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Final Fantasy 2 Walkthrough


================================================
-----------------------------
V. FINAL FANTASY II WALKTHROUGH
-----------------------------
===============================================

Here's the strings for the chapters, use the find system to get there quickly.

Chapter 1 - Royal's Orders
Chapter 2 - Dreadnought
Chapter 3 - The King's Last Words
Chapter 4 - The Turn of the Tide
Chapter 5 - The Masks and the Crystal Rod
Chapter 6 - Up the Tower
Chapter 7 - Chasing the Emperor
Chapter 8 - Pandaemonium!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER 1 - ROYAL'S ORDERS
=------------------------=
-Joining the Rebellion
-Getting the Canoe
-The Semitt Falls Rescue
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We'll start off simple. Select your character's names and press Start... and
watch a fantastic FF8-esque cinema including a wizard casting arson upon a town
with helpless, hapless fools... Majestic knights with razor-sharp swords come
stomping for more murders... until two brave warriors come forth to save the
children! After a wait, you face 4 Imperial guards, which stopped your run for
freedom. Battle 4 of them, just to get to know the commands of the battle
system. As you can tell, the system is turn-based... Think Final Fantasy I,
not Final Fantasy X, tho. Go ahead and watch as your team gets obliterated...

Heh, heh...

------------------------------------------------------------------------------
Rebel's Hideout
------------------------------------------------------------------------------

After the inevitable loss, you see a bright white light... No, you're not
dead. Not yet. It's some rabbi (no, not a rabbi, it's just an attempt in being
funny. I'm sorry) reviving you up. You hear a conversation between a lady and
a gentleman about the state of your health. Not important as of now. Just as
they were leaving, you suddenly wake up. Looks like nobody's here...

You meet up with two of your comrades, Maria and Gus. No Leon?!?! Oh well,
it's just a story, this was supposed to happen (wink). You guys shrug it off
(WTF?) and goes back to the princess Hilda, who saved you all, for an audience
for some thanks and all that crap. At the throne room, you ask the princess
(should be the queen to me but whatever) for the permission to join her
honorable rebellion group. Sadly, she turns you down and demands you to go
back to your hometown. You PWN her by telling her that you have no family
anymore (*sniff*) so she lets you stay and live in her castle as long you
know the password. So... after the conversation, go up to the princess Hilda
and ask her about the password. Memorize the password: 'WILD ROSE'. Ask her
with the password to learn about Leon: he's at Fynn!

Finally, you have the opportunity to get out of the smelly room. At the left
side of the main room, there's a chest with a POTION. What else? Nothing
except the door leading to the town!

------------------------------------------------------------------------------
Altair
------------------------------------------------------------------------------

There are several stores around, and all of them should be familiar to you
if you've played the other game in this collection. There's an Inn, a
Sanctuary, a Weapon shop, an Armor shop, an Item shop, and a Magic shop.
The Magic shop has BOTH of the types: White and Black. Except this time,
it's not really called White or Black... it's just magic. You have 400 Gil,
which is very little but I recommend you to go to the Magic Shop and spend
200 Gil on a Cure Scroll and use it on one of your characters (Maria is the
best choice). The other 200? Up to you. (Bought another Cure spell for me,
used it on Firion)

Get out of the town to train!

------------------------------------------------------------------------------
Training!
------------------------------------------------------------------------------

As you should have been acknowledged, there are no levels in this game.
Instead, you are greeted with a furious level-up method. If you want more
HP, you have to lose HP (half of your HP is best)... want more MP? Use it
often in battle! Strength? Attack often! Makes sense? Good! Just stick around
Altair and train with Hornets, Goblins and such. Just attack yourself until
there's half of your HP left and kill the monsters off. You should be rewarded
with a HP bonus (well, most of the time) AND an endurance bonus, which
strengthens your defense/protection. Another trick: (an infamous one among the
FF2 gamers) press the attack button and select the enemy and confirm the
cursor on the monster. Then decline it. Re-do it many times (up to 100) and
you should get a weapon level up at the end! Simple! Cheating? Yep. You want
the honest way, suit yourself. You'll find out pretty soon why I did it.

Anyway, I leveled myself up to 350 HP for Gus, 110 or so for Maria, and 200
for Firion. Not a bad start, could've been better but whatever! ^_^ Make sure
you level your _HP_ first because if you level your weapons first, you'll
kill yourself instead of attacking for half of your HP! LOL

Also, you might want to select your rows, the back rows can use the Bows to
attack from afar while using Magic. People in back row can still cast Magic
as well as anybody but it can't attack as well except with the Bows. Those
people take less physical damage, though.

