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Final Fantasy 3 Walkthrough
4.01: Altar Cave
4.02: Ul Town
4.03: Kazus Town
4.04: Desert Area
4.05: Sasun Castle
4.06: Cave of the Seal
4.07: Sasun Castle (Revived)
4.08: Kazus Town (Revived)
4.09: The Big Rock
4.10: Canaan Village
4.11: Bahamut's Nest
4.12: Forest of Recovery
4.13: The Town of the Midgets: Tozas
4.14: The Road out of Tozas
4.15: Viking Base
4.16: Nepto Shrine
4.17: Viking Base (Revisited)
4.18: Tokkle Village
4.19: Village of the Ancients
4.20: Living Forest
4.21: Gurgan Tribe's Canyon
4.22: Argas Castle
4.23: Owen Tower
4.24: Gisairu Town
4.25: Dwarf Cave
4.26: Fire Cave
4.27: Dwarf Cave (Revisited)
4.28: Tokkle Village (Revisited)
4.29: Hyn Castle
4.30: Living Forest
4.31: Argas Castle (Revived)
4.32: Canaan Town (Revisited)
4.33: Fly off!
4.34: Tozas Town (Revisited)
4.35: Solitary Island
4.36: Water Temple
4.37: Water Cave
4.38: Amur & Sewers
4.39: Goldor's Mansion
4.40: Dastar
4.41: Leprit
4.42: Kingdom of Salonia
4.43: Castle Salonia
4.44: Une's Shrine
4.45: Dorga's House
4.46: Mahoujinn Cave
4.47: Salonia Basement
4.48: The Time Temple
4.49: Dorga's Village
4.50: Undersea Cave
4.51: Une's Shrine
4.52: Swamp Cave [Excavation site]
4.53: Town of the Paladins
4.54: Cave of the Leviathan
4.55: Cave of the Bahamut
4.56: Cave of the Ordeals
4.57: Statues of the Quest
4.58: Crystal Tower & The Light Complex
4.59: Dorga's House (Revisited)
4.60: The Secret of Eureka
4.61: Crystal Tower
4.62: Final Maze
4.63: The Cloud of Darkness
4.64: Finale [Ending Spoiler! YOU HAVE BEEN WARNED!]
4.0 Walkthrough
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FORMAT: #. Place:
Location: Whereabouts
Shops: Type of Shops available
Boss: Super-monster of level
Enemies: Monsters wandering
Treasure: Items found in treasure chests
Recommendations: 1: My personal selections
2: Tushino's personal Selections
3: Lamuness' personal Selections
1. Altar Cave:
Location: North of Ul Town
Treasure: various; pick up the Antarctic Winds (Ice Blasts I think)
Boss: Land Turtle
Starting group: Onionkid/Onionkid/Onionkid/Onionkid
Search for treasure, and fight enemies while keeping in mind
that there is a healing lake in the the upper right corner of the first
floor. It would be a good idea to save the antartic's you pick up for
later in the game. Gain levels up to Level 5 before you enter the door
at the upper left.
Upon entering the Crystal Room, the only enemy is the giant turtle
guarding the Wind Crystal. Fight him with regular attacks, and use a
Potion to heal if absolutely necessary. Once you beat it, talk to the
Crystal. You will gain the ability to change characters into 1 of 5
classes.
A) New Classes: Fighter, Monk, Red Mage, White Mage, Black Mage
Recommendations:
1: Fighter/Monk/White Mage/Black Mage
2: Fighter/Monk/Red Mage /Black Mage
3: Fighter/Monk/Black Mage/ White Mage
If you are really greedy, enter the cave again after leaving to get
more treasure. There are a few spots in the cave that obviously look like
dead ends, but are actually fake walls filled with treasures.
2. Ul Town:
Location: South of the Altar Cave; home of the characters
Shops: Weapon/Armor/Item/Magic/Revival
Treasure: Check out the well, and the storehouse in the back of the town!
Enemies: Same as Overworld Around Ul
Upon entering Ul, press start and switch to the jobs menu. There
will be 6 classes listed: Onionkid, Fighter, Black Mage, Red Mage,
White Mage, and Monk. Its up to you who you want to change, although
if you're really asking for it, you dont have to change anybody.
HINT #1: You must un-equip your character before they can change
classes.
HINT #2: Remember to place mages in the back row using the 'rank'
command. By moving to the back row, they sacrifice 50%
of their weapon strength, but gain double in terms of
defense.
As for Ul, head immediatedly to the shops and stock up.
Fighters work best with 2 swords, Monks with no weapons, Red mages
with sword and shield, White mages with 2 staffs, and Black mages with
2 daggers.
Want some free stuff? As in every town in the game, always check
ceramic pots and torches. Quite often you will activate a secret door
or find something. In this case, some of the trees are not what they
seem. You can also enter a well for some goodies.
Nothing changes much in this town; but be careful when walking
around the north end; you will fight enemies. This is a good place for
experience though.
Talk to the elder, Topapa. He will send the kids, who have been
chosen by the Crystals to be the Light Warriors, out on a journey to save
the world from the overflow of darkness!
3. Kazus Town:
Location: South of Ul Town
Shops: None Active (curse of Jinn)
Treasure:
Enemies: (Mithril Mines) Skeletons, Mummies
As shown by the scared traveler huddled at his fire, the town is
full of ghosts because of the curse placed by Jinn. Although the cave is
empty and useless, there are still items to be found. If you want to get
down to business, talk to the ghost that does not move in the bar. This
is actually Cid, the master engineer, in disguise. He will tell you where
his secret airship is hidden: The desert to the west.
4. Desert area: Cid's Airship
Location: West of Kazus
Enemies:
Walk into the middle of the small desert patch. You will
automatically climb down a ladder into the control center of the
Hikuutei (Airship). This airship has average speed, but cannot go
over mountains, and has to land on grass.
5. Sasun Castle
Location: Northwest of The Desert
Shops:
Treasure: Look around. Walls are not always solid in FF3j!
Enemies: DarkEyes and stuff. Watch out, the Griffon that guards
the WhiteSlayer is pretty tough.
This a treasure hunt of easter egg proportions. The castle
is devoid of friendly life, but the two towers contain enemies. One of
the treasures in the two towers contains an enemy far stronger than the
rest (a Griffon). Clean his clock with items and magic you find elsewhere
in the castle to obtain the 'White Slayer'; a sword for Red Mages.
