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Final Fantasy Tactics - Character Bios/Classes - Knight

Knight
The Knight is a powerful job class which can theoretically last you the entire game. In early chapters, their HP boost and ability to equip heavy armour makes them fantastic fighters, able to go toe-to-toe against powerful enemies with little support. They also have the powerful break abilities, robbing enemies of their powerful attacks or defensive items - however break skills become almost obsolete once you gain access to the thief class - why destroy powerful equipment when you can take it for yourself? Also, the maintenance skill negates all break attacks. All in all though, the Knight is a powerful class which will last a long time, and is an excellent pathway to the most powerful job classes.
Requirements
Weapons
Armour
Squire Level Two
Sword
Knight Sword

Shield
Armour
Robe
Base Statistics
Move
Jump
Speed
C-EV
AT +/-
MA +/-
HP +/-
MP +/-
3
3
8
10%
+
No change
+
No Change
Basic Skills
Name
Description
Range
Effect
Vertical
MP
Speed
JP
Rating
Head Break
Destroys target's hat/helmet
Depends on weapon
0
-
-
Now
300
1/5
Armor Break
Destroys target's armour/clothes/robe
Depends on weapon
0
-
-
Now
400
3/5
Shield Break
Destroys target's shield
Depends on weapon
0
-
-
Now
300
1/5
Weapon Break
Destroys target's weapon
Depends on weapon
0
-
-
Now
400
5/5
Magic Break
Reduces target's MP by 1/2
Depends on weapon
0
-
-
Now
250
4/5
Speed Break
Reduces target's speed by 2
Depends on weapon
0
-
-
Now
250
2/5
Power Break
Reduces target's AT by 2
Depends on weapon
0
-
-
Now
250
1/5
Mind Break
Reduces target's MA by 2
Depends on weapon
0
-
-
Now
250
1/5

 

 
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