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Final Fantasy 5 Job Classes and their Abilities

Knight
1) Cover
Protects weak friends from direct attacks.
2) !Guard
Defend oneself perfectly against direct attacks.
3) 2 Handed
Attack power is doubled, but you can only have a sword, and not a shield.
4) EqShield
Characters who can't normally use a shield can do so now.
5) EqArmor
Characters who can't normally wear armor can do so now.
6) EqSword
Characters who can't normally hold a sword may do so now.

Monk
1) !Store
Store Power for awhile, then unleash a deadly attack.
2) Barefist
Fight bare-handed like a Monk.
3) !Chkra
Character's HP are recovered, and poison and darkness are cured.
4) Counter
After being directly attacked, you will randomly counterattack.
5) HP 10%
Maximum HP is raised by 10 percent.
6) HP 20%
Maximum HP is raised by 20 percent.
7) HP 30%
Maximum HP is raised by 30 percent.

Thief
1) Secret
Hidden passages become easy to spot.
2) !Flee
Run from battle easier than using L and R to run.
3) Dash
Use the B button to run very fast in villages and dungeons.
4) !Steal
Steal items from enemies.
5) Caution
Avoid all back attacks.
6) !Mug
Steal and attack at the same time.
7) Footwork
Have the agility of a Thief.

Dragoon
1) !Jump
Jump into the air for a turn, and come back down on an enemy doing double damage.
2) !Lance
HP and MP are taken from the enemy and given to you.
3) EqLance
Someone that can't normally wield a spear are able to.

Ninja
1) Dustb
Run from battles easier than L and R.
2) !Twin
Make a mirage of your character to avoid physical attacks.
3) Firstatk
Surprise attack rate is increased.
4) !Throw
You can throw various items and weapons.
5) 2 Sword
You may attack twice in one round with 2 weapons.

Samurai
1) !Slap
Enemy is stunned by an attack.
2) !$Toss
Throw GP equal to the number of damage you do at all enemies.
3) Swrdgrab
Occasionally dodges an attack, blocking all damage.
4) EqKatana
Characters that can't normally wield a Katana are able to.
5) !Fdraw
Kill one or more enemies with a single blow.

Berserker
1) Berserk
Always Berserked in battle.
2) EqAxe
Characters that normally can't wield an Axe are able to.

Hunter
1) !Critt
Call upon animals to help you out.
2) !Aim
Helps your hit rate of attacks.
3) EqBow
Characters who can't normally wield an Axe are able to.
4) !Sshot
Four consecutive attacks, but they are weaker than normal attacks.

Sorcerer
1) Magiwall
When fatal, you'll cast Shell.
2) Sword 1
Cast up to Level 1 Sword Magic.
3) Sword 2
Cast up to Level 2 Sword Magic.
4) Sword 3
Cast up to Level 3 Sword Magic.
5) Sword 4
Cast up to Level 4 Sword Magic.
6) Sword 5
Cast up to Level 5 Sword Magic.
7) Sword 6
Cast up to Level 6 Sword Magic.

White Mage
1) White 1
Cast up to Level 1 White Magic.
2) White 2
Cast up to Level 2 White Magic.
3) White 3
Cast up to Level 3 White Magic.
4) White 4
Cast up to Level 4 White Magic.
5) White 5
Cast up to Level 5 White Magic.
6) White 6
Cast up to Level 6 White Magic.
7) MP+10%
Maximum MP is raised by 10 percent.

Black Mage
1) Black 1
Cast up to Level 1 Black Magic.
2) Black 2
Cast up to Level 2 Black Magic.
3) Black 3
Cast up to Level 3 Black Magic.
4) Black 4
Cast up to Level 4 Black Magic.
5) Black 5
Cast up to Level 5 Black Magic.
6) Black 6
Cast up to Level 6 Black Magic.
7) Mp+30%
Maximum MP is raised by 30 percent.

Time Mage
1) Time 1
Cast up to Level 1 Time/Space Magic.
2) Time 2
Cast up to Level 2 Time/Space Magic.
3) Time 3
Cast up to Level 3 Time/Space Magic.
4) Time 4
Cast up to Level 4 Time/Space Magic.
5) Time 5
Cast up to Level 5 Time/Space Magic.
6) Time 6
Cast up to Level 6 Time/Space Magic.
7) EqRod
Characters that can't normally wield rods are able to.

Summoner
1) Summon 1
Cast up to Level 1 Call Magic.
2) Summon 2
Cast up to Level 2 Call Magic.
3) Summon 3
Cast up to Level 3 Call Magic.
4) Summon 4
Cast up to Level 4 Call Magic.
5) Summon 5
Cast up to Level 5 Call Magic.
6) !Call
Summon a random monster (costs no MP).

Blue Mage
1) !Check
See a monster's maximum HP, MP, and weakness.
2) Learning
Learn new Blue Magic spells.
3) !Blue
Cast Blue Magic.
4) !View
See the "Examine" ability, plus the status of an enemy.

Red Mage
1) Red 1
Cast up to Level 1 Black and White Magic.
2) Red 2
Cast up to Level 2 Black and White Magic.
3) Red 3
Cast up to Level 3 Black and White Magic.
4) !Redx2
Cast two consecutive spells on the same turn

Trainer
1) !Tame
Make a monster docile.
2) !Cntrl
Control a monster and use their skills.
3) EqWhip
Character's who can't normally equip a whip are able to.
4) !Catch
After weakening a monster, capture it.

Chemist
1) Medicine
Items are twice as effective.
2) !Mix
In battle, mix two medicines to make a new one.
3) !Drink
Drink items exclusive to the Chemist.
4) !Recvr
Recover the entire party's status changes.
5) !Rvive
Revive all fallen party members.

Geomancer
1) !Earth
Use various elemental magic attacks.
2) Findhole
Damage Floors do no damage.
3) Antitrap
See hidden holes.

Bard
1) !Hide
Hide, making you invulnerable to attacks.
2) EqHarp
Characters that are normally unable to equip Harps are able to.
3) !Sing
Sings songs for various effects.

Dancer
1) !Flirt
Dance that makes enemy fluttered.
2) !Dance
Dances that confuse monsters or turn them into frogs.
3) EqRibbon
Able to equip a ribbon.

Mime
1) Mimic
Perform last ally's attack (no MP consumed).

 
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