of the display. The quicker you are, the greater the damage. You'll have to use existing Overdrives successfully in order to learn new Overdrive techniques. Then using Blitz Ace Overdrive, remember that the countdown and display will only appear after Tidus has attacked eight times.
Swordplay Variants
Name: Spiral Cut
Affects: One opponent
Effect if unsuccessful: Attack with power 24
Countdown: 3 seconds
Effect if successful: Attack with poer 32
Learning Condition: None; already learnt
Name: Slice and Dice
Affects: 1-3 Opponents
Effect if unsuccessful: 3 attacks with power 8
Countdown: 3 seconds
Effect if successful: 6 attacks with power 6
Learning Condition: 10 Overdrive attacks (*)
Name: Energy Rain
Affects: All Opponents
Effect if unsuccessful: Attack with power 20
Countdown: 3 seconds
Effect if successful: Attack with power 26
Learning Condition: 30 Overdrive attacks (*)
Name: Blitz Ace
Affects: One Opponent
Effect if unsuccessful: 8 attacks with power 4
Countdown: 2 seconds
Effect if successful: 8 attacks with power 4 and 1 attack with power 24
Learning Condition: 80 Overdrive attacks (*)
(*) Regardless of success!
Yuna: Grand Summon
Yuna summons an aeon with a full Overdrive gauge. Once the aeon has used his Overdrive, the gauge will drop to the previous level. if the gauge was full before, the aeon can perform two Overdrive attacks
Wakka: Slots
With Wakka's first Overdrive Element Reels, you'll see three rotating reels bearing the colours of the four elements. Press X to stop the reels one after the other. If you manage to do this within the time limit (easy enough!), the damage will be increased. If you manage to match three identical symbols, the attack will be significantly more powerful...and will be directed against all opponents. Winning blitzball games enables Wakka to learn new Overdrives.
Slot Variants
Name: Element Reels
Symbols: 4 Element Circles (Red-Fire, Yellow-Thunder, Blue-Water, White-Ice)
Effect: Elemental attack will be executed if at least two identical symbols are stopped.
Name: Attack Reels
Symbols: 1 Hit, 2 Hit, Miss
Effect: Several consecutive physical attacks an be executed. The figures shown on the three reels that are stopped are added. The number of attacks will also double in the event of three identical symbols
Name: Status Reels
Symbols: Skull (Inflicts Poison, Sleep, Silence, Darkness), 'Down' Arrow (Inflicts Power Break, Magic Break, Armour Break, Mental Break), Time (Inflicts Petrification, causes opponent to drop in CTB window)
Effect: Attack with Status Effect will be executed if at least two identical symbols are stopped
Name: Aurochs Reels
Symbols: All others, Blitzball (Aurochs)
Effect: If all three are stopped on the Aurochs symbol (Blitzball), a particularly powerful attack will be executed
Lulu: Fury
Lulu can use Fury to multiply the effect of a spell (and to direct it against several opponents) without using MP. Just rotate your right analog stick as quickly as possible within th tight time limit. Lulu can use her Overdrive even if she has run out of MP or has fallen victim to silence status effect. If Lulu decides to use Fury, opponents will be unable to protect themselves using Reflect or Shell.
The quicker you rotate the right analog stick, the more spells Lulu will cast one after the other. A fury's maximum 16 spells will be distributed randomly among your opponents. However, Lulu will have to have learnt the revelant spell in order to execute a Fury.
Fury Variants
Overdrive: Fire Fury
Strength: 5
Note: -
Overdrive: Fira Fury
Strength: 10
Note: -
Overdrive: Firaga Fury
Strength: 18
Note: -
Overdrive: Thunder Fury
Strength: 5
Note: -
Overdrive: Thundara Fury
Strength: 10
Note: -
Overdrive: Thundaga Fury
Strength: 18
Note: -
Overdrive: Water Fury
Strength: 5
Note: -
Overdrive: Watera Fury
Strength: 10
Note: -
Overdrive: Waterga Fury
Strength: 18
Note: -
Overdrive: Blizzard Fury
Strength: 5
Note: -
Overdrive: Blizzara Fury
Strength: 10
Note: -
Overdrive: Blizzaga Fury
Strength: 18
Note: -
Overdrive: Bio Fury
Strength: -
Note: Up to 80% chance of inflicting poison
Overdrive: Demi Fury
Strength: -
Note: Reduces HP by 12.5%
Overdrive: Death Fury
Strength: -
Note: Up to 80% chance of inflicting KO
Overdrive: Drain Fury
Strength: 9
Note: Draws HP from your opponent
Overdrive: Osmose Fury
Strength: 4
Note: Draws MP from your opponent
Overdrive: Flare Fury
Strength: 22
Note: -
Overdrive: Ultima Fury
Strength: 28
Note: -
Kimahri: Ronso Rage
Kimahri can use any abilities that he's learnt from opponents using Lancet as Overdrive techniques. His Overdrive gauge will be fully replenished each time he uses Lancet to learn an ability.
