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Final Fantasy Tactics - Character Bios/Classes - Time Mage

Time Mage
The Time Mage has access to the Time Magic set, wihch can come in handy in the heat of battle. The Haste spell can be a battle-winner, as can Slow. They also have access to two very useful support abilities - Teleport and Short Charge. Short Charge is essential for higher-level spells with a long charge time, as it halves the amount of casting time. Teleport enables them to move around the battlefield regardless of terrain - just don't try to move too far, or you'll be stuck where you started. As is the norm with mages, the Time Mage's low attack and defense values leave them in need of protection.
Requirements
Weapons
Armour
Wizard Level Two
Staff
Hat
Clothes
Robe
Base Statistics
Move
Jump
Speed
C-EV
AT +/-
MA +/-
HP +/-
MP +/-
3
3
8
5%
-
+
-
+
Basic Skills
Name
Description
Range
Effect
Vertical
MP
Speed
JP
Rating
Haste
Adds Haste
3
2
0
8
50
100
5/5
Haste 2
Adds Haste
3
2
3
30
15
550
1/5
Slow
Inflicts Slow
3
2
-
8
50
80
5/5
Slow 2
Inflicts Slow
3
2
3
30
15
520
1/5
Stop
Inflicts Stop
3
2
-
14
15
330
4/5
Don't Move
Inflicts Don't Move
3
2
1
10
34
100
4/5
Float
Adds Float
4
2
1
8
50
200
1/5
Reflect
Adds Reflect
4
1
-
12
50
300
1/5
Quick
Increases AT speed
4
1
-
24
25
800
2/5
Demi
Inflicts damage equal to 25% target's max HP
4
2
1
24
17
250
1/5
Demi 2
Inflicts damage equal to 50% target's max HP
4
2
3
50
12
550
1/5
Meteor
Inflicts massive damage
4
4
3
70
8
1500
1/5

 

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