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Final Fantasy Tactics - Character Bios/Classes - Chemist

Chemist
The chemist is the start for all magic-user job classes. They also have a set of abilities which will last you all game - you will never not need item, especially the all-important Phoenix Down! The throw-item ability is one of the most useful in the game, and maintenance will save you losing those hard-earned rare items to 'break" abilities. Chemists can also use guns, some of the game's most useful weapons. The downside is their low HP and Attack strength, at least until guns become available.
Requirements
Weapons
Armour
None
Knife
Gun
Hat
Clothes
Base Statistics
Move
Jump
Speed
C-EV
AT +/-
MA +/-
HP +/-
MP +/-
3
3
8
5%
-
No change
-
No change
Basic Skills
Name
Description
Range
Effect
Vertical
MP
Speed
JP
Rating
Potion
Recovers 30HP
4
1
-
-
Now
30
3/5
Hi-Potion
Recovers 70HP
4
1
-
-
Now
200
3/5
X-Potion
Recovers 150HP
4
1
-
-
Now
300
5/5
Ether
Recovers 20MP
4
1
-
-
Now
300
3/5
Hi-Ether
Recovers 50MP
4
1
-
-
Now
400
4/5
Antidote
Cures Poison
4
1
-
-
Now
70
2/5
Eye Drop
Cures Darkness
4
1
-
-
Now
80
2/5
Echo Grass
Cures Silence
4
1
-
-
Now
120
2/5
Maiden's Kiss
Cures Frog
4
1
-
-
Now
200
3/5
Soft
Cures Petrified
4
1
-
-
Now
250
3/5
Holy Water
Cures Undead, Blood Suck
4
1
-
-
Now
400
3/5
Remedy
Cures Petrified, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep
4
1
-
-
Now
700
5/5
Phoenix Down
Revives a fallen unit
4
1
-
-
Now
90
5/5

 

 
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