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Final Fantasy Tactics - Character Bios/Classes - Summoner

Summoner
The summoner has access to some of the most powerful magic in the game - and the most expensive! Their magic has huge attack areas and can inflict massive damage, but has a long charge time. Either Short Chage or Half MP make excellent support abilities. The summoner suffers from some of the worst HP and AT penalties, so they will need protecting. Also, their most powerful spell can only be learnt from Elidibs, the monster at the end of Deep Dungeon. But they need to survive the spell in order to learn it...all in all, the summoner makes an excellent choice as a magician, just make sure to protect them well.
Requirements
Weapons
Armour
Time Mage Level Two
Rod
Staff

Hat
Clothes
Robe

Base Statistics
Move
Jump
Speed
C-EV
AT +/-
MA +/-
HP +/-
MP +/-
3
3
8
5%
--
++
--
++
Basic Skills
Name
Description
Range
Effect
Vertical
MP
Speed
JP
Rating
Moogle
Heals a little HP
4
3
2
8
34
110
2/5
Shiva
Ice elemental damage
4
3
2
24
15
200
2/5
Ramuh
Lightning elemental damage
4
3
2
24
15
200
2/5
Ifrit
Fire elemental damage
4
3
2
24
15
200
2/5
Titan
Earth elemental damage
4
3
2
30
8
220
2/5
Golem
Ups physical evade
-
All allies
-
40
34
500
5/5
Carbunkle
Casts reflect
4
3
2
30
25
350
1/5
Bahamut
Powerful non-elemental damage
4
4
3
60
10
1200
4/5
Odin
Powerful non-elemental damage
4
4
3
50
12
900
3/5
Leviathan
Water elemental damage
4
4
3
48
12
850
2/5
Salamander
Powerful fire elemental damage
4
3
2
48
12
820
2/5
Silf
Inflicts Silence
4
3
2
26
20
400
1/5
Fairy
Restores medium HP
4
3
2
28
25
400
3/5
Lich
Darkness attack draining 50% of enemy HP
4
3
2
40
12
600
1/5
Cyclops
Powerful non-elemental damage
4
3
2
62
12
100
1/5
Zodiac
The most powerful spell, non-elemental damage
4
4
3
99
10
-
4/5

 

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