6. Cave of the Seal:
Location: North of the Big Boulder
Treasure: Get the 'Cure' spell in the treasure chest here! It's
useful against the undead monsters- and the heavy damage
they inflict on your party.
Enemies: Undeads galore.
Boss: Jinn
Use the airship to cross the water and enter the cave. Search for
treasure, but keep a lookout for Princess Sara. Join up with her and
continue on to battle the evil Jinn. Use an Antarctic Wind on Jinn.
That'll blow him away! He's pretty much a pushover if you're ready for him.
Remember where you parked your airship!
After the battle, Sara will seal the weakened Jinn in her Mithril
Ring. Sara will use the Ring's power to warp her and the party to the holy
spring in Sasun Castle. She'll then toss the Ring, with Jinn sealed within,
into the shining water. Now the curse is lifted! But ironically, it is a
sad time for the party must now part with the Princess Sara. She tells
them she will wait always for their return, and they must be sure to
come back when their journey is over.
7. Sasun Castle (Revived):
Location: Northwest of Desert
Shops: Revival/Healing
Treasure: None. You should have cleaned this place out by now.
Talk to the king of Sasun to receive the canoe. The canoe will
let you cross the water to retrieve your airship. Also, if you still
have a Red Mage, Tushino recommends changing it to either a black or
white mage.
8. Kazus (Revived):
Location: South of Ul Town
Shops: Weapon/Armor/Item/Magic/Revival
Treasure: None. You should have cleaned this place out by now.
Once you enter Kazus, Cid will talk to you about rigging your
airship. He plans to turn it into a bomb to knock out the big boulder
which is blocking the path to the Nelb Valley, which leads to the town
of Canaan, where Cid lives. Stay in town long enough to grab some items,
weapons, magic, and armor.
Note: Doesn't the mine seem awfully suspicious? Well, you're right for
thinking that. With Cid tagging along, switch the visible character to
the FIGHTER, and have him search the dead end. You should find 2 Mithril
Swords.
9. The Big Boulder:
Location: South of Cave of Seal
For most established Final Fantasy players, watching the Hikuutei
burst into flames and rubble will bring a tear to your eye, considering
how long it usually takes to get an airship. Just walk past where the big
rock once stood and head south.
10. Canaan:
Location: South of the Big Boulder
Shops: Normal stuff
Treasure: Try going down the waterfall to find an Elixir!
This place kind of sucks. Drop Cid off and head to the magic shop,
because magic is all you need. The armor and weapons are rehashes from
Kazus. Make sure to loot the city. This is where Cid lives; you
might need to call him later on.
Note: There is a very tricky way to get some nice items from Cid,
but it will cost you the Elixir you find in town. Use the Elixir to cure
Sarina when the time comes instead of something cheap. Cid will then let
you press a switch that opens their basement. Search around for a bow,
magic, and other neat stuff.
11. Bahamut's nest
Location: East of Canaan
Treasure: Aero (White Magic),
Enemies: Lots of bird enemies.
Boss: Bahamut
If there was ever a time to gain levels, that time is now. The
enemies on the mountain are tough, and if you want to get all the treasure
(yes) then you will fight a lot of them. When you reach the nest of
Bahamut, head over to the weird spot in the upper left corner. This thing
is actually Desh, who will join your group. He found a type of magic,
Size, and gives it to the party. This will be very important!!
Shortly after, Bahamut will appear. Its possible that you could
beat the master of dragons, but he has around 65000 HP that is automatically
restored at the end of each round. I suggest running..and fast! After
running from Bahamut, Desh and the party will jump off the top of the
mountain!!
12. Forest of Recovery
Location: Forest north from Bahamut Drop Zone.
Shops: Revival/Healing
Treasure: None
There is only one midget in the forest. Heal at the springs and head south.
You need to cast the spell of Size that Desh gave to you to continue past
this point. Press over so the finger points to everyone in the party
so you only have to cast Size once!
Note: When in midget form, your attack and defense is shot all the
way down to the ugly number one. Make sure everybody is in the back row,
and dont fight with anybody unless you feel cocky and full of magic.
13. The Town of Midgets: Tozas
Location: South of the Forest of Recovery
Shops: Weapon/Armor/Item/Magic/Revival
Treasure: Buy some Midget Pans! And remember to loot Shelko's shelves!!
This is one small town! To enter it, you must first cast Size on the
party (like I told you before) and then step on the square of forest where
the village is located. Loot the village, then head to the upper left
house. Shelko is sick, and cannot leave her house to find a cure. Walk up
to her bed, press the "B" button, and give her a herb. Her sickness will
quickly dissapear, and in thanking, she will open an emergency escape
entrance. Have no mercy, for Shelko has the richest book shelves in
town. Go through the exit road!
14. The Road out of Tozas:
Location: Escape area from Shelko's Home
Treasure: None
Enemies: DarkFaces, Leprechauns
This can be tough. You have to be in midget form to make it through the
level, so keep everybody back and try to run like hell! If necessary,
use black magic to hold off persistant foes.
15. The Viking Base
Location: North of the exit of the road leaving Tozas
Shops: Inn/Item/Magic/Revival
Treasure: Fire2, Ice2, Lit2,
This place is chock full of treasure. Look -everywhere-. There are
suspicious bricks with darkened edges and wall irregularities that can
be walked through. There is even decoy secrets to keep you from getting
to the treasure. If you are frustrated, fire the cannon. It doesn't do
anything but waste time, but it makes a neat splash!
When you exit the cave, you will notice a sailing ship. You can board it,
but the gulf is protected by an immortal sea creature, the powerful Nepto
Dragon! Nepto has been frightening the Vikings lately, and won't let them
through. He won't let you through, either! Don't try it. He'll just kill
you. He is angry because something stole his right eye from the Shrine of
Nepto!
16. Nepto Shrine
Location: Northwest of Viking Hideout Exit
Treasure:
Enemies:
Boss: Big Rat
Another annoying midget level. You have to return the dragon's
right eye by switching to midget form and and walking up to the dragon
head. If you try to return to full size your mission will abruptly end.
Load up your black mage if you intend to survive. Also make sure to pick
up all the treasure; there is no return visit. As for the Rat, pelt him
with Ice2 and antarctics.
17. Returning to the Viking Hideout
Location: South of Nepto Shrine
Shops: See 14.
Treasure: None. You should have cleaned this place out by now!
Talk to the boss of the ship inside the viking hideout, and he will grant
it to you. Now you are able to sail out to sea. Ahoy! The Nepto Dragon is
no longer angry, so you are free to pass!
