Final Fantasy 10, 9, 8, 7, 6
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Character Abilities

Donald Duck's Abilities

Ability
AP
Description
Berserk
1
Boosts ATK when HP is low
Cheer
1
Increases MP guage of all summons
Jackpot
2
Increases Munny, HP/MP ball drop rate. Cumulative effect
MP Rage
2
Boots MP when taking damage. More damage = more MP. Cumulative effect
Second Chance
2
Keeps 1 HP after a critical hit. (doesn't work at 1HP!)
Treasure Magnet
2
Attracts HP/MP balls, munny and items. Equip more to extend range.
Lucky Strike
3
Boosts luck. Cumulative Effect
MP Haste
3
Speeds up MP recovery
Second Wind
3
Speeds up KO recovery with full HP

Ability Learning Chart

Level
Ability
10
Berserk
15
MP Haste
20
MP Rage (1)
25
Second Chance
30
Treasure Magnet (1)
35
Second Wind
40
MP Rage (2)
45
Treasure Magnet (2)
50
Jackpot
55
Lucky Strike
Other Leaned Abilities
Cheer
Defeat Maleficent

 

 
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