------------------------------------------------------------------------------
Gatera
------------------------------------------------------------------------------

Head north from Altair, over a puny bridge and continue north. Behind the
cowering forest lies a small, homely town of Gatera. Rest at the Inn if you
like, but there's nothing special to buy or mention here. Just leave to the
west.

Hug the lake's shore as it goes up and left. After walking west then east, you
should be able to see a grassy plain directing south. Having said that, you
know that you have to go there. Therein lies your first castle, Fynn!

------------------------------------------------------------------------------
Fynn
------------------------------------------------------------------------------

DO NOT TALK TO THE GUARDS UNLESS YOU WANT TO BE PICKED APART LIKE A FLY!!!
Simple as that. Now, the shops are all abandoned so they are no use. What to
do? I guess you could go to the pub, which is always filled with people with
information. Now, go all of the way to the north, JUST past the wooden fence.
Just one step. One. Turn right and go down the first chance you have. After
all that, you have discovered the pub, despite its bad zoning.

In the pub, you see a ton of knights, the ones Firion fought in the opening
cinema, standing around, full of booze. You see a rogue man standing in the
corner, looking suspiciously. Talk to him and tell him the password (Wild Rose)
and he will recognize you as one of the rebels and tell you a secret: he's
blocking the entrance to a secret path. He moves on and lets you pass. Enter
the hole that he was blocking.

You find a room with three chests: all POTIONS. Take them all and talk to the
man in bed (ask him with the password, of course) and he will exclaim about
the conditions back home in Altair. He will, while telling you the secrets of
his life and Hilda, give you your first key item: the RING! Sadly, he
perishes... All for naught? Not yet! There's nothing to do here so get out of
here and go back to your town of Altair.

*Note: You can now use the World Map: Circle + Select.

------------------------------------------------------------------------------
Altair
------------------------------------------------------------------------------

Yep, forget about that sad example of a town, Gatera. Bypass it to Altair.
Enter the house stationed on the middle of the zone to re-enter the mansion
of Hilda's. Go up to the throne room and show Hilda the Ring that the befallen
comrade in Fynn gave you. She will recognize it as Scott's and grieve the
loss. However, she will applaud on your toughness and bravery and let you join
the rebel force (like you didn't already!). Your next mission: to retrieve the
uber-powerful Mythril, a metal. Memorize the keyword: MYTHRIL. Now, talk to
the guy next to the princess (he revived you in the beginning, remember?) and
he will abruptly join your party as a great magician. His name? Mindu. Really,
he's not all that important BUT you have to recruit him to order to get a
transportation method: the CANOE! Before leaving, talk to the Princess one
more time. You will learn about a new term: the DREADNOUGHT, an airship.
Memorize it and ask her about it. Another term to memorize: the AIRSHIP, a
strange machine made by the now-famous Cid.

Get the hell out of here (don't forget to shop a bit *wink*) to look for the
Mythril!!!

------------------------------------------------------------------------------
Paloom
------------------------------------------------------------------------------

To get to the port land of Paloom, just make good use of your canoe. Head
north of Altair to find a lake (east of Gatera) and step into it. Your party
will use the Canoe automatically so don't worry about going into your menu or
anything. Now that you're in the water for the first time, head to the east.
Alas! (maybe I'm exaggerating a bit too much since it doesn't take THAT long)
Paloom! You can enter the town and snoop around if you want to. The shops
aren't that much different from the other towns that you have been to...
The magic shop has nothing special either.

Talk to the sailor just next to the entrance, standing around impatiently, and
he will offer you a bargain: 32 Gil for a ride to Poft! Accept it, of course!
Go back outside and get on the ship floating on a wharf for a lightning-quick
ride!

*Note: You could take the Ether from Mindu's inventory and sell it for 1500
Gil.

------------------------------------------------------------------------------
Poft
------------------------------------------------------------------------------

The shops here have the exactly same items as the ones in Paloom so don't
bother. AGAIN! The shops here suck!!!! Man! You could go into the Pub and
talk to Mr. Cid himself if you want to use the Airship. He can guide you to
Bafsk or Salamand for some Gil but I recommend you to decline for now. Just
take a good walk for some cheap-ass training, heading to the north.

Walk to the north until you reach a set of snow-capped mountains and turn
left for a bit to find your next destination: Salamand.