18. Tokkle Village
Location: Southwest of the Shrine (Near Big Desert)
Treasure:
Just try to find treasure; some is hidden in the high grass. Tokkle was
destroyed by the villanous soldiers of Hyn's Castle, and after talking to
the jumpy old men, you will discover that the soldiers took prisoners as
well. Unfortunately, Hyn Castle is a floating (and thus unreachable)
fortress.
19. Village of the Ancients
Location: Far West of the Big Desert near Tokkle village
Shops: Inn/Item/Revival/Weapons/Armor/Magic
Treasure:
This is a good village to stock up on items from. Get everybody up to
speed armor/weapon/magic-wise, and try to gain a few levels before
heading up to the Living Forest.
20. Living Forest
Location: Small Forest North of Big Desert (Surrounded by Mountains)
The fairies will reveal some information about the guru tribe and the evil
medusa, and give you a hint about beating the Wizard Hyn's Barrier Change
technique. They also tell about the mana tree, the oldest in the world,
that has been cursed by Hyn and made into his floating fortress.
21. Gurgan Tribe's Canyon
Location: Northwest of the Living Forest
Treasure: Toad
The ancient Gurgans are born without sight, but with a sixth sense that
allows them to see the events of the future... Head down to the basement,
where the last guru will give you the magic of Toad. It will come in
handy for penetrating the Tower of Owen where Medusa hides.
22. Argas Castle
Location: Northeast of Living Forest
Shops: Revival/Healing
Treasure:
Much like Sasun castle once was, Argas is completely empty and -ripe for
the picking!-. Check walls, torches, and more to find important treasure
and extra cash. As for the two green doors; you have to buy magic keys
from the keysmith in Gisahl before you can open them. The value of the
treasure is far beyond the cost of the keys, however.
23. Tower of Owen
Location: Far North of Tokkle
Treasure: Much, including the Tilving and some other neat stuff
Enemies: Fairly hard!! Watch out!
Boss: Medusa
This infamous tower of medusa is a maze of clock-work and amphibians. In
the center of the first wet floor is a strange drain hole. Use Toad magic
to become frogs, and dive down. Once you have surfaced, feel free to
switch back; its a long hike. Eventually, you will reach a dead end.
However, Desh points out that one of the gears along the top wall is
actually a switch. Hit the secret switch 8 steps to the right of
the left wall and continue your hard hike to the top of the tower.
For the fight with Medusa, your most powerful magic and weapon
attacks should do the trick. She will just continuously cast Break, but
you should be able to finish her off before your party is turned into
nice works of art. After Medusa is defeated, ....well, that's an important
part of the storyline. You don't get to know!! ;)
Anyways, the whirl in the sea that was blocking the ship's
passage will be disappated when the flame that powers the Tower of Owen is
...extinguished. (no you don't get to know how!)
24. Gisahl Town
Location: Far East Side of the World (East of Tozas)
Shops: Inn/Item/Magic/Revival/Keys
Treasure:
The isolated farming community of Gisahl proves to be useful. There are
essential magics, scared animals, penned chocobos; even gardens of the
trademark Gisahl Vegetables to step on! Make sure to purchase a dozen
or so keys, and head back to Argas to finish looting.
25. Dwarf Cave
Location: Northwest area of the world (Northwest of Tower of Owen)
Shops: Inn/Item/Armor/Weapons/Revival
Treasure:
Enemies:
Boss: The thief, Guzco (weak)
According to the elves, the villanous Guzco stole one of their precious
magical horns. Load up and head to the left entrance; by switching to
toad form at the head of the pool, you will enter the cave to Guzco.
You are once again free to switch back and improve your survival rate
by a large scale.
Unfortunately, the treasures are pretty much worthless; unless you feel
like getting level ups, avoid them. The boss is the under-estimating
Guzco; use ice magics and weapons to defeat him.
To make things worse, Guzco doesn't know when to quit, so he follows you
as a 2 dimensional line until you exit the cave. Go to the display and
place the horn using the B button; Guzco will reappear and steal BOTH
horns. He then retreats to the Cave of Fire. In his home territory, he
powers up to become the dreadful 'Salamander'.
26. Cave of Fire
Location: North of the Dwarf Cave
Treasure: Ice Sword,
Enemies:
Boss: Salamander (strong)
Salamander lets you know that the horns he stole are the Horns
of Ice! They have the power to blow away the flames that have previously
been blocking the entrance to the Cave of Fire. He plans to make the
amazingly great powers of the Fire Crystal his own!
The fire cave is a real tough place. Level up for awhile; anything under
lv.13 is not a good idea. Be sure to pick up all the treasure; the ice
sword in particular is useful for Salamander.
When you finally reach the evil Salamander, start hacking away with
whatever ice weapons/magic that are at your disposal. To counteract
Salamander's 'Group-Fire', have your white mage cast cure 2 on the entire
group using the same technique as when casting size or toad.
After defeating Salamander, events start to 'heat' up (pun intended).
The Crystal will bestow 4 new possible classes unto your Light
Warriors: Knight, Thief, Archer, Scholar.
New Classes: Knight, Thief, Archer, Scholar
Recommendations:
1: Knight, Monk, Wh. Mage, Bl. Mage
2: Knight, Archer, Wh. Mage, Bl.Mage
3: Knight, Monk, Bl. Mage, Wh. Mage
27. Dwarf Cave (Again)
Location: Northwest area of the world (Northwest of Tower of Owen)
Shops:
Treasure: *Voice/*Elixir/Hero Shield/Gauntlet/Gneedle/
Scholar Helm/Scholar Armor/Knight Armor/Carrot/
Fenix Down/
Upon entering the cave, an exhausted man will run behind you to
ask for your help. Tokkle has been attacked again! He then dies shortly
after. Ignore this grim moment and head into the main section of the
cave. Talk to the stationary dwarf in the bottom right corner, and in
gratitude for the returned horns, the dwarf will remove the boulder near
the revival water. Head down there and discover: The dwarf TREASURY!
Pick it clean!
28. Tokkle Village (Revisited - Get Ambushed)
Location: Southwest of the Nepto Temple
Treasure: None. You should have already cleaned this place out!
Enemies: Soldiers of Hyn Castle.
As soon as you enter the town, a group of soldiers jumps from the foliage
and ambushes you. They take you to Hyn Castle, controlled by the Death
Mage himself, Hyn! He orbits the in the Desert Castle of Hyn, made
from the Mana Tree.
