Final Fantasy 10, 9, 8, 7, 6
online store, squall's necklace FantasySquare, Your Final Fantasy Gaming Needs forums, final fantasy
 
 
» Home (Wiki)
» Final Fantasy 12 (Wiki)
» Final Fantasy 11 (Wiki)
» Final Fantasy X-2 (Wiki)
» Final Fantasy 10 (Wiki)
» Final Fantasy 9 (Wiki)
» Final Fantasy 8 (Wiki)
» Final Fantasy 7 (Wiki)
» Final Fantasy 6
» Final Fantasy 5
» Final Fantasy 4
» Final Fantasy 3
» Final Fantasy 2
» Final Fantasy
» FF Tactics
» FF Tactics Advance
» The Spirits Within
» Kingdom Hearts
» FF Mystic Quest

» FF Mythology
» FF Music Vault
» FF Online Store
» Articles
» Downloads
» FAQs/Guides
» Fanart
» Fanfiction
» Media
» Tips/Hints
» Wallpapers
» Forums
» Photo Gallery
» Chat Room
» FF mIRC Script
» Mailing List

» Free Email
» Web Hosting
» More...

Subsidiaries
» My Import Store
» Asp Burst
» Ecreators

Affiliates
» Final Fantasy Insider
» The Final Fantasy
» Final Fantasy XII US
» Square Apex
» Final Fantasy Synthesis
» Final Fantasy Ultima
» Final Fantasy Rebirth
» FF13.co.uk
» FF13 Online

» Contact us
» Submit update
» Staff
» FS Friends
» More...

 

The Spirits Within - World Creation - Tera-Forming

Tera-Forming

To achieve lush environments, the Sets and Props Section had to build each of the virtual landscapes with keen procession. Because the characters had to interact with the landscapes, the basic angles and contours had to be recreated in the motion capture studios. A characters posture would not look correct if he was climbing a hill with a 10% slope while standing on a landscape with a 40% slope. Careful attention had to be paid to the land and the way the characters interacted with it beneath them.

The final vistas seen in the movie are distance cousins of the landscapes given to the Animation Section. Steven Preeg, a Technical Director of Sets and Props, described some of the challenges they faced in modeling, "Animation uses a lower resolution version of the model. When you're trying to make terrain that people walk on, you must have enough detail so that their foot has a spot to land on. The final models weren't ready yet; so we built a rough model and delivered that to animation, then they go thte motion capture data in. When they applied the motion capture data, all of a sudden we had to build the terrain around each step that each person took to make sure they're stepping on something."

Of course, the final models seen in the movie are composed of millions of polygons meshed together to created plains, ridges, craters, and other landscapes. Features such a rolls, bumps and holes add thousands of extra polygons to a landscape. With big sets such as Tucson and the Caspian that stretch for miles, it would have taken several minutes for artists' computers to open the files. By simplifying the models by taking away polygons, and replacing data-heavy textures with simple shading, Sets and Props converted huge files down to something more manageable.

While the Animation Section used rough-but-accurate models to bring scenes to life, Sets and Props fleshed out the models, adding textures and more in depth details to make the movies scenery. During this process, different artist took on amazing new areas of theory. "Threw were certain people in Sets and Props who began to consider themselves experts in dirt," remembers Preeg. "They made dirt for months and month. Between the Crater, Battlefield Wasteland, and some of the other shots, they were dong rocks and dirt for a year."

The Animation Section also used displacement mapping to cut down on some of the sets. When Aki goes searching for life in Old New York, the ruined city was a flat scene made to look more three-dimensional through displacement mapping. "In AAB (Aki's Adventure Part B, see FFAP), when she's running through destroyed New York, a lot of the buildings were a single flat polygon with displacement mapping such as 3D window sills or columns to give it depth."

All of this combined lends to some of the most impressive rendered landscapes in film history.

« Back


You are currently on the old FS website. Visit the new FantasySquare Wiki, which is a database of Final Fantasy, Anime and game(s) content, articles and downloads. Please help us contribute articles and migrate content from here to the new FS Wiki!

Thank you for your support!




Final Fantasy Merchandise, Final Fantasy Products, Final Fantasy Jewelry, Final Fantasy Toys

Google
© 1999 - 2007 FantasySquare™ v6.1.1 - All rights reserved
Terms of use - Private Policy

 
FantasySquare, Final Fantasy Site by My Cool Designs