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Final Fantasy Tactics - Character
Bios/Classes - Archer
| Archer |
| The archer is
the first class with ranged attacks, not counting the throw
stone ability. As a result, they can effectively attack without
having to get in range of dangerous characters. Their charge
skill is strong, but the higher level skills are practically
useless as the target almost always moves before they get
to attack. One magic bows become available, the Archer can
to very impressive damage. However, once you start to get
more powerful magic and guns, the archer's usefulness starts
to wane. All over, the Archer class is very useful for levelling
up weaker character who need more JP, but not a whole lot
else in later chapters. |
|
| Requirements |
Weapons |
Armour |
Squire Level Two |
Bow
Crossbow |
Shield
Hat
Clothes |
|
Base Statistics |
| Move |
Jump |
Speed |
C-EV |
AT +/- |
MA +/- |
HP +/- |
MP +/- |
3 |
3 |
8 |
10% |
+ |
No change |
No change |
- |
| Basic
Skills |
| Name |
Description |
Range |
Effect |
Vertical |
MP |
Speed |
JP |
Rating |
Charge +1 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
100 |
1/5 |
Charge +2 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
150 |
2/5 |
Charge +3 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
200 |
2/5 |
Charge +4 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
250 |
4/5 |
Charge +5 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
300 |
2/5 |
Charge +7 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
400 |
1/5 |
Charge +10 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
600 |
1/5 |
Charge +20 |
Charges, then attacks |
Depends on weapon |
1 |
- |
- |
- |
1000 |
1/5 |
|