29. Hyn Castle
Location: Floating Fortress in the Desert
Treasures:
Enemies: Lamia, Mummy,
Boss: The wizard Hyn
You wake up in a crowded jail cell. The three men in the upper
right corner are King Argas and his aids; the others were captured from
Tokkle. The man to the exact left (stationary) is an undercover guard
and will fight you if you talk to him.
Talk to all of the 'friendly' prisoners, then look at the north wall for
a small mousehole. Use Size magic to enter the hole into the enemy infested
territory. Switch back to full size and get ALL of the treasure; if you
have your way, the fortress won't be floating for long.
One point of advice; the Lamia and Mummies are very annoying
adversaries. Use fire magic to deal with them quickly, but if party
members become confused, get your white or black mage to smack 'em.
Damage will be minimal and you will regain a party member.
Hyn is a buncha bones with a flair for the dramatic, according to his
costume. He apparently has the ability to 'Barrier Change', but in
my experience, you can forget about his abilities by hitting him
hard the first 2 rounds with Ice 3 and weapons. If not, make sure you
have a Scholar in your party to Peer into his defenses (this is really
the one place where a Scholar's abilities can shine). Swords
arent very effective; but you want to deal with him and his 1600 HP
ASAP.
30. The Living Forest (Revived)
Location: Southwest of Castle Argas
Once you deal with Hyn, you will automatically return here. The faeries
will thank you for returning the mana tree and destroying Hyn, as well
as a few things I cant interpret. After this, you cannot enter the
forest again. Your airship is waiting at Tokkle.
31. Argas Castle (Revisited)
Location: South of the Tower of Owen
Shops: Revival/Healing
Treasure: Elixirs
Walk to the top floor and speak to King Argas and his aids. The king
will give you a tool he stole from the Hyn Castle that he believed was
used in keeping it afloat. Of course, you know absolutely nothing about
airships...but Cid does. Now take the tool, known as the Gear of Time,
to Cid!
NOTE: If you have a white mage at this point, switch him to the front
and open the locked doors. In one of the doors is a magician:
Talk to him to get elixirs.
32. Canaan (Revisited)
Location: West of Bahamut Mountain.
Shops:
Treasure: None. You should have got it all from this place by now!
Walk to Cid's house (upper left corner) and give him the Gear of Time
you recieved from King Argas. Cid is a good airship mechanic
(despite his nose seemingly blocking his eyesight), and will upgrade
your sailing ship to an airship: The 'Enterprise!'
When you walk out of town, nothing looks different. The ship looks the
same. Climb in and press the 'A' button however, and your ship will
sprout helicopter rotors! Unfortunately, the enterprise can only
land in water, and cannot go over mountains.
33. Fly off!
Location: On the Enterprise
Treasure: None
Enemies: None
Take your new/cool Airship to travel off this floating continent
you have been on into an even bigger world. You can tell if you've flown
out if you see any clouds nearby. Just fly out to the clouds
and you will exit your small world and go to the huge new world
of endless seas.
34. Tozas (Revisited)
Location: South of Forest of Recovery
Treasure: None
Head back and buy as many Midge Pans as possible. These are your
map for the second world...unless you like zooming over water for
hours. Your choice.
35. Solitary Island
Location: Northwest of Floating Continent
Treasure: None
Enemies: None
Walk unto the wrecked ship. A lady is injured and an old man can
do nothing. Use herbs to heal the woman, Elia. You will be told of the
situation in this world and what has happened to Elia since the Great
Earthquake occurred. Most of the earth sank into the sea and all that is
left is the highest point of land. The old man was riding on his boat
when the earthquake came, and thus was saved. He found Elia clinging to
a piece of driftwood. (Hey, I didn't know Waterworld copied Final
Fantasy IIIj!! hehe). She wants you to take her to the Temple of Water
so that she can get the shard of the Water Crystal that is there and give
its remaining energy back to the Crystal to try to reawaken the
Crystal's powers.
36. Water Temple
Location: Southwest of Floating Continent
Treasure: None
Enemies: None
Pick up the Crystal Shard. The two pools of water are healing
and revival ponds, respectively.
37. Cave of Water
Location: Northeast of Water Temple
Treasure:
Enemies: lots!!
When you reach the sealed door (very early in the cave), Elia
will kneel and pray something to open door. Proceed to find the
Water Crystal. Elia gives the light (power of hope) left in the
Crystal Shard back to the Crystal of Water. It works! Unfortunately,
Kraken crashes the party, and kills Elia. Make sure you
do the same to Kraken. He has 1950 HP.
Now, another earthquake begins! The cave begins to collapse, and
the party gets in a tussle. 'How can you leave Elia!!' complains one of
the party members. But, Kraken's Cursed Arrow has already taken her life.
The party is knocked unconscious as the power of water ressurrects the
second world from the depths of the sea!
New Classes: Karate Master, Viking, Paladin, Taoist, Caller, Bard,
Dragoon
Recommendations:
1: Knight, Karate Master, Wh. Mage, Bl. Mage
2: *Knight, Karate Master, Bl. Mage, Wh. Mage
(Uses Dragoon for Salonia temporarily)
38. The Town of Water, Amur & Sewers
Location: Southwest of Water Temple
Treasure:
Enemies:
You wake up the Amur Inn. Some people found you unconscious in
the Temple of Water after the earth reappeared from the sea! And you hear
the terrible news that your airship has been chained up by Goldor who
lives to the southeast of Amur across the Bottomless Swamp. Trying to
cross the Bottomless Swamp without some special footwear is suicidal!
Meet the 4 old men.
The problem of the weird old men can be solved however. For some reason,
their magic shoes have been taken. Talk to the man whose house you meet
them at, then stock up for a sewer journey, via the little waterfall in the
bottom right quarter. Venture through, save the quadruplets from a bunch
of Goblins (Imps) (One shot of fire1 will take care of them all at once).
Eventually, you will see a strange old hag, named Delila. You will jump
out of the way of several explosive (?) shoe tosses before the quadruplets
come and grab a pair.
Inexplicably, the quadruplets are ecstatic and you
automatically leave the sewer. Talk to them again to borrow the shoes,
and leave to Goldor's Mansion.
39. Goldor's Mansion
Location: Southeast of Amur
Treasure:
Enemies:
NOTE: Without the shoes on loan from the 4 Old Men,
(automatically used...) you can't cross the swamp
without dying.