Ronso Rage Variants
Overdrive: Jump
Affects: One Opponent
Attack Power: 32
Can be learnt from, by using Lancet: None, Already Learnt
Note: -
Overdrive: Thrust Kick
Affects: One Opponent
Attack Power: 33
Can be learnt from, by using Lancet: YKT-63, YAT-97 or Biran Ronso
Note: -
Overdrive: Doom
Affects: One Opponent
Attack Power: -
Can be learnt from, by using Lancet: Ghost, Wraith or Biran Ronso
Note: Inflicts Doom status effect on opponent
Overdrive: Fire Breath
Affects: All Opponents
Attack Power: 24
Can be Learnt from, by using Lancet: Dual Horn, Valaha, Grendel or Yenke Ronso
Note: -
Overdrive: Aqua Breath
Affects: All Opponents
Attack Power: 26
Can be learnt from, by using Lancet: Chimera, Chimera Brain or Yenke Ronso
Note: -
Overdrive: Bad Breath
Affects: All Opponents
Attack Power: -
Can be learnt from, by using Lancet: Malboro, Great Malboro or Biran Ronso
Note: Inflicts poison status effect on opponents, and inflicts sleep, silence and darkness for 10 rounds
Overdrive: Stone Breath
Affects: All Opponents
Attack Power: -
Can be learnt from, by using Lancet: Basilisk, Anacondaur or Yenke Ronso
Note: Inflicts the petrification status effect on opponents
Overdrive: Seed Cannon
Affects: All Opponents
Attack Power: 33
Can be learnt from, by using Lancet: Ragora, Sandragora or Grat
Note: -
Overdrive: Self Destruct
Affects: All Opponents
Attack Power: -
Can be learnt from, by using Lancet: Bomb, Grenade, Puroboros or Biran Ronso
Note: Damage amounting to Kimahri's maximum HP x3; Kimahri is removed from the battlefield
Overdrive: Nova
Affects: All Opponents
Attack Power: 70
Can be learnt from, by using Lancet: Omega Weapon
Note: -
Overdrive: Mighty Guard
Affects: All Characters
Attack Power: -
Can be learnt from, by using Lancet: Behemoth, Behemoth King or Biran Ronso
Note: Inflicts NulBlaze, NulShock, NulTide, NulFrost, Shell and Protect status effects
Overdrive: White Wind
Affects: All Characters
Attack Power: 40
Can be learnt from, by using Lancet: Dark Flan, Spirit or Yenke Ronso
Note: Restores HP
Auron: Bushido
Auron's Overdrive attacks will achieve their full potential if you manage to press a specified button combination correctly within a tight time limit. The quicker you input the combination, the more powerful the effect. You'll have to collect Spheres to enable Auron to learn new Overdrives.
Even if you press the wrong button combinations - or none at all - Auron's Bushido is still pretty powerful. If your input is successful, the damage will be increased and there will be an additional effect. However, if your opponent is immune to the additional effect, the status neutral "variant" will automatically be used to attack.
Bushido Variants
Overdrive: Dragon Fang
Affects: All Opponents
Effect if unsuccessful: Attack with power 16
Countdown: 4 seconds
Executuion: Down, Left, Up, Right, L1, R1, Circle, X
Effect if successful: Attack with power 17, as well as Delay Attack
Variant: Attac with power 19
Learning Condition: None - Already Learnt
Overdrive: Shooting Star
Affects: One Opponent
Effect if unsuccessful: Attack with power 24
Countdown: 4 seconds
Execution: Triangle, Circle, Square, Circle, Left, Right, X
Effect if successful: Attack with poer 24; your opponets is hurled from the battlefield (Eject)
Variant: Attack with power 27
Learning Condition: 1 Jecht Sphere
Overdrive: Banishing Blade
Affects: One Opponent
Effect if unsuccessful: Attack with power 28
Countdown: 4 seconds
Execution: Up, L1, Down, R1, Right, Left, Triangle
Effect if successful: Attack with power 28; as well as Power Break, Magic Break, Armour Break, Mental Break
Variant: Attack with Power 30
Learning Conditions: 3 Jecht Spheres
Overdrive: Tornado
Affects: All Opponents
Effect if unsuccessful: 2 attacks with power 15
Countdown: 3 seconds
Execution: X, Right, R1, Left, L1, Triangle
Effect if successful: 2 attacks with power 20
Variant: -
Learning Conditions: 10 Jecht Spheres
Spheres for Auron
Sphere: Auron's Sphere
Location: Mushroom Rock
Sphere: Braska's Sphere
Location: Mt. Gagazet
Sphere: Jecht Sphere 1
Location: Macalania Woods
Sphere: Jecht Sphere 2
Location: Besaid Island
Sphere: Jecht Sphere 3
Location: S.S.Liki
Sphere: Jecht Sphere 4
Location: Luca Stadium
Sphere: Jecht Sphere 5
Loacation: Mi'ihen Highroad
Sphere: Jecht Sphere 6
Location: Moonflow
Sphere: Jecht Sphere 7
Location: Thunder Plains
Sphere Jecht Sphere 8
Location: Macalania Woods
Rikku: Mix
Rikku's Overdrive is pretty unusual: you select two items from your inventory and mix them together to produce unique offensive and defensive affects. To see a list of all combinations to achieve all 64 Overdrives is available free on the following site: www.ffx-europre.com
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