Name |
AP |
Description |
Air Combo Plus |
1 |
Allows an extra hit during a combo in
the air. Cumulative effect |
Berserk |
1 |
Boosts ATK when HP is low |
Cheer |
1 |
Increases MP guage of all summons |
Combo Plus |
1 |
Allows an extra hit during a combo on
the ground. Cumulative effect |
Dodge Roll |
1 |
Rolls away (useful to avoid attacks).
Use with square button |
Scan |
1 |
Displays enemy HP guages |
Vortex |
1 |
Long-reaching spin attack |
Aerial Sweep |
2 |
Strikes flying enemies from the ground |
Counterattack |
2 |
Hits back after successful parry. Restores
MP if connects |
Guard |
2 |
Parry enemy attack. Use with square button |
| Jackpot |
2 |
Increases Munny, HP/MP ball drop rate. Cumulative effect
|
MP Rage |
2 |
Boots MP when taking damage. More damage
= more MP. Cumulative effect |
Second Chance |
2 |
Keeps 1 HP after a critical hit. (doesn't
work at 1HP!) |
Treasure Magnet |
2 |
Attracts HP/MP balls, munny and items.
Equip more to extend range. |
Blitz |
3 |
Finishing move - straight line |
Critical Plus |
3 |
Ups odds of critical hits |
Lucky Strike |
3 |
Boosts luck. Cumulative Effect |
MP Haste |
3 |
Speeds up MP recovery |
Sonic Blade |
3 |
Dashing slash attack. Select follow-up
during attack for more damage. (2MP cost) |
Strike Raid |
3 |
Throw keyblade. Keep selecting follow-up
command to continue attack. (2MP cost) |
Ars Arcanum |
4 |
Powerful short-range attack. Select follow-up
during attack for more damage. (3MP cost) |
Ragnarok |
4 |
Aerial combo finishing move. Select follow-up
attack after combo to activate. (3MP cost) |
Trinity Limit |
5 |
Extremely powerful magic attack. Needs
a minimum of 3 MP. (Uses all party members remaining MP) |