HINT: Notice how the merchants in Amur had a lot
of thief related weapons? Well, if you dont have
keys, you will notice the conspiracy in action.
Put a thief in the group unless you have some keys!
This is the SECOND place where those magic keys come in
handy. Go straight up, ignoring the doors, and go all the way around to
pick up the treasure. Among other things, you get 11 weak swords that
are worth a pretty penny....because they are gold plated!
Head back down and take the upper right door. Use a magic key to enter.
If you look closely, a brick on the bottom left wall is different:
Walk through it.
Along the way are many secrets; including one precarious area where the
path that loops down looks completely unneccessary...until you check the
walls!
The Boss of this level protects another Crystal. Be careful, this boss
is TOUGH. He is strong against Ice and Lit, and Fire is completely
ineffective. Air works a few times, fortunately for moderate damage.
Attacks hit at about 50%...and not for much. Every round, have one person
use healing magic or HiPotions. Goldor will either attack
(under 100 damage), use element magic (300-400 damage) or
Ice3 (800 damage). He has 2250 HP.
If you play it right, you can make it through some of them, for
the other, you must consider whether wasting a fenix down is worth it.
EVENTUALLY, he will be beaten; but in a moment of rage, he and the crystal
will dissapear. All that is left is a key. Take it and use exit
(or just walk) out. There is a chocobo forest right outside for your
convenience.
What does the key do? It unlocks the chains to the Enterprise! Luckily,
the airship portion is also fully intact.
40. Dastar
Location: Southeast of Salonia
Treasure:
Enemies: None
This place is basically dedicated to the Bard and
Taoist Class. The Bards there continually try to emulate a sacred
tune, but all is for not, as only the mystical Lute can produce the
sacred tune of awakening.
41. Leprit
Location: Northwest of Salonia
Treasure:
Enemies: None
Caller orientated. If you have one, this is the best place to
visit to get up to date on magic, weapons, and armor.
42. The Kingdom of Salonia
Location: Large walled-in Castle and Town.
Treasure:
Enemies:
Fly the enterprise over the Kingdom of Salonia (its a very
large enclosed town area with a castle smack in the center). If you
fly around the castle, cannonballs will start firing! Unfortunately,
they fire enough to gun you down. Say goodbye to the trusty Enterprise,
because like many a Star Trek Film, "She just canno' go any farther captain."
Luckily (?!?!?!?) you will land in between the two armies that shot you down.
Apparently each group thought you belonged to the other. Ignore them
(and the weird music) for now, and visit the 4 sections of the city.
Section 1 (SW) highlights:
This place has not much of use except
for the appearance of another classic FF item:
The Fat Chocobo! Talk to the student to make
him appear. Fat Chocobo swallows your items
(stores them) so you can free up item spaces.
Just visit him again later to retrieve.
Section 2 (NW) highlights:
One weapon shop (obscure), an inn, and
some more locked shops. The Magic Key doesnt work
here. However, this place is a required visit.
If you talk to the the Sages, one will point you
to the Punk Bar. Enter, and you will find 4 punks
trying to beat up a well dressed kid. Automatically
you will give them their just desserts!
They are just 4 simple mini golden warriors and
are easily defeated. The boy is actually Prince
Alus of Salonia. He will join your party and give
you the authority necessary to enter the castle.
Section 3 (NE) highlights:
Another Inn. The bookshop and magic
shops are locked.
Section 4 (SE) highlights:
The only open building is a tower in
the middle of town. It is chock full of enemies.
Walk through the winding secret passageways of
the first floor, and climb the tower to take in
some goodies, including sets of dragon armor!
43. Castle Salonia
Location: Middle of Salonia
Treasure:
Enemies: None
Enter the castle and you will be automatically escorted to the
prince's chambers. You will wake up once and talk with the prince, but
the second time, the King rushes in with a knife drawn!! He attacks Alus!
Then, when the King stalls in his murder of the Prince, the Retainer,
Gigameth, enters! It turns out he has been controlling the King for quite
some time. That is what was making the King act so strangely! The poor
King, who has been under another's control for so long, would rather die
by his own hand than take the life of his beloved son. So, the King stabs
himself with the knife. Gigameth becomes EXTREMELY angry and screams a few
not-very-nice (;)) things at the party, and transforms into the great
Garuda! Get ready for one of the hardest fights of your life!!
Garuda is no slouch. Every round he uses 'Kaminari' (Thunder), a lightning
attack that hits EVERYONE for 300-400 hp damage each round. On the good
side, he is weak to Wind. If you have a Dragoon (which explains all the
dragoon treasure from the 4 towers), his wind spear and jump command
will prove to be helpful.
My advice? Have a White Mage cast Cure2 EVERY round, including the first
one. Have at least 2 heavy fighters (in my case a fighter + Monk.. yours
may differ) and have them fire away every round. Your fourth party member
in most cases is a useless black mage. Ice3 is almost always paltry...so
get him curing your fighters with hipotions every round. Eventually,
cure2 will run out, so have the 4th member use an elixir on your white
mage. If youre lucky, you will only lose 1 character at that point.
At level 26,I managed to come out of the battle alive (5th try)
with only my Monk and White Mage. The phoenix, Garuda, has 5000 HP.
After Garuda dies, the King dies as well. You and the Prince have a moment
of silence before Alus resolves that he will be strong and follow in his
father's footsteps as King of Salonia!
Before you leave the castle, talk around. The Scholars, especially, are
handy. They are so sorry about the Enterprise, that they build you
something better: The Nautilus!!!! The Nautilus operates like your
first airship in that it only lands in grass and cant cross mountains...
but its about 3x faster than anything else.
No, you're not done yet! Head back to towns 1-4 for open shops full of
goodies like White/Black mage armor and the next level of spells.
(cure 3 anyone?)
44. Une's Shrine
Location: Salonia Continent.
Visit the Guardian of the World of Dreams, Une's,
cave and talk to the bird, Oumu. Une is in a deep slumber. Nothing
will happen...yet. =)
45. Dorga's House
Location: Southern Continent
Treasure:
Enemies:
You enter the weird shrine when suddenly...several large armed
furry creatures gang up on you. Luckily, their leader, a dark cloaked
man, waves them off. Those furry creatures are actually MOOGLES!
Contrary to popular belief, FF3j is the first appearance of those
loveable winged teddies!
The leader, Dorga, joins your group, and now the moogles are your best
of friends. Head down to their magic shop and fill up on goodies!
