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Final Fantasy VI Characters

Terra
Terra is a half-Esper, half-human hybrid. When she was still a infant, the
Esper realm was attacked by Emperor Gestahl, and she subsequently fell into
his hands. Trained since then to be a killing machine, she was a virtual
slave to the Empire. On a mission to recover Tritoch, she eventually has a
slave crown removed and is no longer under anyone's influence.

As events unfold, Terra fights along the Returners to defeat the Empire.
When the world is torn asunder as Kefka usurps power, Terra finds herself
with the orphaned kids of Mobliz and finds her purpose in a world where she
does not fit in.

Terra is a rather strong character. She possess both a strong physical
attacks and magic. She is also able to equip most all equipment, making
very flexible. When she gets the Morph ability, she becomes even stronger.

Morph: Terra transforms into her Esper form. In this form, she deals twice as
much physical damage and takes only half damage from magic attacks. Very
useful to end a boss battle quickly.

The only problem with this skill is its inconsistancy. To stay in her
Esper form longer, Terra has to acquire more magic points (the same points
used to learn spells from Espers). As she uses Morph, it drains all the
built up points she has, and will make her not be able to Morph for a
while. So, she shouldn't use this too much, and save it for boss battles
when it will come in handy.

 

Locke
Locke is a self-proclaimed treasure hunter who trys to act carefree, but
harbors a painful past. His girlfriend was hurt in a cave fall in front of
his eyes. She had amnesia as a result. During her amnesia, she agreed to
marry Locke. Of course, her parents were none to thrilled that she was
going to marry the man they blamed for her injury and Locke left town so
things could cool down.

Before he could return, he received word that Rachel had died shortly after
recovering her memory. It pained him to have not been able to save her and
for not being there for her when she died. To this end, he has vowed to
always protect those he can.

Locke is easily one of the best characters in the game. Though his skill
is not directly useful for a fight, his speed is very useful. On top of
this, he is a fairly strong attacker and can equip some of the most useful
weapons in the game, exclusive to him (namely the Wing Edge and Valiant
Knife).

Steal : Though not directly useful for a fight, this skill isn't too bad. It
provides an early source of Genji Gloves off the Floating Continent, as
well as other items. Also useful for rackng up some early GP, should you
need it. Of course, its uses are somewhat limited.

If you equip the Thief Glove, Steal becomes Capture, which is essentially
an attack and steal in one.

Edgar
Edgar is the young king of Figaro, machine expert and self-styled ladies'
man. Though he tries to appear suave and nonchalant on the outside, Edgar
is a truly compassionate person who wants to help others.

Early on, he realized he would have to carry the burden of an empire at an
early age. Knowing his brother's wishes, he allowed Sabin to follow his
own path, while he travelled his.

Edgar is another physical type fighter. He is just as strong as Locke,
Terra and Celes, but he will be dealing much more damage much earlier due
to his Tools. Edgar (along with Sabin) will make the World of Balance a
virtual breeze.

Tools : They are weapons that do not even need to be equipped. For the great
majority of the game, they will also be stronger than any weapon Edgar
would have access to anyway. AutoCrossbow is ridiculously powerful early
on, as is Chainsaw. NoiseBlaster will continue to be incredibly useful
until the end of the game.

In addition, because Edgar does not need to necessarily equip a weapon,
he won't hog one of your better items. On top of this, he can equip a
weapon that, although may not be strong, provide a useful trait (e.g. the
Enhancer).

Sabin
He is a trained martial artist who happens to be the twin brother of Edgar.
At the death of his father, Sabin became disgusted with the politics of the
world. Everyone was only interested in which of the brothers would succeed
the throne instead of seeking vengeance for those that had killed his
father.

Shunning it all, he leaves Figaro and sets out to perfect himself. He is
taught martial arts by Duncan; skills which would come in handy when he is
finally reunited with his brother in an effort to take down the Empire.

Sabin is easily one of the strongest characters throughout the game. His
Blitz skills will almost always be your strongest attack available. His
only true weakness lies in the inability to target specific enemies with
his Blitz. Though, this isn't much of a problem since he eliminates the
enemies so quickly.

