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Final Fantasy XII - Battle System
FFXII’s battle system has many similarities to that of its online
predecessor, FFXI. It offers a surprising amount of freedom, allowing
you to explore its vast environments while having full camera control
at your leisure. Also, enemies already appear up-to-scale on the field
and are ready for combat, thus eliminating the need for traditional
transitioning into battle sequences. The entire process is seamless.
You have three characters in your party
at once. Basically, you control one of these characters and move them
around the field as you explore and fight. Assisting you are the two
other characters in your party, both of which are controlled by the
computer. You can change the routine actions of your two members’ AI,
though, through the use of the Gambit system. Many options will be
available. It’s also possible to switch which character you control by
simply cycling through them with the up and down arrows on the D-pad.
As shown in the playable demos at
Square Enix Party 2005, some enemies will charge at you and attack if
you get too close and within a certain aggravation range. If the
enemy’s friends see him or her being attacked, there’s a good chance
they will help out and make the battle more difficult. On the other
hand, some enemies are perfectly content with going about their
business, and will not bother you unless you initiate the attack. In
this case, they will fight back.
The game is still menu based; however,
it’s in a way that’s similar to FFXI. By pressing the square button,
you bring up the battle menu. This includes options that enable
attacks, magic use, summoning, item use and Gambit settings. Upon
initiating battle with an enemy, you automatically attack until you
give commands to do otherwise. Also, you are able to select commands
for the other two characters in your party without switching control to
them.
When you begin battling an enemy, the
game displays a blue target line in an effort to solve any confusion as
to who or what you have targeted. To switch targets, simply select the
attacking option again and choose a different enemy. Any enemy that’s
attacking you – whether you’re attacking it or not – is connected to
you with a red line in order to let you know that it’s the one damaging
your character. Since this information applies to all of your party’s
characters, it’s a great way to keep track of who’s attacking who, as
well as who’s being attacked by what.
Another similar feature to that of FFXI
and other such games is that you have the freedom to move your
controlled character around freely during battle. You can move close to
the enemy for physical attacks, back away for magical attacks, or even
run away completely if you get into a predicament. If you let go of the
controller, the computer AI will take over your controlled character’s
actions for you.
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