46. Mahoujin Cave
Location: Hidden in Dorga's House
Treasure:
Enemies:
Oh boy...another midget cave! This one is located in Dorga's;
touch the torch. If you can make it through this tough place, you will
eventually reach a place where Dorga explains that he can transform the
Nautilus into a submarine ship that can take you to the undersea. He
chants an ancient spell on the Nautilus and disappears. Luckily, you then
are warped back to the entrance of his home. The Nautilus is now both an
airship and a submarine!
47. Salonia Basement
Location: South of East Salonia
Treasure:
Enemies:
This one is located south in the water below town 4.
Make sure you have at least 10 magic keys. There is loads of important
treasure to pick up, ending in a battle with Odin!
Odin is one difficult boss! He uses a powerful multi slice attack. Use
Cure3 on the party each round, and make sure to nail him with Fire3...he
is very weak to it. If you win, you gain his call magic spell.
48. The Temple of Time
Location: Circular Bay at bottom of Salonia Continent
Treasures: Noah's Lute LamiaScale Protect Ring x2 etc.
This one is located in the bay at the south of the continent with Une's
Shrine. Once again, load up on keys. There are fairly strong enemies,
but no bosses. Lots of treasure including a musical instrument that
supposedly wakes up the unwakeable. They call it...Noah's Lute!
49. Dorga's Village
Location: Southeast of Dorga's House
Treasure: None
Enemies: None
On the continent with Dorga's House is a small completely enclosed
town. While the airship can't go above the mountains, if you submerse
near the town, you will notice some discolored mountains that
you can go through. Resurface at the end of the path!
Except for the greeting mage, who explains the town, every black mage is
a magic merchant. You can buy anything from Level 2 to Level 7 magic!
Stock up if you have the cash!
50. Undersea Cave:
Location: Near Goldor's Mansion
Treasure: Tomahawk Axe Ancient Sword
Defender Sword Diamond Shield x2
Diamond Armor Loki's Harp
Fenix Down Diamond Glove
Elixir Aegis Shield -> Fight Bone Dragon
Diamond Helmet Triton Hammer -> Fight Mouth Man
BlackHole Reflect Armor -> Fight 8 Claw
Bacchus' Wine Blood Spear -> Fight Red Dragon
Diamond Helmet
BlackHole
Bacchus' Wine
This one is located under the water by the island
devoid of life east of the the golden house.
THIS PLACE ROCKS! If you ever wanted a place to loot, this place
is it! I had to visit the Fat Chocobo TWICE just to get everything. What
you don't want is still worth thousands of dollars! Be greedy! Be VERY
greedy!
51. Une's Shrine. (Revisited)
Location: Near Salonia
Treasure: None
Enemies: None
Head back here with the Lute. Activate it in front
of Une's bed...and she wakes up and goes nuts, jumping about! Then
she mumbles something about a mystical ship, grabs her parrot, and
joins your party. Her name is Une, Guardian of the World of Dreams.
52. Ancient Ruins Excavation
Location: Near the cave where Une slept
Treasure:
Enemies:
Be prepared, for this is one of the hardest
levels in the Final Fantasy Series. Walk up to the rocks blocking the
way and Une will use her skills to remove them.
The next floor is simple; the Scholars (real airship nuts who are part
of the group that built the Nautilus) have opened 3 shops to help you.
However; if you have taken the treasures from the other caves, only
the Inn is useful.
Now begins the trek. 3 rules of thumb:
1.The Blue Spore Enemies will almost always reproduce
by themselves. Hit them hard and fast!
2.The Green Spore Enemies only reproduce if you hit them
with a weapon, and the damage does not kill them.
Be careful; both spores can hit anywhere from 1-1500 damage.
3.Anything Green basically follows the Green Spore rule.
It can get extremely frustrating as they duplicate;
but if you make sure your strong weapon men can kill
in one hit, and you only use elemental magic on
one enemy at a time, you can make it. Whats so good
to go through all this hell?
The airship: Invincible
While it is slow compared to the speedy Nautilus, it makes up for
it in many ways. The Invincible has Weapon, Armor, Magic, and Item Vending
Machines, a free Inn, and a Fat Chocobo!
If you press the A button, the ship can raise itself over mountains for
short periods of time. If you have to fight while on the airship, it has
a cannon that hits all enemies once before the round begins. Exit via the
ladder, control the ship via the control wheel.
53. Fargabaad
Location: Southwest of Salonia
Treasure:
Enemies:
This place is located by the Castle. Use the airship jump ability
to reach it. Everything is paladin focused; from the weapons to the low
level magic. There is a hidden sage who challenges you under the waterfall,
and there is a few treasures in the cave; but beware, the duplicating
enemies are back. Why do you want to go here? Because the only
weapon in the game that does NOT duplicate those enemies is the Katana, and
only the paladin uses it. Greatly consider promoting your knight to this
class!
54. Cave of the Leviathan
Location: North of the Living Forest
Treasure:
Fenixdwn God'sRage EarthDrum Iceblast
Hipotion x3 Elixir WScent Aegis Shield
LamiaScale Bacchus' Wine Shell Impyawn
LilithKiss Thor Hammer Blkhole Reflect Armor Musk
Above the Living Forest is a weird lake with a strange creature
swimming in it. Use the airship jump technique to get near the water, then
get out and swim to the creature. You will submerse into an underwater
maze. There is a lot of treasure, secret pathways, and if you have somebody
who can cast call magic, you will fight the enormous Leviathan at the end.
Leviathan u/Wave, Bite 5700 GP 2C
[7000 HP] 1250 EXP
55. Cave of Bahamut
Location: South of the Midget Village
Treasure:
Enemies:
Back in the first world, surrounded by mountains, near the viking
hideout and midget forest. This is one of the places you could only
see and not go to...until now.
Use Airship jump again. The enemies are still pretty tough, but
they dont duplicate! This cave is basically full of items like Elixirs,
fenixdwn's, and Godsrage. If you have somebody who can use call magic,
prepare to fight the infamous Bahamut.
Bahamut u/Mega Flare 3500 GP 12C
[7500 HP] s/Meteor 700 EXP
56. Cave of Darkness
Location: North of the Water Cave.
Treasure:
Enemies: Replicators
Ok, if you dont have a Paladin or lots of level 99
warriors, youre not going to make it through here. I would rather have
a paladin; it takes less time.
Did I say the Ancient Ruins cave was tough? Think again. This place makes
it look like chrono trigger spittle.