------------------------------------------------------------------------------
Salamand
------------------------------------------------------------------------------

GUESS WHAT?!?! This town actually has some DECENT equipment!!! Yay!!! The
first thing I did: bought me a shiny new LONG SWORD!!! My Firion officially
kicks ass now. I know you must be very low in money so be careful and pick
what you think you need the most. Make sure you talk to people strolling
around outside to learn about the slaves in the Semmit Falls. The most
important person: Josef, which is in the house to the right side. Ask him
(he's standing right next to a bed) about Mythril and he says he knows of
it but he won't tell you about it unless you save the hostages/slaves in the
falls! Meh.

Keep in mind: When you have 1500 Gil or more, make sure you come back here and
buy the improbable Life spell. It's ALWAYS important, y'know.

Going to the Semmit Falls yet? If so, here's the directions: (although the
people in the town stated that the cave is to the south, we will go otherwise)
Go west, through the mountain ranges (top: snowy, bottom: brown) and hug the
bottom range until it ends. You should be able to see a lonely stream
connecting the open sea to god-knows-what. Hop onto your Canoe and ride the
river to the east. After emerging at the mini-lake with some waterfalls
around, hug the mountains to the north and land at the thin strip of land.
On that piece of land, there's a cave leading down to...

------------------------------------------------------------------------------
DUNGEON: Semitt Falls
------------------------------------------------------------------------------
Items: 10 Gil; 200 Gil; Eye Drops; Potion; 50 Gil; 1 Gil; Fire Scroll; Warp
Scroll; Mythril
Monsters: Balloon; Goblin Guard; Goblin; Loper; Sasquatch; Zombie; Green
Slime; Solider

*NOTE: Make sure you have Ice and Bolt ready! (Bought at Altair, used to kill
Green Slimes here)

This dungeon is literally NOTHING to you if you have, at least, been training
adequately via the 'cheap' method. If you didn't... then good luck, brother.
I applaud your bravery. Anyway, the monsters here aren't really a threat...
they're just normal monsters for now. Just kill them for Gil but don't
overkill yourself (for HP bonuses or whatever) because you will face a boss
in the end so you need some HP remaining.

B1F
---
Cool and cozy here. Not bad. As you're walking, you may have noticed a
vivid blue crystal etching itself in the dungeon, full of aura. Well, as of
now, it's not valid. Nothing you can do about it. Continue on. The first fork
you see, take the left path for a chest with a puny 10 GIL. Come back to that
fork again and take the thin path to the south. You have two options: to the
left is the stairs to B2F or to the right is a chest with 200 GIL.

B2F
---
Not cool and cozy anymore. You will get your boots drenched. Go to the
northwest-most corner for EYE DROPS. On the blue co- I mean, southeast corner,
a POTION is waiting for you. To the north, hidden away behind some water,
there's another POTION in a chest. After some serious fighting (or not), head
north from the potion corner to the northeast. You stumble upon a wall with 4
menacing doors. Where will they lead? I shall, of course, tell you.

D = Door

D D D D
B3F BAD BAD BAD

So, enter the left door to go down to B3F. The other doors will lead to an
empty room with a heightened encounter rate. That's all. Little harm will be
done to you.

B3F
---
Only 2 chests: to the south of the entrance has one with 1 GIL. The other one?
To the left, in the middle of the room, beyond a bridge: 50 GIL. That's it.
Again, there are several doors here, but the correct one? The left door,
all of the way to the extreme end.

If you entered the correct door, you finally find the hostages! Yayies! Talk
to the black-armored ninja, Pavel. He will ask you to distract the guards
while they flee to freedom. You may go back to Salamand if you like to gather
new information from Josef but you don't have to. Just continue on to B4F.

B4F
---
Simple yet long. Get across the first bridge to get a nice, nifty prize: a
FIRE SCROLL. Our first decent treasure! Go us! However, our path to B5F isn't
that easy. Bear with me... Go to the next fork, and go north, across the
BRIDGE. If you went over some stone path, you will see a wooden door. It leads
to a hell-bent room so don't go there. Just go to the bridge to the north.
Walk around the entire room to the stairs.

B5F
---
o_O If you want the Warp Scroll, which could be useful but you can live
without it... You have to go over the LONG bridge and walk around to the
chest and run all of the back. There's one more catch: as you open the chest,
a monster suddenly jumps at you!

It's a Spiketoise... It wasn't tough to me but I can imagine it being tough.
Just have your Mindu cast Shield on your party since the monster tends to
attack physically. If you have the Ice magic, USE IT!!!! If not, tough luck.
You have to endure through it all because the turtle is a turtle, literally.
Physical attacks won't work so you have to use your magic to the fullest. Chip
his HP away, I suppose. Haha! Two Ices should be enough.

Want to proceed to B6F? Go back to the entrance and head up, ignoring the
bridge that led you to the infected chest. Take the LEFT door. Yep, that's
the door.