Blitz : Easily one of the most powerful skill sets in the entire game. Sabin will
more than likely be one of, if not the, strongest character you use because
of Blitz. AuraBolt is ridiculously powerful early on. Fire Dance is an
excellent multi-enemy targeting attack, as well as Air Blade. Bum Rush is
available as soon as you acquire the Airship in the World of Ruin, which
will make most boss battles end in less than two rounds.

Celes
Celes is a former soldier of the Empire who was genetically enhanced to be
able to use Magic. She rebelled against the Empire and was arrested in
South Figaro. Of course, her future knight-in-shining-soldier's clothes,
Locke, rescues and brings her to the Returners.

Though she is later suspected of betraying them, she comes out in the end
to prove she is loyal to her friends. A year after the destruction of the
world, Celes awakes from a coma, and proceeds to lead in the downfall of
Kefka.

Celes is nearly identical to Terra in terms of character strength. The
only true difference, is their respective skills, Morph and Runic. Though
Morph has many more practical uses, Runic is a very powerful asset. Used
correctly, it can very well negate many enemies' (including some bosses')
offensive capabilities.

Runic : If equipped with a proper sword, Celes can automatically negate the next
spell cast during battle. Though not practical for most instances, if
used agaisnt the right enemy in the proper way, Celes can single handedly
stop the attacks of a boss.

Cyan
Cyan is the most-trusted warrior of Doma. Though he is not the youngest
swordsman, he is still the best. During Kefka's seige of Doma, poison is
used killing everyone in Doma including Cyan's wife Elayne, and son Owain.

In a fit of rage, Cyan single-handedly storms the Imperial camp. At this
point, he runs into Sabin, and the two journey off. They make their way
through the Phantom Forest and onto the Phantom Train. Eventually, Cyan
has to accept the departure of his wife and son, and decides he will join
Sabin and take revenge against the Empire.

Though Cyan is a very powerful character, he is often not as useful as
others. This is due mainly to the SwdTechs. Powerful as they are, you
can achieve much the same level of damage using attacks that don't take
quite as long to perform.

Of course, Cyan does have "Psycho Cyan" which makes him, far and wide,
the most powerful character in the game.

SwdTech : They are generaly quite powerful. Dispatch is very strong early on and
ignores defense. Retort is a decent enough attack, which does massive
damage, though not practical. Of course, it is also the root of Psycho
Cyan. The four-hitters take too long to charge to make too effective.
However, if you like Cyan, a casting of Quick takes care of the long
charge time.

Gau
Gau's mother died while giving birth to him. As a result, the father went
insane, thought Gau was some sort of monster and left him all alone in the
Veldt. His father convinced himself that is all one terrible dream and
forgot it ever happened.

Gau, defying all odds, survives the harsh Veldt despite being a baby. He
grows into young boyhood adapting to the surroundings, and learning to be
as strong as any monster could ever be.

Eventually, Sabin and Cyan run into him on the Veldt while trying to reach
Narshe. Gau tags along (much to the initial dismay of Cyan) and gives them
his treasure which helps them reach their destination.

Gau is truly a wildcard. Though initially many people dismiss him as being
weak, if he is used properly, he will be easily one of the strongest party
members.

Stray Cat is a Rage that is available at the beginning of the game, and
many people use it at the end. This speaks volumes on how useful it is.
Additionally, when played properly, Gau can be casting spells like Fire 2
long before the rest of your party can.

Late in the game, with a full set of Rages and equipment like the Snow
Muffler, Gau can be a force to be reckoned with. His only downfall is the
lack of control you have over him once he starts to Rage.

Rage : To acquire more Rages, Gau must Leap onto enemies on the Veldt. When he
returns, he will have acquired the skills of the monsters he has journeyed
with. To get more monsters in the Veldt, you have to have faced them in
battle before.

When Gau uses a Rage, he becomes AI controlled until either the end of the
battle, or he is wounded (i.e. dies in battle). During his Rage state,
Gau can either perform a normal attack, or the special skill of the monster
he is currently Raging. Additionally, while he is Raging certain monsters,
he will acquire their inherent immunities and status bonuses.

Mog
Mog is a moogle. Living in the caves of Narshe, Mog first encounters Terra
and Locke when they are being chased by Narshe guards. With Mog's help,
they are able to escape.

Later in the game, the team recruits Mog after a small ordeal with the
pickpocket thief Lone Wolf. Lone Wolf, who had stolen the Gold Hairpin,
attempted to hold Mog hostage. He hadn't counted on the hyper-active
moogle to break free on his own.