Floor 1:Talk to the Paladin and continue to the
stairs. Walk straight through the hidden
passage.
Floor 2:The first secret way has treasure. The
long passage leads on. After that,
take the bottom right secret at the
end of the second passage.
Floor 3:Walk past the first two secrets and take
the first one straight down. Then
grab the treasure and take the right secret,
take the bottom right secret in the first
zigzag, and the middle secret of the 3
lined along the left wall after the next
secret.
Floor 4:The Bottom secret on the right wall
at the end of the passage has a Genji
Shield. The top passage leads on.
Floor 5:The immediate right secret leads to
a Genji Helmet. The bottom secret to
the left, followed by the right
secret leads on.
Floor 6:Immediatedly south is the secret
leading to Genji Armor. After that,
cross the bridge, and ignore the first
2 secrets. Take the right wall secret
when you come upon the last 3. This will
lead you to the horn; or rather, the
pesky paladin who challenges you. Start
whacking away and make sure to use some
quake magic. After the battle, teleport
out.
57. Statues of the Quest
Location: North of Amur
Treasure: None.
Enemies: None.
If you've tried to get past these statues before, you know what
happens. The only way to get past them is to have the 4 elemental fangs,
which, if you've been following the walkthrough, you should have by now.
58. Labyrinth of the Ancients & the Crystal Tower
Location: Several Airship jumps from the Statues of the Quest
Treasure: Musk Crystal Glove Crystal Armor
Crystal Shield LilithKiss Crystal Helmet
Axe ?>? Fenixdwn Break Sword
Total rod (40% chance of petr kill) Holy Arrow
Protect Ring Hell Claw (40% chance of poison)
Elixir
When you first came upon the second world, you may have flown over
a small tower sticking out of the water. Well, that tower is here, and its
the focal point for the end of the game. Walk into the complex and straight
up through the doorway. Although the Crystal of Earth sits there waiting, a
familiar person gangs up on you. (He's a palette swap of the paladin boss
from moments before). Beat him; fire3 is more effective than quake for this
battle. Talk to the crystal to gain 3 more classes!
New Classes: Black Wizard/White Wizard/Summoner
Recommendations:
1: Paladin/Karate Master/White Wizard/Black Wizard
2: Knight/Paladin/Black Wizard/White Wizard
59. Return to Dorga's House
Location: South Island Valley near merchant magicians
Treasure: Curtain of Light x4 20000 GP x2
Enemies:
As you enter Dorga's House, you hear Dorga and Une calling you!
You will automatically enter a maze. Search for treasure
(you cant reenter) and look for Dorga and Une by the great
waterfall. As you enter the spot where they are, they challenge
you to a fight....for the fate of the world! The energy that
their battle with you would create is enough to let you continue
on your quest. The party adamantly refuses to kill their friends,
but Dorga and Une give them no choice. Dorga attacks!
Dorga u/Quake, Drain
[4500 HP]
Une u/Whirl
[4500 HP]
If you can beat both, they will slowly die.
Talk to each person to gain a key.
(These are the keys needed to continue your quest!)
60. The Forbidden Land Eureka
Location: Accessed from first floor of Crystal Tower.
Treasure: As Described.
Enemies: Ninja, Barbarians
The infamous Crystal Tower is your next stop.
Unfortunately, it means walking through the Labyrinth of
Ancients again, so memorize your way through.
On the first floor of the Tower is a door directly in
front of the entrance. If you enter it, a mysterious
force pushes you back from going too far. Press the
B button and use the Eureka Key obtained from Dorga.
You will automatically enter the Forbidden Land of
Eureka. Loot everything...the best weapons in the
game can be found here.
Floor 1: Treasures: -BmbRArm -Elixir
-God'sRage -Iceblast
Floor 2: Treasures: -BmbRArm -?????
-God'sRage -Iceblast
-Fenixdwn
Floor 3: Treasures: -Shuriken star x2
-Elixir -Fenixdwn
Floor 4: Here begins the battle for truely good items. Each
item you see is guarded by an enemy.
n: no effect s:strong against
l: opposite effect w:weak against
u: uses (damage in hp)
Boss: Neo Hyn = n/Quake l/fire, ice
[7040 HP] 3450 GP 1050 EXP
Treasure: Decimator Boomerang
Floor 5: Treasures: -Fenixdwn
Boss: Pink Assassin = u/Party Stun
[9000 HP] 5000 GP 1200 EXP
Treasure: Masamune (katana)
Floor 6: Treasures: -none
Note: After beating the Barbarian, walk back to
the stairway and cross the broken bridge.
The missing pieces are illusions.
Boss: Red Barbarian = s/claw, lit u/Fists (800-1200)
[12000 HP] 5200 GP 1225 EXP
Treasure: Excalibur (sword)
Floor 7: Treasures: -none
Boss: Multi-Part Wolf Wiz. u/Flare w/Fire Magic
[10000 HP] 5400 GP 1733 EXP
Treasure: Eldest (Staff)
Boss: Giant unknown
[12000 HP]
Upon entering the door in Floor 7, you will come upon an
enemy free haven. To the left and right are healing and
revival ponds; to the north is 2 sages. One informs you
of something; the other sells magic. Level 8 magic. About
time!!! If you also touch the indent in the wall between
the two sages, you will open a secret passageway leading
to a weapons/armor sage. By talking to the second sage, you
will gain the final two classes. Also, if you have defeated
Odin, Leviathan, or Bahamut, you can buy copies of their magic
here.
New Classes: Sage, Ninja
Recommendations:
1: *Paladin/Sage/White Wizard/Black Wizard
(Change to Ninja if you can afford Shuriken)
2: Ninja/Ninja/Sage/Sage
Magic (Black) Cost (GP) Magic (White) Cost (GP)
---------------------------------------------------------
Flare 60000 Gale 60000
Death 60000 Araise [Life 2] 60000
Meteo 60000 Holy 60000
Weapons Cost (GP) Armor Cost (GP)
---------------------------------------------------------
Shuriken Dart 65500 Crystal Shield 50000
Crystal Armor 65000
Crystal Glove 50000
Crystal Helmet 50000
61. Crystal Tower Continued
Location: Upper Crystal Tower.
Treasure:
Enemies: Fire Breathers, Mucus, Magicians
Get ready! Be fully stocked up before making the trip.
