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Final Fantasy Tactics - Character Bios/Classes - Priest

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Priest
The priest has access to white magic, one of the best skill sets early in the game. Weak on offense (unless facing the undead), the Priest will need protecting, but can boost all of your other units. They also have the ability to heal multiple units, unlike the Chemist's items. Spells like Regen and Raise can be battle savers - however, watch for Faith and Zodiac Affinity. Nothing is more frustrating than to attempt to magically revive your strongest character, only for the spell to fail due to the character having bad affinity with your Priest, or a low faith score. White Magic also features a powerful offensive spell, Holy, which has a good balance of MP cost, charge time and damage.
Requirements
Weapons
Armour
Chemist Level Two
Staff
Hat
Robe
Base Statistics
Move
Jump
Speed
C-EV
AT +/-
MA +/-
HP +/-
MP +/-
3
3
9
5%
Same
+
-
+
Basic Skills
Name
Description
Range
Effect
Vertical
MP
Speed
JP
Rating
Cure
Restores a little HP
4
2
1
6
25
50
4/5
Cure 2
Restores medium HP
4
2
1
10
20
180
2/5
Cure 3
Restores a lot of HP
4
2
2
16
15
400
4/5
Cure 4
Restores a huge amount of HP
4
2
3
20
10
700
2/5
Raise
Restores dead units to 1/2 HP
4
1
-
10
25
180
4/5
Raise 2
Restores dead units to full HP
4
1
-
20
10
500
1/5
Reraise
Automatically revives unit if it dies
4
1
-
16
15
800
3/5
Regen
Restores a little HP every turn
3
2
0
8
25
300
4/5
Protect
Decreases physical damage
3
2
0
6
25
70
3/5
Protect 2
Decreases physical damage
3
2
3
24
15
500
1/5
Shell
Decreases magic damage
3
2
0
6
25
70
3/5
Shell 2
Decreases magic damage
3
2
3
20
15
500
1/5
Wall
Casts both protect and shell
3
1
-
24
25
380
2/5
Esuna
Cures petrified, darkness, confusion, silence, berserk, frog, poison, sleep, don't move, don't act
3
1
2
18
34
280
4/5
Holy
Powerful attack spell
5
1
-
56
17
600
4/5

 

 
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