Final Fantasy 10, 9, 8, 7, 6
online store, squall's necklace FantasySquare, Your Final Fantasy Gaming Needs forums, final fantasy
 
 

Character Abilities

Sora's abilities

Name
AP
Description
Air Combo Plus
1
Allows an extra hit during a combo in the air. Cumulative effect
Berserk
1
Boosts ATK when HP is low
Cheer
1
Increases MP guage of all summons
Combo Plus
1
Allows an extra hit during a combo on the ground. Cumulative effect
Dodge Roll
1
Rolls away (useful to avoid attacks). Use with square button
Scan
1
Displays enemy HP guages
Vortex
1
Long-reaching spin attack
Aerial Sweep
2
Strikes flying enemies from the ground
Counterattack
2
Hits back after successful parry. Restores MP if connects
Guard
2
Parry enemy attack. Use with square button
Jackpot
2

Increases Munny, HP/MP ball drop rate. Cumulative effect

MP Rage
2
Boots MP when taking damage. More damage = more MP. Cumulative effect
Second Chance
2
Keeps 1 HP after a critical hit. (doesn't work at 1HP!)
Treasure Magnet
2
Attracts HP/MP balls, munny and items. Equip more to extend range.
Blitz
3
Finishing move - straight line
Critical Plus
3
Ups odds of critical hits
Lucky Strike
3
Boosts luck. Cumulative Effect
MP Haste
3
Speeds up MP recovery
Sonic Blade
3
Dashing slash attack. Select follow-up during attack for more damage. (2MP cost)
Strike Raid
3
Throw keyblade. Keep selecting follow-up command to continue attack. (2MP cost)
Ars Arcanum
4
Powerful short-range attack. Select follow-up during attack for more damage. (3MP cost)
Ragnarok
4
Aerial combo finishing move. Select follow-up attack after combo to activate. (3MP cost)
Trinity Limit
5
Extremely powerful magic attack. Needs a minimum of 3 MP. (Uses all party members remaining MP)

Ability learning chart

Level
Sword
Staff
Shield
9
Combo Plus (1)
Scan
Guard
12
Vortex
Treasure Magnet (1)
Scan
15
Scan
MP Haste
Lucky Strike
18
Blitz
Counterattack
Second Chance
21
Berserk
Critical Plus (1)
Counterattack
24
Counterattack
Guard
Jackpot
27
Air Combo Plus (1)
Aerial Sweep
Treasure Magnet (1)
30
Aerial Sweep
Treasure Magnet (2)
None
33
Treasure Magnet (1)
MP Rage (1)
Blitz
36
Guard
Berserk
MP Rage (1)
39
None
Lucky Strike
Treasure Magnet (2)
42
None
None
Combo Plus (1)
45
MP Haste
None
Vortex
48
Critical Plus (1)
Second Chance
Berserk
51
Second Chance
MP Rage (2)
Critical Plus (1)
54
None
Jackpot
None
57
MP Rage (1)
Vortex
Air Combo Plus (1)
60
Treasure Magnet (2)
Air Combo Plus (1)
Aerial Sweep
63
Jackpot
Blitz
MP Haste
66
MP Rage (2)
Combo Plus (1)
MP Rage (2)
69
Lucky Strike
Critical Plus (2)
Critical Plus (2)
72
Combo Plus (2)
None
None
75
Air Combo Plus (2)
Air Combo Plus (2)
Combo Plus (2)
78
Critical Plus (2)
Combo Plus (2)
Air Combo Plus (2)
84
Combo Plus (3)
Combo Plus (3)
Combo Plus (3)
90
Critical Plus (3)
Critical Plus (3)
Critical Plus (3)
96
Combo Plus (4)
Combo Plus (4)
Combo Plus (4)
Other Learned Abilities
Dodge Roll
Defeat Guard Armor in Traverse Town
Cheer
Complete Hundred-Acre Wood side-quest
Sonic Blade
Beat Cerberus, talk to Cloud outside Coliseum
Ars Arcanum
Beat Captain Hook
Srtike Raid
Clear the Pegasus Cup
Ragnarok
Beat Riku at Hollow Bastion
Trinity Limit
Clear the Hades Cup

 

 
FantasySquare, Final Fantasy Site by My Cool Designs