Eventually, you will reach a strange room filled with
Dragon Statues. There is a mirror between them. Walk up
to the mirror, and an Onionkid will look at you; perhaps
an image of your past. As the dragons begin to stir, the
infamous Dorga will appear out of nowhere and call your
friends to the Statues.
Amazingly enough, Desh is one of them. He returns from
the burning core of the Owen Tower. Dorga is one good magician!
With your friends blocking the dragons' curse,
(Princess Sara, Prince (now King) Alus, one of the
Old Men, and Desh), the mirror image will dissapear
and you will warp to the final floor of the Crystal Tower.
There is no enemies; only the Demon King Zande stands in your way.
Demon King Zande u/Meteor s/Holy, Claws
[21000 HP] Peep n/Gale
Quake w/Flare
Fists [1500]
Thought that was the end? Think again! A mysterious light
is up ahead. As you walk to it....a monster of epic proportions
arrives! I suggest not putting up a fight...She is invincible
to everything you throw at her. As soon as she finishes you off,
your friends will return to you, and give you back your lives,
HP, and MP. You will then walk back to the light to find out
where the Evil Being has gone!
62. Final Maze
Location: Top of Crystal Tower
Treasure: Ribbon Helmet (x4)
Enemies: Red Ninja, Yellow Dragon, Barbarian
The game difficulty increases yet again; for there are no save
spots, healing or revial ponds...or any other luxury. Your items
are all that keeps you alive...and there is no escape.
You are on a dimensional plane of mystery; stars zoom underneath
you. There are 5 paths; 1 forward and 4 to their respective
corners. If you wish to live; walk one on of the corner routes.
On each path there are two constants: A treasure chest and
a Dark Crystal Temple. Each chest contains a Ribbon Helmet;
but you must fight Neo-Zande each time. As for the
Temples....they contain 4 of the toughest bosses ever devised!
Upper Left Path: This is a maze of secret passageways; the correct
route is often the farthest from the needed
destination.
Boss: Death Hound 23000 HP
6400 G 18C 1500 EXP
Lower Left Path: This section has a series of vertical passages.
You can walk through the bottom of any of them,
and there are 2 secret passages leading to the
exit and treasure chest.
Boss: Plant Fiend 32000 HP
7000 G 19C 2606 EXP
Upper Right Path: This is a fairly easy maze, take the top route
for access to the exit and pathway to the chest.
Boss: Yellow Dragon 29000 HP
6800 G 19C 1750 EXP
U/Bite [7500+]
Lower Right Path: This is a long winding path if you dont keep
a sharp eye. If you look at the other side
of the wall to your right, there should be an
occasional marked secret passage. Line up with
it and you can walk through the wall.
Boss: Uni-Eye 35000 HP
7200 G 21C 2250 EXP
Upper Middle Path: This room is a maze. Certain segments of
bridge are completely invisible, and as always
its almost always the piece farthest from that
leads you to the stairway at the top.
Final Floor: Load everybody up. There are no enemies left except
for the Cloud of Darkness, in the final (and
potentially toughest) battle.
If you managed to save the 4 Dark Warriors, who
were in the 4 Dark Crystals, they will reappear
and attack the Cloud of Darkness one by one. This
will weaken her so your magic and weapons will work.
63. The Cloud of Darkness
Location: End of Final Maze
**************************************************************
& Final Battle: The Cloud of Darkness &
**************************************************************
& HP: 65000 MP: Infinite Rewards: None &
&------------------------------------------------------------&
& Boss Attack: Flare Wave (multi) &
& [Hits allies for around 2000 HP] &
&------------------------------------------------------------&
& Weak Against: -Fast- accelerated Weapons &
& -Bahamut- Call Magic &
&------------------------------------------------------------&
& Battle/Survival Strategies: &
&------------------------------------------------------------&
& -Have your White Wizard use -Fast- to accelerate &
& your weapon users. In the case of Paladins, this &
& adds up to 22-30 hits for a total of 4000 damage. &
& &
& -Callers should use Bahamut each and every round. &
& &
& -Ninja's should be throwing Shuriken each round. &
& The damage quickly becomes the same or better &
& as an accelerated Paladin. &
& &
& -Black Wizards should stick to Flare; Meteor is not &
& as effective. If the rest of your party is hurting,&
& have your Black Wizard use Elixirs. &
& &
& -Sages should be fully equipped, with Bahamut and &
& Cure 4 being a neccessary minimum. Have them use &
& Bahamut when possible, and Cure4 to help your &
& White Wizard in recovering from Flare Wave. &
& &
& -All weapon fighters should be accelerated with &
& fast, and use doubled up weapons: &
& (Knights: Excalibur/Break) &
& (Karate Master: Cat Claw/Dragon Claw) &
& (Ninja: Same as KM or Shuriken x2) &
& &
&------------------------------------------------------------&
64. Finale! [Ending/Spoiler]
Upon beating the Cloud of Darkness, and watching her slowly
melt away, you will return to the Crystal Tower where your
friends await. You will hurry back to the Invincible and
fly away.
Now, you will drop off your friends.
-The old man is returned to his group in Amur.
-King Alus is returned to his Castle of Salonia.
-Cid and Desh are returned to the family in Canaan.
Sarina (the formerly sick girl) and Desh are finally reunited.
Now, the party and Sara are alone, and finally return through
the Valley of the Nelb into the zone surrouned by the Palmeni
Mountains...the Kingdom of Sasun. But, Sara doesn't want to leave
her friends the Light Warriors just yet...she whines, and they are
convinced to go back to Ul instead of taking Princess Sara home
to Sasun Castle. When you arrive at Ul, Sara urges the party
to go up to the circle of their fellow townspeople who are
waiting eagerly.
Suddenly, the ground begins to shake! Everyone looks to the
Sky north of Ul...to the Altar Cave...
The brilliant light of the Wind Crystal shines, as it comes back
from underground, returning the power of light to the people of
the world. The overhead screen shows the lush color returning
to the landscape. Now, it is finally dawn again.
The screen cuts to space, with a poem: (roughly translated)
"However, something was missing from life.
The light and darkness split apart
Holding the light, they made the world shine
using the force called "hope".
Time Teaches All; Dream, Despair, Love,
However, If they do not accept,
If they never look back,
They must not cry"
Stars begin to pass by at increasing speeds until it all blacks
out.
Finally, the credits begin to display. Each credit is
accompanied by each class in the game, one by one.
As almost always in FF...the game ends with a star field and
and the words....THE END.
Congratulations on beating Final Fantasy III!
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