B5FB
----
You see a monster blocking your way to a chest... Yeah, it's a boss (surprise)
so save on your Memo and heal up.

______________
BOSS: Sergeant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP: 140

If you have trained a LOT, it will GREATLY help you in this battle. Believe
me, it did with me. My Black Mage (Maria) has no MP, due to my forgetful
mind (forgot to heal at the Inn). So... I relied on my physical attackers to
take him down. If I didn't train as much as I did, I would be toast. Firion
and Gus's weapon levels were at 6 so I was physically prepared. The boss'
defense is nearly identical as the Spiketoise but a bit more forgiving. My
Gus were able to damage him for 40-49 points despite his shell-like defense.
Firion? 15-20. But from my pervious experiences, you can easily defeat him
with magic, like Spiketoise. So, if you have trained a lot, just cast Shield
on your party and let 'er rip. If not, use your MP. Simple as that.

As for his attacks, he will use his Arrows quite frequently so be prepared
to use Cure or even Life. Good luck with your first boss.

After the victory, snag the prize! MYTHRIL is all yours!!!! Just warp outta
here and head back to Altair! Well, you could stop by the town of Salamand to
heal or to see Josef again. Your choice. Either way, you have to go back to
Altair.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER 2 - DREADNOUGHT
=---------------------=
-Dreadnought!
-Seeking the Goddess's Bell
-Getting the Sunfire
-Into the Dreadnought!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------
Altair
------------------------------------------------------------------------------

Want to go back to Altair? Just go back to the town of Poft and enter the
worthless town. Never mind the shops, just talk to the sailor just outside
the shop for a nice chat. He's the same sailor that gave you a 32 Gil ride
from Paloom. Yep, pay him another 32 Gil to go back to Paloom! Take a hike to
the ship for a quick breeze to Paloom...

Of course, you have to use your canoe again to get to the Altair. Maneuver
through the obstacles to Altair...

Go ahead and talk to the beauty, the princess Hilda, and show her the Myhtril.
She will exclaim on how great it is to find such a big thing (yawn, too easy)
but she can't do anything with it... but she tells you of a person who can:
Tobul, at the weapon shop. So let's go there! In the shop, talk to the elderly
man standing outside the counter and show him the Myhtril again. He will suck
up and do... his job! The legendary Mythril equipment is up for grabs! Yay!
Unfortunately, they are extremely expensive and I highly doubt that you have
enough money for ONE weapon! Insane, isn't it? Haha!

What now? let's ask Hilda for another objective... (Remember, you're her
slave! Heh, too bad!) Ask her about Dreadnought, which she was just talking
about. She will tell you that one of her comrades/spies have found a way to
break into the gigantic ship. Interesting!

Note: After this section, I trained up around here for some HP gaining since
I could attack myself and still be able to take care of myself because the
monsters here are wimps. Just letting ya know... :)

------------------------------------------------------------------------------
Going to Bafsk
------------------------------------------------------------------------------

The first part of the path to Bafsk should be easy and obvious: go to Poft
first. Pay the sailor in Paloom 32 Gil and hop in. Now what? There are two
ways: (1) go to the Pub of Poft and talk to the dirty Cid's aide (behind him)
and pay him 100 Gil for an Airship lift to Bafsk. Easy! (2) Or... if you don't
have 100 Gil or is simply too cheap to pay, just walk to the right, around a
small mountain range. There's Bafsk just sitting there, coiled up behind the
city limit walls.

------------------------------------------------------------------------------
Bafsk
------------------------------------------------------------------------------

Shops? Stop being like a teenage girl in a mall. Just buy what you need and
get out. The weapons and armor are alright, but they're not in the level of
Mythril's. You could buy them if you want but I don't recommend it. Save your
money for Mythril equipments. Scrolls (magic)? Nope, they all suck and you
have your trusty Mindu anyway (for now).

Now, time to search for the double agent, which is in the favor of the
rebellion forces. The Imperial guards here won't fight you if you attempt to
have a nice conversation with them so don't worry. The agent is to the south-
west, standing on a thin, grassy pathway. Ask him about the Dreadnought and he
will let you pass, to the secret path. Time for some espionage action! (Metal
Gear Solid plug-in, heehee! Maybe Splinter Cell? Who cares!)

------------------------------------------------------------------------------
DUNGEON: Bafsk Cave
------------------------------------------------------------------------------
Items: Long bow; Long Sword; Pass
Monsters: Strangler; Solider; Bloodsucker; Balloon; Hornet; Zombie; Goblin
Guard

REALLY simple. *scoff* Only 3 floor

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