After the end of the world, Mog finds his way back to the World of Ruin.
Here, he has a dream where he is told to help stop Kefka.

Early on, most people don't find much use for Mog. When the World of
Ruin, rolls around, though, he becomes a staple in most people's party.
The Moogle Charm alone warrants his use.

Aside from that, Mog is still a great character. Able to use equipment
that boosts his defense to the max, and his magic defense to obscene
levels, Mog can sit in battle and take no more than 1 HP of damage per hit.

In addition, though his offensive capabilities are not up to the level of
some of the other characters, Mog can be incredibly useful with the Dragon
Horn and DragoonBoots. His Dances, though, are usually more hassle than
they are worth.

Dance : When Mog uses a Dance, the terrain transforms and he will use a terrain
based attack. At this point, he is AI controlled, and each Dance has four
different techniques to use.

Though used correctly, Dance can be a powerful weapon. However, for the
most part, it is too much of a hassle to use. If you do choose to use a
Dance though make sure it is of the correct terrain where you are currently
battling. Otherwise, Mog has a chance to fail.

To learn a Dance, Mog simply has to fight in a new terrain. At the end of
battle, he will automatically learn it.

Setzer
Setzer is a free-spirited gambler who happens to be the owner of the only
Airship on the world. When the Returners needed to get to Vector, their
only course was to use Setzer's Airship. To this end, they foil his
attempted kidnapping of Maria, the Opera singer. Then, Celes uses Edgar's
prized two-headed coin to trick her way into a deal with the gambler. (Not
much of a "master-gambler" though, if he fell for that trick.)

At this point, Setzer continues to aid the Returners. After the Kefka
unbalances the world, and the Blackjack Airship is destroyed, Setzer visits
the grave of his long-deceased friend Darill. Here, he recovers her old
Airship and the party proceeds to confront Kefka.

Setzer is far from the best character. In actuality, he has really nothing
that makes him stand out. His skill is next to useless. He is limited in
what he equips. And he isn't even strong.

His only saving grace is the Fixed Dice. Some people rave on and one about
it. In truth, it's not even that great a weapon. Sure it can deal high
damage, but the same can be said about half a dozen other weapons. And
their strength won't fluctuate like the Fixed Dice.

Slot : Setzer rolls a slot machine. Whatever the outcome is determines the effect
it will produce.

Shadow
Shadow appears a cold-blooded mercenary. No job is too dirty so long as
the price is right. He travels the world doing odd jobs for money to feed
his dog, Interceptor.

He is eventually hired by the Empire to aid in the search for the Espers.
Along the way, his "use" runs out and they try to axe Shadow. So he joins
the Returners in an effort to take down the Empire.

Shadow's past is shrouded in mystery and revealed through his dreams.
Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a
thief named Clyde working with his friend Baram. Their greatest feat was
the theft of 1,000,000 GP from a train.

Somewhere along the way, Clyde and Baram are chased by the authorities and
Baram is hurt in the process. Clyde is forced to leave Baram behind (a
choice that grievously upsets him). He eventually finds his way to the
town of Thamasa, were a woman nurses him back to help. Like all obvious
stories, the two fall in love and have a baby girl. It's plainly obvious
that this girl is none other than Relm.

Possibly because he was an outlaw, or because he knew he would not make a
good father, he leaves Thamasa in the interest of Relm. Interceptor
decides to follow him, and that's how Clyde came to be Shadow.

This, of course, explains why Interceptor is nice to Relm, and no one else.
It also explains Shadow's hesitation towards Thamasa.

Shadow is a very strong character. He will most likely be one of your
faster characters and stronger attackers throughout the game, regardless of
the fact that most of his weapons are weak. His skill provides a very
early defense ignoring attack, which makes it massively powerful.

Shadow's greatest bonus though, is that Interceptor will randomly block and
even counter attacks for Shadow. In addition, Interceptor's counters are
extremely strong early on, doing damage in the mid 4 figures when most of
your characters are barely doing 3 figure damage.

Throw : Throw takes a weapon that is not currently equipped (or special items that
are exclusively designed for throwing) and Shadow will hurl it at an enemy.
Though it does waste an item, most of the time, Shadow deals obscene
amounts of damage because Throw ignores defense.

