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Garnet's Abilities

Action Abilities

-White Magic-

Ability
MP
Effect
Equipment
Cure
6
Cures a little HP to single or all party members Rod
Cura
10
Cures reasonable amount of HP to a single or all party members Barette, Healing Rod
Curaga
22
Cures a LOT of HP to one or all party members Whale Whisker
Life
8
Revives a KO'd party member with a little HP Rebirth ring, Mythril Rod, Healing Rod, Whale Whisker
Panacea
8
Cures Poison status Rod
Scan
4
Scans enemies for HP, MP and any weaknesses Desert Boots
Stona
8
Cures Petrify status Multina Racket
Shell
6
Halves any magic damage for a limited time Moonstone, Mythril rod, Multina racket, Steepled hat
Protect
6
Halves any physical damage for a limited time Rod, Desert Boots, Steepled Hat
Reflect
6
Reflects most magic back at the enemy (this includes any healing or supportive magic). Reflect Ring
Confuse
8
Inflicts Confuse status on an enemy Lamia's Tiara, Asura's Rod
Beserk
6
Inflicts Beserk status on an enemy Magic Racket.
Blind
6
Inflicts Blind status on an enemy Multina Racket
Float
6
Allows ally to float and avoid any earth elemental spells. Stardust rod, Feather Boots

-Summon Abilities-
NB: For more information on Garnet's Eidolons, visit the Eidolon's page

Ability
MP
Effect
Equipment
Shiva
24
Ice damage to all enemies
Opal
Ifrit
26
Fire damage to all enemies
Topaz
Ramuh
22
Lightning damage to all enemies
Peridot
Atomos
32
Gravity damage to all enemies
Amethyst
Odin
28
May or may not instantly kill all enemies
Dark Matter
Leviathan
42
Major water damage to all enemies
Aquamarine
Bahamut
36
Major Non elemental damage to all enemies
Garnet
Ark
80
Major Darkness damage to all enemies
Pumice

Support Abilities

Ability
Crystals needed to activate
Effect
Equipment
Auto Reflect   Garnet will always be in reflect status Reflect ring
Auto Float   Garnet will always be in float status Feather Boots
Auto Haste   Garnet will always be in haste status Running shoes
Auto Regen   Garnet will always be in Regen status Light robe, Golden Hairpin, Maiden Prayer
Auto Life   Garnet will be revived in battle after being KO'd (only happens once per battle) Rebirth ring
MP+20%   Garnet's max MP will increase by 20% Angel Earrings
Chemist   When Garnet uses a healing item, the effect will be doubled. Madain's Ring, Cotton Robe.
Concentrate   Doubles the strength of Garnet's spells for double the cost of MP Robe of Lords
Half MP   Halves the MP needed to cast any spells Light Robe, Protect Ring
High Tide   Increase the speed of filling the trance bar Sapphire
Level Up   Increases the amount of EXP given to Garnet at the end of the battle. Fairy earrings, Pearl rouge, Extension
Ability Up   Increases the amount of AP given to Garnet at the end of the battle Stardust Rod, Amethyst, Silk Robe.
Body Temp   Protects against Freeze status Madain's ring, Holy Miter, Fairy earrings.
Insomniac   Protects against Sleep status Holy Miter
Antibody   Protects against Poison status Mantra band
Loudmouth   Protects against Silence status Golden Hairpin, Pearl Rouge
Jelly   Protects against Petrify status Circlet
Clear headed   Protects against confused status Circlet, Lamia's Tiara, Magician's shoes
Locomotion   Protects against Slow and Stop status Golden Skullcap
Odin's Sword   If Odin fails to kill all enemies, he will kick up a storm that will damage the enemies Ancient Aroma
Boost   Allows you to see the full animation of all summons (allowing them to be at 100% attack power) Pumice Piece.

 

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