Strago
Strago is a 70-year-old man from the town of Thamasa and descended from the
archaic Mage Warriors. He spent the greater part of his youth hunting the
monster Hidon (never quite succeeding). Strago is skilled in the art of
Lores, and has the ability to perform the attacks of monsters he has
encountered.

Years ago, a friend of his died, and he has taken to raising her orphaned
daughter Relm. Thamasa is a town that tries to hide its inherent talent
with magic. When the Empire comes to town looking for Espers, Strago and
the rest of Thamasa feigns ignorance.

When Relm is put in danger because of she is trapped in a burning house,
Strago attempts to rescue her. His power is not enough, but with the help
of Locke, Terra, and later Shadow (Relm's father), she is saved. As a
means of repaying a debt, Strago agrees to aid in the search for Espers.

In the World of Ruin, Ebot's Rock has resurfaced. This is the home of
Hidon. Strago is initially uninterested in facing Hidon. Later on, his
best friend, Gung Ho, is apparently injured by Hidon (an act). This fuels
Strago's determination to confront and defeat Hidon.

Strago isn't too bad of a character, but he isn't very good either. Though
his Lores are useful, they aren't useful enough to really warrant using
him. Basically, Strago is one of those characters that could be very good,
but never quite makes it.

Lore : This is a set of spells normally only available to enemies. Should Strago
be hit with one, he learns it and can use it himself. Known more commonly
in other Final Fantasies as "Blue Magic".

Relm
Relm is the daughter of a native Thamasa woman and Clyde. Because her
mother passed away and her father is not around (see Shadow's Bio), Strago,
a family friend took her in as a surrogate granddaughter, and has been
raising her ever since.

Relm possesses an inherent affinity to painting. Her portraits can,
literally, captivate people. Being an over-energetic child, she tags along
with Strago, Locke and Terra (unknowingly to them) when they search for the
Espers. She, of course, gets tangled up with all the revolution business
and even meets her father (though she is not aware).

At first glance, Relm seems like a terrible character. Of course, many
people do not realize that she is the strongest magician in the game. Her
Magic power is unrivalled, making her immensely powerful should you decide
to use her. Of course, her physical attack strength is non-existant, and
she doesn't take hits too well either.

Sketch : Relm will paint the portrait of an enemy, and proceed to use one of its
attacks. Not very useful aside from glitching the game up severely.

If she equips the FakeMustache, Sketch becomes Control, where instead of
using one of Relm's commands, you use one of the enemy's commands.

Aside from aiding Strago learn Lores, these skills are useless. You
should probably avoid using them unless necessary due to the ease of
glitching up the game.

Gogo
Gogo is a Mime found in the pits of the World or Ruin's Triangle Island.
Because Gogo has no particular background story, many FF fans take it upon
themselves to come up with theories as to who Gogo is. Some say Gogo is
Darill, others insist he is Adlai Stevenson. For more information, refer
to the FAQ section.

In short, Gogo is Gogo. That's it. The original character appeared in
Final Fantasy V, as an optional boss "fight". You would have to defeat
Gogo to obtain a crystal shard and the Mime job class. Apparently, some
game designers either really liked Gogo and put him in this game, or got
really lazy and re-used Gogo to avoid actually coming up with a Mime class
character.

Gogo is an extremely useful character. His Mimic ability is somewhat more
difficult to use than most abilities, but has very useful applications. As
an added bonus, Gogo can cast whatever spells the rest of the party can
cast at the moment.

In addition, you can go to the Status Menu and fill Gogo's other three
command slots with the abilities of the other characters' abilities, except
Terra's Morph. Really like Sabin's Bum Rush? Gogo can do it too. Really
like Gau's Rage? Gogo can do it too.

The only true downfall to Gogo, aside from being a terribly designed
character story-wise, is that he cannot equip Espers. This translates out
to static stats throughout the game. Whereas other characters can use
bonuses to get 128 Vigor or Magic or Speed, Gogo is stuck at where he is.

Mimic : This skill is somewhat difficult to use compared to all the other skills in
the game. It's applications are limited (since he can already use others'
skills without this) but useful. For example, if you are looking to use
the Ragnarok Esper, Gogo can Mimic Metamorph until it succeeds.

 

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